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Flesh to Stone as a form of suspended animation


Starfinder General Discussion


What if, during the Gap, someone decided to colonize a distant star, but lacking an interstellar drive, he decides to construct a Sleeper Ship, it turns out that it would take centuries for a starship to cross the void of space, so he decides to turn all the passengers and crew to stone to be turned back into flesh upon arrival by an android that casts the spell again to reverse the petrification.

Now it turns out that turning people to stone and then turning them back into flesh at the end of the journey would be a lot cheaper and simpler than freezing them and keeping them alive throughout the journey. There is just one little hitch that they didn't plan on, when everyone lost his memory and all records of the last 300 years were erased at the end of the Gap, the Android's knowledge of the flesh to stone spell was lost too, it was a recent memory, so now the android can't turn the passengers and crew back into flesh. The starship is quite large and its heading towards a populated planet, and its not slowing down!

What is to be done about this? The starship is, by the way, huge it was built at a time before there was artificial gravity so it rotates slowly to simulate gravity, it has a breathable atmosphere and a power source that has kept on running, there are trees, flora and fauna on the inside of this cylindrical spaceship, but all the intelligent creatures were turned to stone, and the animals are kept in ecological balance so they don't use up the resources of the spaceship, that is to say they are part of the food chain. The robots and androids have went a little nuts since having their memories erased by the Gap, some of them could be a threat to PCs trying to board the starship.

The starship is 20 miles long and 4 miles wide and it rotates once every 90 seconds for a full gravity on its inner surface, it weighs over a billion tons, and if it hits a planet, it has the potential to kill millions of inhabitants and to kick up a cloud of dust which could trigger a new ice age!

How does this sound as an idea for an adventure?

What do you think would happen to the passengers and crew when they are turned back into flesh?


1 person marked this as a favorite.

Is there a specific reason why the people who launched that ship figured they'd need to include a living ecosystem of plants and animals with their statues and robots? Becouse that doesn't seem particularly helpfull to me.

Beyond that, interesting premise. Not entirely sold on the andriod forgetting flesh to stone as a result on the gap though, becouse people's skills are specifically mentioned to not be affected, they just no longer knew how they got them. More likely the android simply doesn't remember these statues where people once.


My problem with this types of plot hooks is the people planning and committing to these type of situations usually have back up to their back up, to their back up.

For your situation, the best plan would be someone sabotaged the ship and the sabotage is something that's still on going. Could be any thing from a hostile AI, some type of Undead, or even a creature that got picked up in deep space.

...depending on how 'real' the starfinder universe is, deep space is now believed to be 'cluttered' with large planets that are 'free' from any solar systems.


Well the Android that was supposed to restore all of the passengers could now be the evil boss since it lost its memories, and reverted back to a time previous when it hated the crew. I think it's a pretty good home campaign idea. The PCs would start with only knowing that the ship is ancient and on it's way and would learn more as they begin to infiltrate it. Idk how you would reconcile the PCs learning thing that may have been erased by the gap, but with come careful planning I think you could resolve and inconsistencies.

Shadow Lodge

Plant some weeping angels among all the flesh-to-stone passengers...


2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

That ship sounds... excessive. 20 miles by 4 miles? that would dwarf Absalom station. We are getting close to Death Star sized with this thing. If it was built pre-artificial gravity than is it subject to normal inertia and such? by the time the populated planet is aware of it, it is probably too late to slow it down or significantly alter its course. time to evacuate the planet! :P or more likely, park that thing in orbit and become a new regional super power by slowly chipping off bits to build the largest fleet in the known galaxy and leave the last quarter or so to still be the largest station in known space. I like the idea of a runaway ecosystem on board and setting an adventure on a ship like that but clearing through literal miles of shipboard fighting? That could be a very long campaign.

lastly, and please dont take this too personnally; i post it because i feel it should be posted in every thread about super huge spacecraft:

"Maiden Flight, SDSD Freudian Nightmare

Imperial Weapons Development Center, Coruscant

To Whom it May Concern:

Gentlemen, let me start by saying that I am greatly honored to be chosen for command of such a magnificent vessel. That said, our insystem shakedown cruise has turned up a few minor issues that I would like to see remedied as soon as possible.

