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Curing an Affliction: Diseases, drugs, and poisons can be cured if they are treated before the victim reaches the end state. In the case of a disease, the victim must fulfill the conditions in the disease’s Cure entry (usually succeeding at one or more consecutive saving throws). Each time she does so, she moves one step back toward healthy; once she reaches healthy, she is cured.
Does this mean that the character moves one step back toward healthy each time they meet fulfill the conditions of the disease's Cure entry?
For example, let's say the character contracted Filth Fever (p. 418), and has failed enough saving throws to become Impaired on the Physical track because of the disease. When they make two consecutive saving throws, do they then move from Impaired up to Weakened? And another two consecutive saving throws to move from Weakened up to Latent? And another two consecutive saving throws to move from Weakened to Healthy?
If so, in the absence of medical or magical assistance, it requires 6 days of successful saving throws to recover from the Impaired state of a disease with a Frequency of 1/day and a Cure entry of 2 consecutive saves? Is that correct?
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Its even worse than it sounds, especially for poisons. There are now a lot more ways to end up with *permanent* harm from diseases and poisons, as if the condition reaches its terminal state, all effects are irreversible. Normally this doesn't matter much, because the terminal status is "dead", but IIRC, for poisons this also includes "reaches the end of duration without being successfully healed".
Makes those lower level restoration spells much more useful.