Demon Hunter custom class


Homebrew and House Rules


Similar to Warcraft's class. Does this class already exist for PACG? I was going to take a crack at it if it doesn't. But quick question: would a base power like "Use your dexterity die in place of the listed skill when using a melee weapon" be a viable base skill? Thanks for the help.


There are quite a few character who have something like:

"When attempting a check with the Finesse trait you gain the skill Melee: Dexterity +2"

or such to represent dex-based melee finesse fighters


I'm one of the twelve people in the world that hasn't played World of Warcraft, so I can't be certain exactly how that class works (other than to assume, hopefully correctly, that members of that class are a little better than others at fighting demons), but the WotR versions of some characters are more potent against demons.

  • the iconic ranger, Harsk, has the Demonslayer role
  • the iconic inquisitor, Imrijka, has the Cold Iron Warden role
  • the iconic cleric, Kyra, has the Dawnflower's Flare role
  • the iconic paladin, Seelah, has the Wardstone Sentry role
Even if those don't scratch the itch of what you're looking at, you might check out those characters/roles (and maybe some others) to see if concepts can be incorporated into your character.


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Thanks for the responses. If interested here is what I have come up with. Let me know what you think and feel free to test if you want.

Pathfinder Adventure Card Game
Custom Character
Demon Hunter

Skills

Str: d6 [ ]+1
Dex: d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Acrobatics: +3
Con: d6 [ ]+1 [ ]+2 [ ]+3
Fort: +2
Int: d4 [ ]+1 [ ]+2
Wis: d8 [ ]+1 [ ]+2 [ ]+3
Percep: +2
Char: d6 [ ]+1 [ ]+2

Powers:
Hand Size 6 [ ]7
Proficient with: Light Armors Weapons

You may substitute your Dexterity [ ]+1 [ ]+2 for the listed skill when using a melee weapon

For your check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2

Card List:

Preferred Card Type: Weapon

Weapon: 4 [ ]5 [ ]6
Spell: -
Armor: 2 [ ] 3 [ ]4
Item: 3 [ ]4 [ ]5
Ally: 2 [ ]3 [ ]4 [ ]5
Blessing: 4 [ ]5

Roles

Hellreaver- Damage

Powers

Hand Size 6 [ ]7 [ ]8 [ ]9

Proficient with Light Armors weapons

You may substitute your Dexterity [ ]+1 [ ]+2 [ ]+3 [ ]+4 [ ]+5 for the listed skill when using a melee weapon

For your check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2 [ ]+3

[ ] When you play a weapon, you may recharge it ([ ] or shuffle it into your deck) instead of
discarding it.

[ ]Add 2 ([ ]4) to your check to acquire a weapon

[ ] When you play a blessing to add to your Dexterity check, add d12 instead of the
normal die.

Soulguard- Tank

Hand Size 6 [ ]7 [ ]8

Proficient with Light Armors [ ]Heavy Armors weapons

You may substitute your Dexterity [ ]+1 [ ]+2 for the listed skill when using a melee weapon

For your check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2

When another character at your location is dealt Combat damage, reduce that damage by 1 [ ]2

[ ]Add 2 ([ ]4) to your check to acquire an armor

[ ] When you play a blessing to add to your Constitution check, add d12 instead of the
normal die.


Your feats seem in balance. That's a good thing.

I would change the wording from the first power to: "When attempting a check with the Melee trait you gain the skill Melee: Dexterity +2". This is more consistent with the overal design of PACG.

So, right now, this characters falls more in the Rogue-archetype, which is great for me, but I think a Hand Size of 6 might be too much for this one. 6 is more of a Caster-number. 6 is rare, it's for extremely squishies.

The Demon Hunter having 4 Weapons and 2 Armors and proficiency with Light and Weapons, really begs to change this number to 5 (potentialy 4).

So, he basically kills Demons, but he can recharge any card to get 1d6 against ANY check against Demons. Even Diplomacy? Knowledge? Sounds to me like a One-Trick-Pony.

