Ultimate Wilderness: Potential Errata


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This thread is for posting all potential errata, errors, or obvious FAQ candidates in one location.

Please post the page number, what the rule/issue is, and an explanation of what the potential error or ambiguity is.

Silver Crusade

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Pathfinder Adventure Path Subscriber

The art is way too modern, it should be something like 60 and 70s LSD-inspired. Page number - way too many. Issue: art!


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Pathfinder Starfinder Roleplaying Game Subscriber

The feat "Animal Ferocity" (page 106) doesn't appear to actually do anything, as the ferocity ability that's required as a prerequisite already grants you the ability to keep fighting when below 0 hit points.


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Pathfinder Starfinder Roleplaying Game Subscriber

The "Benefit" section of the feat "Energized Wild Shape" (page 110) suggests that you get to choose an energy type each time you assume wild shape, but the "Special" section seems to imply you must make the choice when you gain the feat.


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The Sylvan Trickster archetype doesn't mention if they use their rogue level as witch level for hexes. That makes them bad at using most of the hexes and I think it might be an oversight. It's on the page 77.


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Pathfinder Roleplaying Game, Starfinder Roleplaying Game Subscriber

Rot Warden archetype (page 49) mentions Vermin Shape III to turn into a huge Vermin. That spell doesn't exist. Either it was meant to refer to Beast Shape III or such a spell was planned but didn't make it to the book.


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Brew Bird wrote:
The feat "Animal Ferocity" (page 106) doesn't appear to actually do anything, as the ferocity ability that's required as a prerequisite already grants you the ability to keep fighting when below 0 hit points.

The short version of the feat on page 101 says you can make full attacks at a -5 penalty, which is not mentioned on the feat description on page 106.


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On page 53 the forester hunter gets favored terrain at level 5 by trading in the animal companion at level 1, later on in the same ability it says: "Starting at level 5, a forester...." This suggests that the forester was meant to get favored terrain at an earlier level. This is also supported by the fact that the ability appears before the level 2 ability, which usually isn't the case.

On page 55 for the treestrider hunter with the animal companion ability the text says: "As a free action, a treestrider must select an ape as her animal companion." This looks like a small editing error.


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Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Brew Bird wrote:
The feat "Animal Ferocity" (page 106) doesn't appear to actually do anything, as the ferocity ability that's required as a prerequisite already grants you the ability to keep fighting when below 0 hit points.

It also says nothing about modifying or removing the staggered condition, which prevents you from making more than a single standard action attack in most cases -- so you get a -5 penalty for no gain even in number of attacks.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

How are we supposed to report things that we're not supposed to talk about until a given point in time, or was that *only* for the discussion thread?


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Wei Ji the Learner wrote:


How are we supposed to report things that we're not supposed to talk about until a given point in time, or was that *only* for the discussion thread?

That restriction for the good of the community only applies to the product discussion thread, comrade! Share your thoughts on errors in glorious and perfect Ultimate Wilderness without fear here.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

The first thing I'll drop here is something from the Advice Thread, because it's an FAQ request and has a lot of discussion on a given archetype.

Oozemorph discussion thread.

Other questions that have been asked elsewhere but merit focus for clarification...

Does Shifter stack with Hunter, Druid, Monk, or any other class for determining their features?

Do any of the classes count Shifter as being part of their class for total class levels?

Does Wild Shape of a Shifter lose it's 'training wheels' if a Shifter subsequently gains Druid levels?

Does the Wild Shape of a Druid lose it's flexibility if a Druid subsequently gains Shifter levels?

Do Hunter Aspects add to the number of times per day a Shifter has Aspects, or vice versa, or do they count as the 'same pool'?

That's what I have straight off the top of my head, apologies if any of these have already been answered.


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Per designer Mark Seifter:

"Shifter's Edge had some issues in the process and is pending a hotfix FAQ once we can get the new FAQ page up. I'm actually surprised it took this long to come up. And that's the only FAQ topic we know of for the book so far! After the FAQ, it's basically Lethal Grace for a shifter's claws (and claw-augmented natural attacks), meaning Dex-based shifters that use Dex to hit and Str to damage can do some pretty big damage (1/2 level scaling up to +10 damage)."