1) We understand your desire to continue the classical stylized lines of the first star destroyer class vessels, and we appreciate your asthetic sense in that regard. However, strictly speaking, was it absolutely necessary to scale up the bridge tower directly? I must confess the foreward bridge window is a great distraction. Militarily, we feel that as is, the three kilometer tall window pane may provide too tempting a target for enemy forces we may engage. We've lost four helmsmen so far to vertigo as well, and we don't think this is in the best interests of the vessel's well-being.

2) The sheer size of our vessel, while a glorious symbol of the mighty Emperor, which we all appreciate completely, has become apparent to us all. My initial briefing tour of the vessel took six days to complete, and the travel tubes were based on the design in use aboard the slightly smaller Executor-class vessels. Travel time being prohibitive, we were forced to camp out in the corridors of the major sectors when we stopped for the night. Furthermore, since our crew quarters sections are located entirely within the aft dorsal sectors, both our Engineering crew and ground forces complements have built tent cities within their own sections, and are living there. Fire hazard has become nearly intolerable and the hydroponics department has sent me six hundred messages insisting that the smoke from the camp-fires is ruining their crop, and that we have enough food left aboard for only another three weeks.

2) Our vessel's own gravity is not being handled as well as could be done, with some minor problematical consequences. Our plumbers called my attention to the fact that the sewage from our 6 million-man crew backwashed through the air vents in Sections 42 to 78, decks 258 through 532. Malaria and dysentary broke out in those sections, and we were forced to cordon it off to prevent an epidemic. Our first Chief Medical Officer unfortunately was killed when he requested the paperwork on those affected, and upon receiving e-mailed reports from all 739 of his senior doctors, the computer screen in his quarters self-destructed, propelling shrapnel throughout his quarters. All droids who enter the area have failed to return, and a remote camera probe sent in, recorded images of the survivors in the affected area where they were flinging their own feces at each other, warring with sharpened pieces of metal, and attempting to eat the dismembered limbs of the aforementioned droids.

3) On a similar note, regarding the unfortunate loss of our last CMO, we have finally decided that the staff requirements of this vessel are creating further problems. For instance, our Chief Engineer has begun the habit of signing his reports, "Chief Marshal, Sovereign Nation of Ree'Ak'tor." He has since sealed off those decks, and started a war. The war in question is against his apparent rival, the commander of our ground forces near the main flightdeck, who has taken to calling himself "Bringer of the Apocalypse." Surveillance records indicate that they have since stopped wearing their armor, and have begun smearing their bodies with industrial cleaning fluid and lubricants before launching raids upon the Engineering department. We believe that they have begun ritualistically sacrificing one of our TIE-fighter pilots before each attack to bring them luck.

Aside from a minor note that some of our turbolaser turret gunners may have starved to death when their food shipments were cut off by the warzone, there is little else to remark on, save that in our first tactical drill, during the course of a two-hour right turn, we failed to halt our rotation with the result of the subsequent and very unfortunate destruction of the entire Coruscant 4th Defensive Fleet. I've made a note to send out letters of regret the moment we reacquire contact with our communications room at the bow of the vessel. That of course is the reason why this message had to be sent to your offices via pen, paper, and one of our probe droids. I beg forgivness for the clerical difficulties that may cause.

Signed,
Grand Admiral
SDSD Freudian Nightmare"


Yeah, put me in the "Petrification as stasis works, the explanation for why it failed doesn't" group. The Gap would not have made the relevant android forget his spells. I'm a little iffy on whether it would make the android forget his purpose ( people effected by the Gap still remembered what they were doing, and general facts, just not the why or how they knew this ), but if the Gap occurred at a time long before "dethaw", maybe the longer term purpose was too distant to be recalled.


Torbyne wrote:
That ship sounds... excessive. 20 miles by 4 miles? that would dwarf Absalom station. We are getting close to Death Star sized with this thing. If it was built pre-artificial gravity than is it subject to normal inertia and such? by the time the populated planet is aware of it, it is probably too late to slow it down or significantly alter its course. time to evacuate the planet! :P or more likely, park that thing in orbit and become a new regional super power by slowly chipping off bits to build the largest fleet in the known galaxy and leave the last quarter or so to still be the largest station in known space. I like the idea of a runaway ecosystem on board and setting an adventure on a ship like that but clearing through literal miles of shipboard fighting? That could be a very long campaign.

