Is there any way to draw more than one weapon at a time?


Rules Questions

Dark Archive

In Pathfinder, two-weapon fighting lets you draw a second weapon with the same kind of action as drawing one. At lot of the draw of characters with more than 2 arms is being able to hold more stuff than normal, but if every single thing you want to draw takes a move action (or a swift action with quickdraw) that significantly cuts down on the power of multiple limbs.
In my opinion, extra limbs are over costed.

EDIT: I'm aware of quickdraw limbs. If possible, I'd rather not have false limbs. Not everyone wants to be a cyborg.

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It only cuts down the power of multiple limbs if you are going into a potentially hairy situation with your weapons sheathed. Unfortunately, with the rules as written, you will have to take 2 move actions to draw 2 weapons. But if you are going into a potentially dangerous situation, typically I would say something like "My shirren draws her azimuth laser pistols in two of her hands while holding a grenade and detonator in the other two". When combat starts then you're already holding all that and can take 2 shots or a shot and a grenade or whatever.

Scarab Sages

Ectar wrote:

-snip-

I'm aware of quickdraw limbs. If possible, I'd rather not have false limbs. Not everyone wants to be a cyborg.

A quickdraw adaptive biochains limb costs 3355 credits and replaces the cybernetic components with organic ones. It is gross, but you could technically avoid being a cyborg by going that route.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Without a quickdraw limb, the most accessible option I can see is using a swift action, move action, and standard action to draw two weapons and fire one of them.

If you're willing to use a quickdraw limb (which isn't a "false limb" but a compartment installed in your natural limb), that combined with a haste circuit installed in your armor would allow you to use the extra move action to draw one weapon and then use the full action to draw the other weapon and fire both.

Dark Archive

Tarpeius wrote:

Without a quickdraw limb, the most accessible option I can see is using a swift action, move action, and standard action to draw two weapons and fire one of them.

If you're willing to use a quickdraw limb (which isn't a "false limb" but a compartment installed in your natural limb), that combined with a haste circuit installed in your armor would allow you to use the extra move action to draw one weapon and then use the full action to draw the other weapon and fire both.

In the first, this requires the quickdraw feat.

In the second, you can't use the full action to draw and shoot, because you had to spend a swift action to activate the haste circuit. In subsequent rounds you're totally right, but in the round you activate the circuit the only benefit you get is the +30ft of movement speed.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The Called infusion also allows you to teleport the weapon into your hand as a swift action. You are still having to use a swift and a move to draw two weapons but if you want to avoid using a quickdraw limb for asthetic reasons it is another option.

You can also potentially have fun with the glamoured infusion and pretend it's not a gun in your hand so you don't have to draw it....

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