Maybe you could check out some other Demon-Characters; like the ones Tyler was referring to. Try to be more creative than this Illidan. ;)


Thanks for the tips Donny. I changed the wording on that first power. Lowered hand limits by 1 across the board, so 5 starting out, going up to 7 and 8 for the specializations. I didn't want the class to be extremely squishy or tanky, so I knew that a limit of 4 was too low, so now 5 seems good. Did you mean change the number of armors to 4 or 5? Where would you take off to still start with 15 cards? Maybe 3 weapons and 3 armors? That seems like a big jump from 2, and, armors aren't that useful until late game IMO. And I added the word "combat" to the second power. I thought it would be self-explanatory being against Demon BANES, but now it's more clear.


The Armor/Weapon balance is good, what I meant to say was "Hand Size 6 is too high with these Card Slots."

So, the changes you made were good, in my opinion.

The second power was worded correctly; Bane with the Demon trait. Now only Combat checks.

But; right now; this feels more like a Rogue/Cleric combo. Rogues being able to use Dexterity for Combat en Clerics hating Demons.. Maybe you should explore some more creativity. Look at other Characters. Find a 3rd power or perhaps change some powers to feel Really Unique; which, sadly, they don't right now. (No offense)


Non taken. This is only my first attempt at something like this. Any ideas for a 3rd power? Maybe some way to avoid encouters? Move cards around? I've been going off some already created classes, so, yes, some similarity. Maybe be able to scout ahead and if it's a bane with the demon trait a power kicks in or can be used to help at another location against them?


"Maybe be able to scout ahead and if it's a bane with the demon trait a power kicks in or can be used to help at another location against them?"

You might be on to something here. Maybe something like;

- You may recharge a card to examine the top card of your Location. If the examind card has the Outsider trait, you may encounter it ([] and gain 1d6 on your checks against this card)

or

- If another characters encounters a card with the Outsider trait, you may recharge a card to encounter it instead ([] and gain 1d6 on your check against it)

Notice how I changed Demon trait to Outsider trait. The Outsider is far more common than the Demon trait. Demon traits is fairly rare, even in the WotR box.


I like that 2nd one. Would that be at any location the way it's worded? Or just if the 2 characters are already at the same one? I saw a custom Firefly character based on Mal in another post that allowed movement to Smith's location. Would something like that be considered too powerful?


I wouldn't say it was overpowered; since it's only for Outsiders. I believe there are certain characters (Beefy Tanky ones) that allow if for any encounter in WotR. Not sure; would have double check that.


Anyone in here good with making the art for these character sheets? Would love to maybe play with this character without it just being a bunch of text.

Sovereign Court

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obrien02 wrote:
Anyone in here good with making the art for these character sheets? Would love to maybe play with this character without it just being a bunch of text.

My 2 coppers enjoy.


That looks awesome! Thanks. However, I just realized it's using the original version of the character, which was then modified. Would you like the .txt file to see what is different?


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Here is the upgraded text for the class.

Demon Hunter

Skills

Str: d6 [ ]+1
Dex: d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Acrobatics: +3
Con: d6 [ ]+1 [ ]+2 [ ]+3
Fort: +2
Int: d4 [ ]+1 [ ]+2
Wis: d8 [ ]+1 [ ]+2 [ ]+3
Percep: +2
Char: d6 [ ]+1 [ ]+2

Powers:
Hand Size 5 [ ]6
Proficient with: Light Armors Weapons

When attempting a check with the Melee trait you gain the skill Melee: Dexterity +1 [ ]+2 [ ]+3

For your combat check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2

If another characters encounters a card with the Outsider trait, you may recharge a card to encounter it instead
([] and gain 1d6 on your check against it)

Card List:

Preferred Card Type: Weapon

Weapon: 4 [ ]5 [ ]6
Spell: -
Armor: 2 [ ] 3 [ ]4
Item: 3 [ ]4 [ ]5
Ally: 2 [ ]3 [ ]4 [ ]5
Blessing: 4 [ ]5

Roles

Hellreaver- Damage

Powers

Hand Size 5 [ ]6 [ ]7 [ ]8

Proficient with Light Armors weapons

When attempting a check with the Melee trait you gain the skill Melee: Dexterity [ ]+1 [ ]+2 [ ]+3 [ ]+4 [ ]+5.