The dimensions of Rama:

Rama has a shape of cylinder of length 54 km and internal diameter 16 km. That converts to 33.5 miles, and 10 miles wide. This is from Arthur C Clarke's Rendezvous with Rama.

The dimensions are similar to half of this space colony.
I think slowing it down in time might be out of the question, because it will be traveling at around 1% of the speed of light if it doesn't slow down, but its course could be altered so that it misses the planet, that doesn't take as much maneuvering. It would decelerate slowly at something like 1/100th of a gravity, it would take about 350 days to slow this down, and in that time it would travel 28,123,200,000 or 302.4 AU. To get it back in system would require that it accelerate to 0.5% of the speed of light. Another 700 days would be required to get it back within the system in a safe orbit. the ship probably carries 6 million statues and 1 million androids. the androids don't need to be turned to stone, they can simply shut down for several centuries, a timer reactivates them, or the ship's computer does this. Before the advent of FTL, starships typically need to be huge or fast, the makers of this starship opted for huge and slow, if it hits a planet, it would be like the planet getting stuck by an asteroid! It was launched with much fanfare, but when the Gap happened, everyone forgot about it.

Quote:

lastly, and please dont take this too personnally; i post it because i feel it should be posted in every thread about super huge spacecraft:

"Maiden Flight, SDSD Freudian Nightmare

Imperial Weapons Development Center, Coruscant

To Whom it May Concern:

Gentlemen, let me start by saying that I am greatly honored to be chosen for command of such a magnificent vessel. That said, our insystem shakedown cruise has turned up a few minor issues that I would like to see remedied as soon as possible.

1) We understand your desire to continue the classical stylized lines of the first star destroyer class vessels, and we appreciate your asthetic sense in that regard. However, strictly speaking, was it absolutely necessary to scale up the bridge tower directly? I must confess the foreward bridge window is a great distraction. Militarily, we feel that as is, the three kilometer tall window pane may provide too tempting a target for enemy forces we may engage. We've lost four helmsmen so far to vertigo as well, and we don't think this is in the best interests of the vessel's well-being.

2) The sheer size of our vessel, while a glorious symbol of the mighty Emperor, which we all appreciate completely, has become...


Ok, got a solution to the plot point.

An Elf (one of the longer lived races) is in charge of casting stone to flesh on the next elf sorcerer who will repeat the process to ensure someone will be there to wake everyone, thus planning on feeding one humanoid for X years seems entirely possible. One generation decides to work on a pet project of creating an AI as a companion on their voyages. The next generation improves it and builds a simple body for it. Every gen improves the AI/droid. This droid was never told of the "statues" and sees that his companions have "transferred sentience into a new vessel" every X years. One time, one of the elfs almost lost this AI/droid while upgrading it, causing fear and doubt in the AI/droid and the first survival instincts.

At some point the AI/droid takes out the current elf and has been living its peaceful life within this ecosystem. Possibly have it try to create new life such as itself or a new body for it to inhabit, machine or bio tech a la Virus with the local fauna.

Personally I like it staying in its own body and stalking the players and picking of these intruders!

This does assume that they have no other AI's and only controlled robotics, but also explains why one of these elves could mess up on the AI/droid, seeing as for these elves time has not passed and there is now an advanced AI/droid. The process of bringing the next elf out of "stasis" seem like a strange ritual just as using the restroom or sleeping or eating.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
ThomasBowman wrote:
Torbyne wrote:
That ship sounds... excessive. 20 miles by 4 miles? that would dwarf Absalom station. We are getting close to Death Star sized with this thing. If it was built pre-artificial gravity than is it subject to normal inertia and such? by the time the populated planet is aware of it, it is probably too late to slow it down or significantly alter its course. time to evacuate the planet! :P or more likely, park that thing in orbit and become a new regional super power by slowly chipping off bits to build the largest fleet in the known galaxy and leave the last quarter or so to still be the largest station in known space. I like the idea of a runaway ecosystem on board and setting an adventure on a ship like that but clearing through literal miles of shipboard fighting? That could be a very long campaign.

