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Fortune Teller archetype vs Duettist


Pathfinder RPG General Discussion

Silver Crusade

Since I can't find any guide or info on this particular class

I would like to find others opinions between the 2 as i really like what they both bring to the table

Here's the fortune teller archetype for anyone who wants to look it over.

http://archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Bard%20Fortune- Teller

and i'm pretty sure duettist is well known by this point so, between the 2 which of these is objectively better?


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber

Linkified...

Fortune Teller

Duettist

Silver Crusade

taks wrote:

Linkified...

Fortune Teller

Duettist

Thank you.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber

For the record, I don't have an opinion at the moment because I've seen neither played (Well, one session with a 1st level duettist). I just figured the links should be created and, hopefully, others will comment. I'd like to see the opinions.


duettist


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber

Direct, to the point.


They didn't ask for explanation why the answers is what it is.

The Fortune-Teller's main "draw" is their ability to once an hour start a performance, pick one person, and do a reading to maybe make the song work better but also maybe work less well.

The duettist gets a familiar which is awesome and that familiar can perform for action efficiency and you can both perform to increase the bonuses for everyone.

Silver Crusade

Chess Pwn wrote:

They didn't ask for explanation why the answers is what it is.

The Fortune-Teller's main "draw" is their ability to once an hour start a performance, pick one person, and do a reading to maybe make the song work better but also maybe work less well.

The duettist gets a familiar which is awesome and that familiar can perform for action efficiency and you can both perform to increase the bonuses for everyone.

True, imo the biggest advantage of the familier in my opinion is scouting and pick pocketing. What it is capable in combat is rather meh compared to how much use you can get from it out of combat if used right.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

Duettist is stronger. As others said, a familiar can be a huge advantage.

Basically from 4th level on, the bardic performance doesn't cost actions on the Bard's part. The familiar can do it instead. This can be a huge advantage for action economy.

A Bard also tends to have high enough UMD to be able to activate wands. The wand of Mage Armor on the familiar would bring the AC up to a very respectable number.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I agree that Duettist is stronger. It doesn't lose anything I think is terribly important, and it gains quite an advantage in the familiar.

In particular, I think the Fortune teller isn't great. It doesn't lose anything that I consider 'key' either, but the gains are quite weak. The additional spells known aren't really spells I would want to take as a spontaneous caster, being spells you want once in a while, but not every day. The oracular performance is mathematically no benefit at all, and fortune teller's acumen is nice, but not great (although better than well-versed in my opinion.) Transparent Fate is probably an upgrade over Dirge of Doom, but since neither are generally going to be as good as old fashioned inspire courage that doesn't usually matter a whole lot. It isn't a horrible archetype, in that I doesn't really take away good stuff for nothing, but it doesn't give you a whole lot either. Interesting flavor though, and I could see taking it for that reason in a campaign where that flavor would fit in well.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber
Chess Pwn wrote:

They didn't ask for explanation why the answers is what it is.

The Fortune-Teller's main "draw" is their ability to once an hour start a performance, pick one person, and do a reading to maybe make the song work better but also maybe work less well.

The duettist gets a familiar which is awesome and that familiar can perform for action efficiency and you can both perform to increase the bonuses for everyone.

I wasn't judging you, man. Lighten up!


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber
Malik Gyan Daumantas wrote:
taks wrote:

Linkified...

Fortune Teller

Duettist

Thank you.

NP. I'm pretty sure someone has done this for me in the past as well. :)


taks wrote:
Chess Pwn wrote:

They didn't ask for explanation why the answers is what it is.

The Fortune-Teller's main "draw" is their ability to once an hour start a performance, pick one person, and do a reading to maybe make the song work better but also maybe work less well.

The duettist gets a familiar which is awesome and that familiar can perform for action efficiency and you can both perform to increase the bonuses for everyone.

I wasn't judging you, man. Lighten up!

I didn't think you were, I just had time now to write my reasonings.


Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber

All good.

I had a player that considered a duettist for Hell's Rebels, but it seems she settled on a druid. We only played one session, however, and I'm not confident that game will pick back up. I like the idea of a bard with a familiar, though I admit that I'm not very good at using familiars myself. The GMPC I play in Emerald Spire has a greensting scorpion that I rarely use.

The fortune teller concept simply wouldn't be an ideal way to play a bard. Plus, I'd always be thinking "I am your friend, Bonder!" "Bonder? Is it really you?"

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