For your combat check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2 [ ]+3

If another characters encounters a card with the Outsider trait, you may recharge a card to encounter it instead
([] and gain 1d6 on your check against it)

[ ] When you play a weapon, you may recharge it ([ ] or shuffle it into your deck) instead of
discarding it.

[ ]Add 2 ([ ]4) to your check to acquire a weapon

[ ] When you play a blessing to add to your Dexterity check, add d12 instead of the
normal die.

Soulguard- Tank

Hand Size 5 [ ]6 [ ]7

Proficient with Light Armors [ ]Heavy Armors weapons

When attempting a check with the Melee trait you gain the skill Melee: Dexterity [ ]+1 [ ]+2.

For your combat check against a bane with the Demon trait, recharge a card to add 1d6 [ ]+2

If another characters encounters a card with the Outsider trait, you may recharge a card to encounter it instead
([] and gain 1d6 on your check against it)

When another character at your location is dealt Combat damage, reduce that damage by 1 [ ]2

[ ]Add 2 ([ ]4) to your check to acquire an armor

[ ] When you play a blessing to add to your Constitution check, add d12 instead of the
normal die.

Sovereign Court

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Here is the corrected version
et hop....


That was quick! Thanks! Was the image you used for the avatar somewhere on Paizo's website? I still need to make an avatar card.


Good to have some free fan-made Nalla stuff out there for the PFACG. ;)

Sovereign Court

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Yes I took the image from this blog post here

And for your Avatar you still have the token card in my first link.


I didn't see those in your first link, thanks! Now I'll just come up with a backstory and be able to print them. Was trying to use Drive Thru Cards, but it didn't to format right, I need to figure that out.


This character looks to powerful. So I compared it to other characters from the class decks and classes from the sets. There is only 9 characters with +7 skills and a d12 stat.

Two of these are bards with Arcane and Divine, so the +7 is kind of misleading. One is Harsk (RotR) who has a d8 as his primary combat stat. Kyra (RotR), Mother Murtle (CD) and Feiya (SnS) are casters which I would classify differently. The only other 3 you can compare it to would be Merisial (RotR), Merisial (SNS) and Adowyn (WotR). Comparing you Demon Hunter to Adowyn would be your best bet as she is from the WotR set with all the demons. She is also the only other character that starts with the d12 and the +7 or more in stats and still gets hand size 5 with weapon and light armor proficiency. Which is already really really powerful.

I think her power to use her dexterity with all melee trait weapons is too powerful. This needs to be scaled back to be with Finesse able weapons. She also has 5 powers on her base card. I would remove the hand size. I also believe her ability to steal combats should be a discard as this is a really powerful ability. There is also a discrepancy as she has powers for banes with the demon trait and outsider trait. These should match. Her power to recharge vs Demons has a feat box which starts as +2. This should start at a +1.

Back of her card - Why is her ally card feats go so high? I believe the last one needs to be added to her weapon feats as this would be more in line with the character.

Her Hellreaver role has 15 feat boxes. This is 3 to many, as it needs to be brought down to 12. I would remove handsize 8 and blessings add d12 to dex checks. She already has a d12 dex. I would approve of this power if you bring her dex down to an d10 (which it probably should be). Finally you can remove one of the static bonuses on one of her first two power feats.

Her Soulguard role only has 10 boxes, the number of feats needs to be increased to 12. Also, as keeping in gameplay theme as the defender should have one less hand size than the Hellreaver role, so I would also bring it down one. This would leave you needing 3 additional feats. I would add a feat to allow the recharge instead of discard (see 3 paragraphs up) to steal the combats. I would also add a feat for “any” damage prevented to other characters at her location. I would also add a feat for when “any” one plays a blessing on his constitution check it would add a d12.

I feel like if you are creating her to play in WotR she is going to outshine the other classes.

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