Dark Archive

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Pg. 90. Season witch.
It says that the season witch chooses the season that defines her abilities as her patron. Does this mean she gets the patron spells of the chosen season, per page 89?
Or are the abilities the season witch gains based on her season choice in place of a traditional patron?
ie: does a spring witch gain a higher save DC for electricity spells, either the charm or disguise hex, and regular patron spells?


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p.10, Gathlain racial statblock doesn't list creature type as Fey.


Page 64, Under Wild Flurry: 'This alters furry of blows.'


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The fiendflesh shifter has unique alignment requirements but otherwise seems to have the same code of conduct as a regular shifter, which is at odds with their fluff writeup.


Page 35, Horticulturist (Alchemist) archetype:

The Seed Extract ability states:

Quote:
This replaces the mutagen class and the discovery normally gained level. A horticulturist can’t choose mutagen discoveries.
But the Plant Familiar ability also states:
Quote:
An alchemist’s extracts and mutagens are considered spells for the purposes of familiar abilities like share spells or deliver touch spells.

This archetype can't have a mutagen, so the second reference is confusing and unnecessary.


Page 185 Giant Mantis Shrimp is probably missing a comma between aquatic and blindsense 10' unless aquatic Blindsense refers to blindsense that only functions in aquatic environments.

Page 188 Precocious Companion's Perspicacious Mind reads "a +4 bonus to +4 its Wisdom and
Charisma scores"


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Paradozen wrote:
Page 185 Giant Mantis Shrimp is probably missing a comma between aquatic and blindsense 10' unless aquatic Blindsense refers to blindsense that only functions in aquatic environments.

Pretty sure that is exactly what it means, I think something has had this before.


The Gathlain doesn't have it's type listed.


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Some of the wild shape feats call out druid by name in the gains section, but Shifter says it only counts as a druid for prereqs. As is shifters gain no benefit from "Shaping Focus" or "Shapeshifting hunter." Is that intentional? I would imagine the language would have read "shifters count as druids for feats with wild shape as a prereq" if that is what they wanted, but they specifically call out only "prerequisites."

Mutated Shape, can I use this new limb (like a claw or slam limb) as a human hand? It says any appendage of my choice, and I want to manipulate things while wild shaped. This is a serious wild shape game changer if not addressed hehe. :)

I've wanted a shifter class since I started playing pathfinder, so I admit I may have had overly high hopes. Don't get me wrong, shifters are still cool but I was a little let down that druids are still better at shifting somehow. Shifters get an early boost but cant hold a candle to a druid after level 8. Maybe after I play one my mind will change.

Shifters Edge is the best ability they have and it's not even baked into the class (basically a class feature that eats two feats and eventually post-errata wont stack with Agile). The aspects give enhancement bonus to ability scores, which lets be honest I will have better than what they offer with magic items that will outpace the class. This lessens the importance/usefulness of the chimeric aspect chain which seem to be sold as valuable class features.

Seriously hoping for an archetype that removes the awful burden that the errata to "feral combat training" became and I thought for sure they would bake it into the shifter class, allowing them to use unarmed strike feats/effects with at least their claws. Shifters seem very feat starved for a spell-less martial class. Go go archetypes! :)

Claws at will is awesome, but really just makes me want to take one level (maybe 2 to get defensive instinct) and then 18 monk/fighter/brawler/druid/rogue. Like, any race with a bite, one level of shifter, 19 levels of anything else. Heck, 6 levels of Lion Shaman and the Shaping Focus feat is just as competitive as the 15th level Tiger aspect.

But.... even though I am super critical of this class that I have wanted for a long time, still love the book and look forward to trying a shifter out for myself! Here's hoping for more combat styles that benefit both unarmed strike and natural weapons! (I mean come on... panther style? TIGER style?? GOPHER STYLE?? Oh wait... I made that last one up...) :D

P.S. oh and were is my *expletive* dragon shape?????? sigh... archetypes... :P

Shadow Lodge

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Plant races had their immunities removed to make them less 'disruptive' and to be able to take the Shifter class.

