Ultimate Wilderness Tyrant Totem Question


Rules Questions

Grand Lodge

59 people marked this as FAQ candidate. 4 people marked this as a favorite.

So Ultimate Wilderness introduced the Tyrant Totem line of rage powers which end with the final power giving you the swallow whole ability.

Ultimate Wilderness wrote:
Tyrant Totem, Greater (Su): While raging, the barbarian gains swallow whole as per the universal monster rule. A barbarian must be at least 12th level to choose this rage power.

However, when you consult the swallow whole monster ability you're left with some questions as to how exactly this works.

Swallow Whole wrote:

If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.

Format: swallow whole (5d6 acid damage, AC 15, 18 hp); Location: Special Attacks.

So the question is, what is the continuous damage that the barbarian causes each round? The initial damage is equal to the creatures bite damage, but the continuous damage isn't and is given in a unique entry for the creature which the rage power doesn't specify. So how exactly is this supposed to work?


Time for a FAQ. Hit that OP FAQ button guys, because it's quite clear that this ability is as broken as the old Prone Shooter, and the current Monkey Lunge feat.


Depends on their last meal? I did hit FAQ though.

Shadow Lodge

This is a very interesting ability and it deserves to work.

Grand Lodge

I'm hopeful that they'll prioritize FAQs for the latest book and we'll hopefully get an FAQ within a month or two.

Silver Crusade

A houserule I’d suggest in the interim (based off of the Rage Power’s namesake, the T-Rex) is one Die lower than your Bite Attack + 1.0 Strength for damage.


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Darksol the Painbringer wrote:
Hit that OP FAQ button guys, because it's quite clear that this ability is as broken as the old Prone Shooter, and the current Monkey Lunge feat.

Or oozemorph's SU ability... :P

PS: I did hit the FAQ.

Jurassic Pratt wrote:
I'm hopeful that they'll prioritize FAQs for the latest book and we'll hopefully get an FAQ within a month or two.

OOzemorph could take up a good chunk of a blog post on it's own, let alone the other issues in the book. It'd be nice if FAQ's come quickly.

Grand Lodge

Rysky wrote:
A houserule I’d suggest in the interim (based off of the Rage Power’s namesake, the T-Rex) is one Die lower than your Bite Attack + 1.0 Strength for damage.

Meanwhile the dire crocodile gets damage equal to it's full bite damage. That's the main issue; it's seemingly randomly determined for monsters based on what designers think fits the CR. I certainly hope it's not the 1 die lower thing as that would make it pretty underwhelming for a PC.

Silver Crusade

Jurassic Pratt wrote:
Rysky wrote:
A houserule I’d suggest in the interim (based off of the Rage Power’s namesake, the T-Rex) is one Die lower than your Bite Attack + 1.0 Strength for damage.
Meanwhile the dire crocodile gets damage equal to it's full bite damage. That's the main issue; it's seemingly randomly determined for monsters based on what designers think fits the CR. I certainly hope it's not the 1 die lower thing as that would make it pretty underwhelming for a PC.

*nods*

I didn’t look at any other swallow whole abilities, just the T-Rex’s.


We also need HP and AC for it to function as well.

Silver Crusade

Milo v3 wrote:
We also need HP and AC for it to function as well.

Those are given in the Swallow Whole universal ability.


Rysky wrote:
Those are given in the Swallow Whole universal ability.

Thanks, I read it three times and I somehow didn't see those. Need to not skim as much.

Silver Crusade

Milo v3 wrote:
Rysky wrote:
Those are given in the Swallow Whole universal ability.
Thanks, I read it three times and I somehow didn't see those. Need to not skim as much.

Np, I run into that too >_<

Grand Lodge

With the Ultimate Wilderness FAQs starting to get churned out (and even some that don't involve the Shifter) I thought I'd give this thread a slight revival and see if we can get a few more FAQ requests to hopefully bump us up in the queue.

Designer

6 people marked this as a favorite.

This is on our radar, along with quite a few others, but with Jason heading out of the office yesterday (just after Tuesday), we were lucky to get three like we did, and then only because the skirmisher FAQ was so quick. My guess is that this one will be included next time we do a FAQ.

Grand Lodge

That's awesome to hear Mark! Thanks to all of y'all for your hard work on getting out these FAQs.


The FAQ isn't coming is it... :c


Is this ever gonna be answered?


Still no faq?


Don't worry, I'm sure it's on Mark's radar.

9

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9


3 people marked this as a favorite.

Mark Seifter was kind enough to answer this in a grab-bag Q&A.

The target takes 1d6 bludgeoning damage plus the Barbarian's strength modifier each round. This assumes a medium barbarian.

A small barbarian does 1d4 plus their strength modifier per round.


What a guy


Casts Animate Dead

I'm sorry for bringing up an apparently dead subject, but I've had a really hard time finding any information. I found only the post above mentioning that Mark answered this question in a Grab-Bag FAQ, but there are no digital records of this FAQ that I can find, only this one post by Alabaster Scarf.

Greater Tyrant Totem is supposed to do 1d4+Str as a small barbarian, 1d6+Str as a medium barbarian, but no mention of scaling? I'd assume 1d8+Str for a large creature (I'm building an ogre character) based on the Damage Dice Progression chart, but would really appreciate confirmation. I'd also like to confirm if the Gluttonous Gobbler feat (an ogre specific feat that also grants swallow whole) is scaled in the same way?

It's been really frustrating since there seems to be no standard for Swallow Whole other than Eidolons. Why does the barbarian's Swallow Whole seem like it's worse than an Eidolon's Swallow Whole evolution anyway? (Swallow Whole=Bite damage+1d6)

If I could get these numbers confirmed for me on the damage scaling, I'd really appreciate it. Any other comments helping to explain why the damage scaled in this way is balanced would be GREAT so I can show my GM the ruling.


All I can offer aside from Mark mentioning it in his videos is a reason for “why”: it’s an action-free way to deal damage, once you’ve got them inside of you. A barbarian can still run around the battlefield with a halfling digesting in her stomach and lay waste to that halfling’s friends without really slowing down, so I’m guessing the damage isn’t higher because Balance.

This is all speculation on my part, though!

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