The dimensions of Rama:

Rama has a shape of cylinder of length 54 km and internal diameter 16 km. That converts to 33.5 miles, and 10 miles wide. This is from Arthur C Clarke's Rendezvous with Rama.

The dimensions are similar to half of this space colony.
I think slowing it down in time might be out of the question, because it will be traveling at around 1% of the speed of light if it doesn't slow down, but its course could be altered so that it misses the planet, that doesn't take as much maneuvering. It would decelerate slowly at something like 1/100th of a gravity, it would take about 350 days to slow this down, and in that time it would travel 28,123,200,000 or 302.4 AU. To get it back in system would require that it accelerate to 0.5% of the speed of light. Another 700 days would be required to get it back within the system in a safe orbit. the ship probably carries 6 million statues and 1 million androids. the androids don't need to be turned to stone, they can simply shut down for several centuries, a timer reactivates them, or the ship's computer does this. Before the...

I am not arguing that your ship is larger than anything else, there is a proud tradition of putting Big Damn Objects into Sci-Fi. but at some point you have to step back and think, "yup, that is ridiculously massive." it would still be a fun plot to run with but getting from one end of the ship to the other would be a full campaign unto itself. how many decks is it? how many machinery spaces? cargo and utility spaces? sub-ports and service craft? i assume this thing was never meant to land? was it going to be cannibalized or converted into a station on arrival?


Well it is a space station with a rocket and fuel attached, it has rather poor performance compared to PC starships, it can accelerate only at a tiny fraction of 1-g, which is about 10 centimeters per second squared, since it rotates to produce gravity and it keeps rotating as it accelerates, this produces a slight slope towards the stern of the ship when its accelerating.
The ship effectively cannot maneuver in combat, it may have weapons systems, but this is equivalent to arming a city. PCs can change the ship's course by hacking into the computer. The computer is non-intelligent, it doesn't have a personality, it simply does what it was programmed to do. With the Gap, its program was eased, it thus did not activate the androids, they are still shut down, the ship has not slowed down. The PCs would have to load a new program into the ship's computer to get the ship to change course and to power up the androids. As for what happens afterwards, do the PCs get to claim the ship as their own? Could they sell it? could they even pilot it? Once some of the statues get turned back into flesh, they might argue with the PCs about who owns the ship. Collectively each passenger owns a fractional share of the starship. The starship was not expected to return when it was launched, its journey was to last 600 years after all! the ship does only one trip and then becomes a space station where ever it ends up, it has mirrors to reflect sunlight into itsinterior, in interstellar mode, they are closed, but once it arrives, it unfolds its mirrors and the ship becomes solar powered.

Silver Crusade RPG Superstar 2014 Top 16

Garrett Larghi wrote:

Ok, got a solution to the plot point.

An Elf (one of the longer lived races) is in charge of casting stone to flesh on the next elf sorcerer who will repeat the process to ensure someone will be there to wake everyone,

What’s a sorcerer?


Zahir ibn Mahmoud ibn Jothan wrote:
Garrett Larghi wrote:

Ok, got a solution to the plot point.

An Elf (one of the longer lived races) is in charge of casting stone to flesh on the next elf sorcerer who will repeat the process to ensure someone will be there to wake everyone,

What’s a sorcerer?

lol point!


1 person marked this as a favorite.
Torbyne wrote:
That ship sounds... excessive. 20 miles by 4 miles? that would dwarf Absalom station. We are getting close to Death Star sized with this thing. If it was built pre-artificial gravity than is it subject to normal inertia and such? by the time the populated planet is aware of it, it is probably too late to slow it down or significantly alter its course. time to evacuate the planet! :P or more likely, park that thing in orbit and become a new regional super power by slowly chipping off bits to build the largest fleet in the known galaxy and leave the last quarter or so to still be the largest station in known space. I like the idea of a runaway ecosystem on board and setting an adventure on a ship like that but clearing through literal miles of shipboard fighting? That could be a very long campaign.

Funnily enough, I am under the impression that to fulfill its function in the campaign, Absalom Station would have to be significantly larger than its cited dimensions. (And that the Death Star needs to be a little bit smaller than it appears to be on screen for what happens on screen to work, per your example. but that's neither here nor there). Absalom Station isn't just the Crossroads of the Cosmos -- it's the de facto homeworld for two significant species in the setting (well, one species you encounter everywhere and one that always seems to be underfoot where they are least wanted -- which is which, of course, depends on who you ask). There are always similar size constancy issues with places like this such as DS9 and Babylon 5: they always seem to be just as big as the plot needs them to be at any given time, which can be a problem if you want to make your plot adhere to any sort of specific rules.