Plant Familiars, by that logic, should be able to take the Mauler Familiar archetype and lose all their immunity to polymorphing effects.


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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber

Was a nature-bound magus really meant to lose the arcane pool class feature, and by extension, most of the arcana, for a familiar?


The swallow whole abilities of the Tyrant totem rage power and the Angler Fish don't list their damage.


Pathfinder Starfinder Roleplaying Game Subscriber

The "Healing Burst" wild talent on page 59 mentions the Void element and Void Healer wild talent, neither of which exist in the core line yet. Granted, based on some of Mark Seifter's comments, this may be intentional to allow for future inclusion of the Void element in a hardcover.

Paizo Employee Customer Service Manager

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Removed a post. Let's not derail this thread, too.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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p. 29 Falcon and Bat aspects - Is it correct that the Falcon aspect gets blindsense 60' range, while the Bat aspect gets blindsense with only 20 foot range? Shouldn't a bat aspect have better blindsense, as that's their shtick?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 46 Erosion domain, Erosion Aura - Is this hardness reduction instantaneous (i.e. lasts forever and cannot be removed), a permanent magical effect which can be removed, or does it have a duration?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 50 Skirmisher weapon and armor proficiency - Since this is listed as replacing a fighter's weapon and armor proficiency, not altering them, does that mean a skirmisher has no weapon proficiency at all, only the light armor and shield proficiency?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 65 Wasteland Meditant, Dehydrating Strike - Seems wrong that the extra damage against creatures with the water subtype doesn't affect water elementals, since they're immune to critical hits and precision damage.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 64 Wasteland Meditant, Pillar of Salt - Is there a reason this is only ended by a heal spell? Shouldn't this also be a curse effect as an ongoing debilitating effect, and therefore curable by remove curse and break enchantment? Even if not a curse, shouldn't break enchantment work against it anyway as a transformation effect?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 67 Occult Historian, Crumbling Strike - is this a melee touch attack, or something that affects a melee attack with a weapon?


i heard that tumor familiars cant take the protector archetype and that should be reversed as its the only thing they are good for and its needed to help keep some unique builds for squishy full casters alive


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Lady-J wrote:
i heard that tumor familiars cant take the protector archetype and that should be reversed as its the only thing they are good for and its needed to help keep some unique builds for squishy full casters alive

Considering that the Protector Familiar archetype contains the text:

Quote:
A tumor familiar can’t be a protector

This is unlikely to be an oversight, unintended consequence, or error that requires errata.


PossibleCabbage wrote:
Lady-J wrote:
i heard that tumor familiars cant take the protector archetype and that should be reversed as its the only thing they are good for and its needed to help keep some unique builds for squishy full casters alive

Considering that the Protector Familiar archetype contains the text:

Quote:
A tumor familiar can’t be a protector
This is unlikely to be an oversight, unintended consequence, or error that requires errata.

in context of that book maybe but the original archetype does not have that text and that's the way it should be because the tumor familiar is the only familiar that can make good use out of it


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Lady-J wrote:
in context of that book maybe but the original archetype does not have that text and that's the way it should be because the tumor familiar is the only familiar that can make good use out of it

This is the same issue as with the Adventurer's Guide reprinting altered versions of archetypes etc. from earlier splatbooks, but with changes. So the FAQ that generated applies here: people are free to use whichever version they want in their own games, but the version printed in a Core line book has had an additional editing pass through the Paizo Design Team and is thus the official one going forward for Paizo products (Adventure Paths, etc.)

So not an issue for errata.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 71 Wilderness Warden - does anything replace the 1st level use of smite evil? I know occasionally an archetype removes an ability to balance some other ability granted that replaces something less powerful, but I don't see anything in this one which warrants that.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 72 Flamewarden, Burning Renewal - shouldn't the amount of ability damage removed be greater than the amount of ability drain? Using the restoration chain of spells as a baseline, I'd expect Burning Renewal to remove more damage than drain.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 74 Wilderness Explorer, Cultural Contact - For the influencing the initial attitude aspect of this ability, what humanoids (or monstrous humanoids) have Intelligence scores of 2 or lower (aside from ones under a feeblemind or suffering from ability damage or drain)?

