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Neverwinter Nights: Enhanced Edition


Video Games

Shadow Lodge

2 people marked this as a favorite.

link

No release date yet, but some FAQs:

kothoses wrote:

From the FAQ

Will the server browser work again?
Yes, the server browser has been rewritten so you can once again find servers for multiplayer. At this time the original NWN restrictions apply: The server host must be reachable at the external UDP address and port advertised through your NAT firewall.

Will 1.69 clients be able to connect to NWN:EE servers?
No. While save games and modules created in older versions of Neverwinter Nights are usable in Neverwinter Nights: Enhanced Edition, NWN 1.69 players won't be able to connect to NWN:EE servers. Like all previous patches, we change the networking model continuously to allow us to implement new features and fix bugs. You will need the same NWN:EE client version to connect to an NWN:EE server.

Jason Knipe: The graphics engine has been updated so that everything runs through GLSL shaders, including the toolset. The shaders reproduce the old hardware T&L functionality from the original NWN, and were not meant to add detail or fidelity that did not exist in the original. However, this means that you can create and apply your own custom shaders in the game which opens up a wide variety of graphical possibilities.

Bernhard Stöckner: We've done a thorough security audit of the codebase, removing all known exploits and crash issues in the process. We have also addressed a great many engine, game and rules problems, as well as improved server performance significantly.

On the big feature front, we have done work as well. In addition to things mentioned elsewhere, you can expect to see a collection of new scripting commands and ini configuration flags, hak loading before character creation, area instancing, and much more as the beta will progress and bring in feedback.

Last, but not least, we've approached the NWNX developers and are actively helping them with a clean and complete rewrite of the codebase to the new release, so that the majority of server transitions will go as smooth as possible. Future patches will receive the same loving attention!

Graphically, other than the UI scaling, it looks nothing more than an ENB mod, there certainly wont be a massive jump in fidelity but if it gets a decent level of community support the cell shading functionality will make for some interesting possibilities for community created content to look really nice and crisp

I am hyped, but lets set expectations, Beamdog are just very committed modders in terms of what they can actually do, I do not get the impression they are reverse engineering the combat system for example, however there was one bit what was VERY interesting and I think @firewraith might be happy with, (Haks loading before character creation).

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Pathfinder Adventure Path Subscriber

.... :)


Oooooooooo!

Shadow Lodge

Suggestions and requests for bugfixes and tweaks are being taken on Beamdog's forums.

High on the list from many posters, as they should be, are fixing the buggy way Sorcerers and Bards interact with Prestige Classes re: spell advancement, and fixing the way spellslots get screwed up by Polymorph effects. There's a few other things, and of course if you have any suggestions of your own, feel free to throw them there.


I don't suppose this will entail fixing the entire single player campaign story?

Think I stopped playing somewhere around Luskan.

Thank god for the expansion adventures.


Waterhavdian creatures!

Shadow Lodge

1 person marked this as a favorite.
Black Dougal wrote:

I don't suppose this will entail fixing the entire single player campaign story?

Think I stopped playing somewhere around Luskan.

Thank god for the expansion adventures.

No, they're not planning on touching the campaigns (to my knowledge); this is more of a mechanics tweak/update like a patch.

Don't feel bad, I never finished the base campaign either. Though I played SOU and HOTU a few times each.


2 people marked this as a favorite.
Black Dougal wrote:

I don't suppose this will entail fixing the entire single player campaign story?

Think I stopped playing somewhere around Luskan.

Thank god for the expansion adventures.

The base NWN campaign is a bit dull (apart from the time warp village story, which was fantastic, and a few other quests) but a long way from the worst RPG campaign ever written. Fortunately the remastered edition includes both Shadows of Undrentide and Hordes of the Underdark and three premium modules as well (Wyvern Crown of Cormyr, Pirates of the Sword Coast, Infinite Dungeons).

I'm hoping this means that a Neverwinter Nights 2 Enhanced Edition is on the horizon. The camera controls in the game were so awful I found the game actually unplayable.

Shadow Lodge

I honestly only have NWN for the multiplayer, so a remastered NWN2 isn't something I'm in the target audience for. <_<

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

I really hope The Dark Ranger’s Treasude module is included.


I liked NWN1 a lot, but played NWN2 more.

Generally, Beamdog do a good job, so I'm looking forward to this. If they fix the curved rapier issue, even better, but I bet they won't.


I posted the announcement on a nwn forum I regularly play on, World of Greyhawk, and it got a lot of attention LOL!


2 people marked this as a favorite.

It would be nice to restore some cut content like the Neeshka romance

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
MannyGoblin wrote:
It would be nice to restore some cut content like the Neeshka romance

Neeshka is in 2, not 1, but YESSSSSSSSSSSSSSSSSSSSSSSSSS.

Shadow Lodge

I honestly don't think I ever pursued any of the romances. Though again since I mostly only play for the multiplayer, it wouldn't change my experience with the game much >_> heh.

Which looking back is bizarre for me to say, as this is the only game I'm like that with. Most games I'm 100% only in for the single-player campaign and multiplayer can take a hike. NWN on the other hand is the other way around.


I was in NWN for the user created modules. Got a lot more playtime out of those than out the main campaigns. If that community ramps back up again, I'm in.


I have been planning on playing NWN 1 for a while, but have never gotten around to it. Maybe this will do the trick.


Nice to hear, and look forward to this!!!

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