For one thing the ship has to cause some serious damage to the planet when it hits, therefore it has to be big, it can't be small and just burn up in the atmosphere. the reason why the PCs are here is to stop it. Nothing in their arsenal can blow it up, they have to actually get onboard and change its course. Part of the adventure is to find the control room Also maybe there were some stoleaways who were not turned into stone, their descendents might still be living onboard and might not even realize that their world is a spaceship. The Gap would have made them forget how they got here, so they might assume that they always lived here, as for the statues, they might not know how they got there. Or maybe their ancestors were custodians, there were there to safeguard the systems, perhaps they were part of a rotating crew.

You know in some science fiction novels you have a sleeper ship where some come out of cryostasis in order to operate the ship for a year and then they bring some other crewmembers out of cryostasis to replace them and they themselves go back into cryostasis. Well replace cryostasis with flesh to stone. Imagine the Gap happening in the middle of such a shift, their might be a thousand of them for instance, and suddenly in the middle of the shift they forget what they are doing here, they remember their duties to the ship to keep it running, but they forget they are part of a shift and are supposed to become statues again when the shift is over. They have children and grand children, the ship's resources can easily support them, they start growing food, and forget they are on a spaceship, this is their world. The statues are perhaps of th gods, they don't know precisely who made them or why, it doesn't occur to them that they are people.

What if the PCs suddenly show up on their world looking around for the control room, how are they going to react to that?

Scarab Sages

Amaltopek wrote:
Torbyne wrote:
That ship sounds... excessive. 20 miles by 4 miles? that would dwarf Absalom station. We are getting close to Death Star sized with this thing. If it was built pre-artificial gravity than is it subject to normal inertia and such? by the time the populated planet is aware of it, it is probably too late to slow it down or significantly alter its course. time to evacuate the planet! :P or more likely, park that thing in orbit and become a new regional super power by slowly chipping off bits to build the largest fleet in the known galaxy and leave the last quarter or so to still be the largest station in known space. I like the idea of a runaway ecosystem on board and setting an adventure on a ship like that but clearing through literal miles of shipboard fighting? That could be a very long campaign.
Funnily enough, I am under the impression that to fulfill its function in the campaign, Absalom Station would have to be significantly larger than its cited dimensions. (And that the Death Star needs to be a little bit smaller than it appears to be on screen for what happens on screen to work, per your example. but that's neither here nor there). Absalom Station isn't just the Crossroads of the Cosmos -- it's the de facto homeworld for two significant species in the setting (well, one species you encounter everywhere and one that always seems to be underfoot where they are least wanted -- which is which, of course, depends on who you ask). There are always similar size constancy issues with places like this such as DS9 and Babylon 5: they always seem to be just as big as the plot needs them to be at any given time, which can be a problem if you want to make your plot adhere to any sort of specific rules.

Extra Dimensional Spaces.

Seriously, no one even knows what all is in the Spike.

Scarab Sages

2 people marked this as a favorite.

I like the idea of Flesh to Stone instead of hypersleep for a generation style sub-light ship, but like a lot of folks I think the mechanics you've got aren't robust enough.

What you need is something long lived, able to cast spells, that the passengers could trust to get them out of statue form on the other end of the trip.

You know what fits that description? Demons, devils, and various other flavors of outsiders. So they bound several devils in the ship with explicit contractual obligations to cast Stone to Flesh once the ship reached a certain location of other specified eventuality. But the Gap has removed all knowledge of said contract for all parties involved. The devils are still bound to the ship, but they have no idea why or how to get free from the binding, and meanwhile rows upon rows of statues silently wait for the spell that is never coming.

Now that sounds like a creepy as heck derelict spaceship.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

I would not sign up for this mission.

There's a DC 15 Fortitude save to survive being un-petrified by stone to flesh.

Even if the whole crew has Fort >= +14, a 1 is always a failure. Expect to lose about 5% of the colonists at time of defrost--err, de-stoning.

