Is there any reason to have a con more than 10 in starfinder?


Advice

Shadow Lodge

I don't see any importance in Constitution for making characters in starfinder. It is not related to hit points any more and is very static in your SP. Maybe to raise your fort saves some but otherwise, I don't see a reason to go higher than 10.

What is your thoughts in the matter? Am I missing something or did the game creators take away the importance of a constitution minimum.


Fort saves is about it, but then again having good fort saves is never a bad idea. Con's taken a step down in overall usefulness, but hey, at least it's not Cha.


Con is used for stamina points, which protect your precious hitpoints. Depending on group and money usage it can be very difficult to restore hitpoints. Con boosts your fortitude save. It affects niche scenarios like forced marches, running, drowning. There's an augmentation I've fallen in love with called the venom spur which scales off your con score.

I see reason to invest in it for sure.


It helps with Stamina Points and helps with Con Saves. It is way better than Charisma.

Shadow Lodge

SirShua wrote:

Con is used for stamina points, which protect your precious hitpoints. Depending on group and money usage it can be very difficult to restore hitpoints. Con boosts your fortitude save. It affects niche scenarios like forced marches, running, drowning. There's an augmentation I've fallen in love with called the venom spur which scales off your con score.

I see reason to invest in it for sure.

I haven't read all the classes or some classes seem popular I don't play them in organized play. There will be at least one person playing those classes.

When I make a build I try to use feats and powers from the class to build synergy to make it stronger. Con is not used as a main stat that I know of for any class. Feats and class powers seem to be based on strength, wisdom, intelligence and dexterity. Con would be going out of the way.

Silver Crusade

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If you're asking "Does any class use con to calculate Resolve Points" then the answer is no.

But if, in fact, you're asking "Is there any reason to have a con more than 10" then the answer is "Yes. It gives stamina points and a bonus to Fort saves". How important those latter 2 are is going to depend a lot on your character.

One thing to note, diseases and poisons are NASTY in Starfinder. Nastier than in Pathfinder. Saving against them is more important.

Shadow Lodge

pauljathome wrote:

If you're asking "Does any class use con to calculate Resolve Points" then the answer is no.

But if, in fact, you're asking "Is there any reason to have a con more than 10" then the answer is "Yes. It gives stamina points and a bonus to Fort saves". How important those latter 2 are is going to depend a lot on your character.

One thing to note, diseases and poisons are NASTY in Starfinder. Nastier than in Pathfinder. Saving against them is more important.

Are afflictions the only thing to worry about? A class with good fort saves and a mark 1 ring or just a mark 1 ring might solve that. I believe a mark 1 ring is attainable at second level. Character stats are at a premium from first level.


I rate CON as usually the 4th most important stat. Thus, my SFS PCs start with minimum CON, but they'll increase it when they get the stat bumps at level 5 and 10.

I love the dragon gland, and a higher CON increases the save DC for it, but not enough to make me put more points into CON.

Shadow Lodge

Thanks for your all input. I rate int, str, dex and the important stat of a character over con when I increase a stat. We shall see what happens when I run into another affliction. I made my first save, so good so far.


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ShadowDax wrote:
I don't see any importance in Constitution for making characters in starfinder. It is not related to hit points any more ...

Uh whut? Sure it is. You get your Con bonus added to your stamina point total every single level. Stamin points are still what absorb damage just like HP's they just come back a ton easier. Having more HP in both Pathfinder and Starfinder is good, yeah?

You have the exact same reasons to boost con in this game as you did in Pathfinder, more HP and higher fort saves.


Having recently played an Operative with 10 Con in a couple of SFS scenarios, I can safely say that I really could have used a couple of extra stamina for a few of those fights. There is a lot of potential for havoc if some of the bigger monsters close in. They are balanced against the additional points and hit hard. Firefights are easy, melee monsters are hard.


Increasing your hitpoints is less valuable than increasing your stamina points. Increased stamina means you get healed for more when you take a 10 minute break.


ShadowDax wrote:
SirShua wrote:

Con is used for stamina points, which protect your precious hitpoints. Depending on group and money usage it can be very difficult to restore hitpoints. Con boosts your fortitude save. It affects niche scenarios like forced marches, running, drowning. There's an augmentation I've fallen in love with called the venom spur which scales off your con score.

I see reason to invest in it for sure.

