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I would like to restate the interest in a set of nameless monsters that could be adjusted for each planet's ecology:
Ex: Type I Herbivore for plains or Type IV for aquatic, with various CRs too from the grazing herd animals to the rampaging rhinos, but easily reskinned w/ a variety of attack/defense options to pick from on the fly.
Also, a set of lists for flavor so as to flesh out templates:
Ex. 100 natural traits, giving a large variety to create with (i.e. frills, markings, or odd heads), plus things like 10 types of eyes.
A list of 100 unnatural traits would be nice too for the aberrations, outsiders, & so forth. Also would like 100 social habits/instincts which would work both for intelligent & non-intelligent creatures.
Would like truly alien creatures, as promised in Dark Tapestry lore.
I'm not seeing enough of that threatening Dark Tapestry woven into SF worlds. Where have these dark forces gone? (Especially the ones that were terrorizing PCs pre-Gap)
More inhabitants of aballon although some of this may come with the core world books. For a world of artificial life we only have a couple of examples of it.
I second this, especially ones that you can make into PCs. I know a few players who really wanna play robots who are more like R2-D2 or K-2SO than the Blade Runner replicant niche androids fill.
|Lord Fyre RPG Superstar 2009 Top 32|
A few examples of partial-conversion and full-conversion cyborgs would be very helpful. It'll be interesting to see these concepts liberated from the cyberpunk cliches. Perhaps there is a place in the Drif where a large crew and their passengers got stranded and going full-on cyborg was the only way they could survive. They could be grateful for rescue, or it could have driven them mad....