Now, using break enchantment doesn't seem to have the same drawback...

Silver Crusade

One-in-twenty odds does seem bad, except to the folks who left instead of facing the predicted...

  • rogue-planet collision.
  • arrival of the swarm
  • self destruction of the planet's sun-tapping energy source.
  • [insert your favorite apocalypse here.]

Now you need to strip away the other possible solutions, like gate.


What if there was some political turmoil on the planet Golarion that occurred during the period of the Gap, the people onboard this starship were the losers and they were making their escape to some distant star, they were quite desperate and so were quite willing to risk petrification. Space Travel was relatively uncommon back then, but there were some big projects. The ship was constructed out of material from Golarion's Moon using a Solar Powered mass driver. Maybe a tyrant was on the verge of taking over the planet. A large starship was stolen by his group or renegades, and the authorities didn't have the means to pursue it. With the Gap making everyone forget, the point is moot. People turned back to flesh know little except for their names and their skills, they don't know why they are here, that being all forgotten while they were stone statues.


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Garrett Larghi wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
Garrett Larghi wrote:

Ok, got a solution to the plot point.

An Elf (one of the longer lived races) is in charge of casting stone to flesh on the next elf sorcerer who will repeat the process to ensure someone will be there to wake everyone,

What’s a sorcerer?
lol point!

The main flaw I see with this approach is not that something can go wrong but that the people planning this expedition should have seen it as a virtual certainty that something would go wrong. At any point, you are only one sudden death away from having nobody who can revive the crew.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Which is why they ran several test simulations, and had a host of redundancies in place, before sending actual people.

The problem is, no one could have predicted, much less prepared for, the Gap.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I like this idea. I'm sort of imagining the colonists encased in a sort of rubbery cocoon to function as a sort of shock absorber in case they get knocked around.

The cocoon would have to be cut away before the person was revived otherwise it would suffocate them.

Scarab Sages

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Add in some psionic 'passengers' that have been petrified but awake the whole time (and are CRAZY) as well as morlock descendants of the maintenance crew and you've got yourself a real dungeon crawl here.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I'm pretty sure petrification prevents even mental actions like psionics.


Magical forms of life preservation draws the attention of maruts. They might not care or notice technological cold sleep, but a bunch of people past their expiration date being magicked back into being might deserve a visit.

Scarab Sages

Ravingdork wrote:
I'm pretty sure petrification prevents even mental actions like psionics.

Starfinder doesn't have a Petrified condition, just a Paralyzed one, which does allow mental actions.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Belabras wrote:
Ravingdork wrote:
I'm pretty sure petrification prevents even mental actions like psionics.
Starfinder doesn't have a Petrified condition, just a Paralyzed one, which does allow mental actions.

Even so, flesh to stone is quite clear: the target becomes mindless, inert stone.

Hard to take actions, even mental actions, when you're mindless, inert stone.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

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Eh, rules are made to be broken. I love the idea of creepy insane psychic statues.

Chalk it up to the ship passing through a wild magic nebula or something.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
Belabras wrote:
Ravingdork wrote:
I'm pretty sure petrification prevents even mental actions like psionics.
Starfinder doesn't have a Petrified condition, just a Paralyzed one, which does allow mental actions.

Even so, flesh to stone is quite clear: the target becomes mindless, inert stone.

Hard to take actions, even mental actions, when you're mindless, inert stone.

Sounds like they are pretty much dead then and dead means you can have ghosts and other crazy nonsense, a ship full of haunts? every broken statue generates a mad ghost? what about when some of the crew recovers, are the ghosts melded back into the bodies or could someone potentially have to face their own ghost?


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Benchak the Nightstalker wrote:

Eh, rules are made to be broken. I love the idea of creepy insane psychic statues.

Chalk it up to the ship passing through a wild magic nebula or something.

That would suit me just fine. :D

Torbyne wrote:
Sounds like they are pretty much dead then and dead means you can have ghosts and other crazy nonsense, a ship full of haunts? every broken statue generates a mad ghost? what about when some of the crew recovers, are the ghosts melded back into the bodies or could someone potentially have to face their own ghost?

Not dead, but certainly lifeless.

Using haunt-like encounters, especially from the broken statues, would be extremely cool!

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