The lowest Int example I could find is a degenerate serpentfolk, which still has a minimum Int of 3 listed under the -6 Int penalty, or a thriae constructor which is unintelligent and has an Int of "-".

It seems that this ability would make more sense to work on humanoids and monstrous humanoids with Int 3 or more, and effectively remove the need to put ranks in diplomacy for the wilderness explorer.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 81 Fiendflesh Shifter, Fiendish Aspect - for the 20th level ability here, should it be granting SR of 15 + shifter level (otherwise known as SR 35 since it will never increase from there)? The only other ability I could find in the PRD which grants such high SR is the True Archmage ability of a 10th tier Archmage mythic path character, and that only applies to arcane spells.

I'd think the fiendflesh shifter shouldn't have higher than 11 + shifter level.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 81 Oozemorph, Fluidic Body - can an oozemorph use this ability when fatigued? If so, then the penalty for ending the transformation of being fatiuged for minutes equal to the hours maintained isn't that much of a limitation, and once an oozemorph hits 8th level, they can effectively stay transformed 24 hours a day (4/day for 8 hours each before needing to make a Fort save.)

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

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p. 83 Weretouched, Lycanthrope Aspect - Can a creature who's already a lycanthrope, or suffering from the curse of lycanthropy take this archetype? If so, does that make the immunity to curse of lycantropy a surefire way to cure lycanthropy?

Sure it takes 5 levels to get this ability, but what about cases when a 4th level weretouched becomes cursed with afflicted lycanthropy, does all he need to do is level up?


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An Oozemorph that ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a non-druid or a non-shifter loses all of their supernatural abilities.

Which includes Fluidic Body(SU) but not Compression (EX), Morphic Weaponry (EX), Ooze Empathy (EX), Damage Reduction (EX), and Clinging Ooze (EX).

This appears to mean that an ex-Oozemorph loses the ability that sets their base form to that of an ooze, but keeps their ability to form weapons from anywhere on their body, squeeze under doors, slither up walls, communicate with oozes etc. So they're just a really squishy/stretchy human (for example) with none of the downsides of being an oozemorph. This is probably not the intended behavior of the archetype.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

In addition, how does an oozemorph *eat*?

If they have no means of digestion, cannot carry any sort of equipment/gear, or some way of 'breaking down' their food objects into a 'digestable form', won't they starve to death?

Most humanoids do not process their food within an hour, and that's the 'normal' length at 1st level for an ooze to be humanoid...

Shadow Lodge

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The Elementalist Shifter, pg78, says to check the Elemental Aspects, pg79, to find out what damage the Elemental Strike class feature deals.

Elemental Aspects do not, as far as I can tell, mention the damage at all. Before Kineticist it would have been easy to determine, but now that we have elemental blasts that deal physical damage types....

Liberty's Edge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Wei Ji the Learner wrote:


In addition, how does an oozemorph *eat*?

If they have no means of digestion, cannot carry any sort of equipment/gear, or some way of 'breaking down' their food objects into a 'digestable form', won't they starve to death?

Most humanoids do not process their food within an hour, and that's the 'normal' length at 1st level for an ooze to be humanoid...

I would presume that they would eat the same way an ooze eats. By enveloping their food...


Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

"Oozes eat and breathe, but do not sleep."

So sleep (or the lack thereof) would seem to be far more of an issue than eating.


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Well, the Oozemorph is not an ooze, it is only *treated* as an Ooze "for the purposes of effects targeting creatures by type". The only ooze-like things that Fluidic Form gives you are immunity to critical hits, precision damage, and flanking, as well as the inability to speak, cast spells, or use items.

It's perhaps reasonable to conclude that the Oozemorph does not gain the "oozes eat and breathe, but do not sleep" from the type much like it does not appear to gain Mindless; Blind; Immunity to poison, sleep effects, paralysis, polymorph, & stunning.

But it could be clearer in the text.

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