I haven't read all the classes or some classes seem popular I don't play them in organized play. There will be at least one person playing those classes.

Venom spur is a biotech augmentation. Anyone with an arm free for augmentations can get it. Not class restricted. I did stick one on my drow operative concept for gits and shiggles tho

Silver Crusade

ShadowDax wrote:
Thanks for your all input. I rate int, str, dex and the important stat of a character over con when I increase a stat. We shall see what happens when I run into another affliction. I made my first save, so good so far.

If the character is a melee character I'd certainly rate Con WAY above Int, and quite likely above Dex (at least once the Dex got to 14 or 16).

If a ranged character, I'd rate it above Str.

I can't off hand think of any character I'd make who wouldn't be raising it at level 5, 10, 15 and 20 (well, until it got to 18 at any rate. Might well not raise it past that).

Shadow Lodge

Yeah, here's an older thread about the same thing. Constitution is far less important in starfinder than it was in pathfinder.

For what it's worth, I've played 4 sessions of sfs so far, made numerous skill checks, had many attacks vs my eac and kac, rolled several will and reflex saves, but have yet to even hear a fortitude save called for, let alone had to roll one.


PCs have a large pool of Stamina to work with throughout an adventuring day. There are very few ways (i.e. Envoy's Inspirational Boost) to restore stamina other than by resting, so for most PCs their daily pool will equal Stamina Points X Resolve (with some loss from stamina remaining before a rest). So if you run a front row PC taking most of the hits and losing h.p., Con is necessary to boost that pool. That is, if you have Resolve too. The pool represents free healing, the healing you most rely on. And unless you have a Healer Mystic (et al), going into your h.p. regularly can get expensive.

I don't think my PC (just entering 5th level) has ever taken hit points other than in the boss fight in AP #1. I've skimmed close, but had a few Stamina left.

I agree with Paul J. that the afflictions are bad, even horrific.
Get that Fort save up.

Lastly, with all the material being for low levels and featuring ample recovery time, we may not have good perspectives on how much attrition and affliction there will be. I'd rather error on the side of surviving.

Silver Crusade

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gnoams wrote:


For what it's worth, I've played 4 sessions of sfs so far, made numerous skill checks, had many attacks vs my eac and kac, rolled several will and reflex saves, but have yet to even hear a fortitude save called for, let alone had to roll one.

SFS isn't everything:

Play the Dead Suns Adventure Path and your opinion on the importance of fortitude saves will likely change. Quickly.


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My character is a vesk, so I had to start with a CON of 12. I was seriously considering switching my race since I felt like those CON points were completely wasted and could have been put to better use elsewhere, but decided to stick with it since vesk made the most sense for my character concept.
Last session I had to roll three fort saves. Fortunately for me, I made the check on all three. Two other party members weren't so lucky, and were left with horrible conditions that left them struggling to contribute for most of the game. If I'd had 10 con I would have failed two of the three saves, and be stuck right there beside them.

I'm now quite happy I'm a vesk, and I'm picking up Great Fortitude as soon as I have a free feat slot. :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
ShadowDax wrote:
A class with good fort saves and a mark 1 ring or just a mark 1 ring might solve that. I believe a mark 1 ring is attainable at second level. Character stats are at a premium from first level.

Minor note but a character with good Fort saves isn't going to be able to use a Mark I ring of resistance to boost their fortitude saves as the ring only applies to your worse base save.

(I suppose technically you could use two rings and no other worn magic items having one ring for your bad save and possibly another to boost a good save? However, although that may be viable at the moment with only a few pages of magic items, later on I suspect there will be far more valuable uses for your second worn magic item).

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

You can get by with a lower Con than in Pathfinder, even as a front-liner thanks to the way the rest/stamina and resolve point system works. You'll survive fairly well.

I think a 12 is a reasonable constitution. Unlike Pathfinder where I never felt safe with anything lower than a 14.

Shadow Lodge

Thanks for all your input, I appreciate it.

Dark Archive

I find Con to be a great multiplier for your Resolve when it comes to longevity. Consider a session that involves two periods of rest, which means three uninterrupted bouts of adventuring. If you were beaten down to the point of HP loss each time, that means you got three times the benefit of your Con modifier for the purpose of stamina points per pevel. And that's a damn fine deal.

Of course, putting a priority on being proactive with stats helps you avoid such situations, but there's nothing wrong with a side investment.

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