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Ultimate Wilderness: Potential Errata

Product Discussion

151 to 166 of 166 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 191 table 5-1 - the second column is incorrectly alphabetized, it goes Peafowl, Petrifern, Osprey, Parrot, Penguin.

It should go Osprey, Parrot, Peafowl, Penguin, Petrifern

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 213 Soulbound Familiar archetype - What exactly does the soul focus ability do aside from describe how to make a new familiar if yours is killed or how to break the crystal? It replaces alertness, but doesn't seem to have an ability, aside from the descriptive text "retains its personality and memories". Is there supposed to be a mechanical effect?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 214 cocoon - since the prerequisite for this trick is spin silk, which can be used once per day, is there any restriction on how often cocoon can be used? Does using cocoon count as the once per day use of spin silk?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 218 Greater Tenacious Hunter - is there a reason this isn't Improved Tenacious Hunter, leaving room to potentially create a Greater Tenacious Hunter feat in the future? It's pretty typical that the 2nd feat in a chain is Improved, and the 3rd is Greater, but this one skips right to Greater.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 244 Nature Climbing Harness - this is almost identical to the second story harness from Shattered Star: Shards of Sin, except it's 5gp more expensive 1 pound heavier, can only be worn over light armor, and needs a standard action to use, rather than a move action. Otherwise it's a word for word copy of that item. Even if it's supposed to be an update, by choosing a different name for the UW version, it technically is a different item and doesn't default to the hardcover version of a rule supersedes other sources.

1 person marked this as a favorite.

The Verdant Shifter archetype cannot shapeshift because although the Plant Shape ability alters Wild Shape to function as the Plant Shape line of spells...

Plant Shape (Su) wrote:
This ability otherwise functions as the standard wild shape shifter class feature.

... meaning that you cannot assume the Major Form of Aspects when the archetype replaces Shifter Aspects. I guess the insultingly short duration on Plant Shape doesn't really matter when you can't use the ability in the first place.

Pathfinder Companion, Roleplaying Game, Starfinder Roleplaying Game Subscriber

P. 71 Nature Warden archetype - This archetype delays the Paladin's Smite Evil progression by 4 levels (and access to smite evil) for an ability that won't be usable until 2nd level. Would it be more appropriate to replace channel energy, considering how similar the wording is to Oath of Vengeance Paladin's Channel Wrath?

Grand Lodge

2 people marked this as FAQ candidate. 2 people marked this as a favorite.

Should the Oozemorph's Morphic Weaponry count as Shifter's Claws for the purposes of feat prereqs, primarily Shifter's Edge?

Page 8 - Favored Class Options: Missing this line from Occult Adventures: "If an alternate favored class option modifies a class feature or ability, it can't be taken before the character has that class feature or ability. For example, if a class gains a class feature at 6th level, a character couldn't take a racial favored class option that applies to that class feature until 6th level, even if the benefit from that option wouldn't be high enough to add a bonus until a later level."

It is possible that this is meant to remove that, but seems to be an error since it's been shown to be the stance taken before with John Compton and of course Occult Adventures Page 84.

Dark Archive

I'm copying this from another thread I made, as I was advised to post it here.

The Voice of Mag wrote:

The Bully Animal Companion Archetype reads:

Ultimate Wilderness wrote:

Bully Feat: In addition to the standard feats available to animal companions, a bully can select Greater Bull Rush, Greater Overrun, Greater Reposition, Greater Trip, Improved Reposition, and Improved Trip. It can use Power Attack instead of Combat Expertise as a prerequisite to qualify for feats on this list.

It says nothing about ignoring the Int 13 requirement of those feats, which doesn't seem intentional because with an Int of at least 3, they can take those feats without them being on the Animal List anyway.

Is this a mistake?

The Kinetist Utility Wild Talent - Foxfire page 56 is not on the list of a Talents a Wood Kinetist can select also on page 56, the element listed for Foxfire is fire or wood.

The bonus a puffin familiar provides its master (p.191) says it grants a +2 on Stealth checks, but this seems inconsistent for several reasons.

1) Skill bonuses granted by familiars are almost always a +3, not +2
2) Puffins have no particular facility at stealth (in-game or IRL!)
3) The puffin from the Reign of Winter Player's Guide shows them to grant a +3 to swim, which given the change from Weapon Finesse in RoW-PG to Skill Focus (Swim) now granted by UW seems an even stronger argument for a +3 to swim.

Granted, many familiars from earlier books have been retooled, but this feels more like a typo than a retooling. Can someone clarify this, please?

Page 23 Basic Leshykinesis - Is this a Supernatural ability that changes the way basic phytokinesis works? or does it change basic phytokinesis into a Supernatural ability from a Spell-like ability?

Second What is your dex while mobile in tree shape? Is it still 0 since you are in tree shape? or does it return to normal because you have regained the ability to move?

The animal tricks Menace, Subdue, and Withhold Venom (on pages 216 and 217) involve attacks. Wouldn't that mean that they should require the attack animal trick to learn?

I would love some clarity on the Herb Witch's Herb Lore ability, specifically, the way the Profession (herbalist) is used for Craft (alchemy) checks. It's not clear if circumstance and other bonuses to Craft (alchemy) apply - and if they don't, it makes the +4 from the mandatory Caudron hex useless, and in many cases, means the Herb Witch is still better off using Craft (alchemy) than Profession (herbalist) until very high levels (when the 1/2 level bonus finally outweighs the abundance of Craft boosting abilities/items), meaning the mechanics end up fighting the flavor.

While I'm discussing the Herb Witch - is it intentional that the Ultimate Wilderness version of the Herb With cannot cure poison or disease until 10th level now? Just suppress it for 1 minute?

The Herb Witch, in this new version, is better off crafting antiplague or antitoxen (using Craft (alchemy) NOT profession (herbalist)), and putting ranks in heal, than even bothering using their signature ability.

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