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Selling Captured Starships


Homebrew


The Core rules don't have prices (in credits) for starships and I kind of understand why, but what do you do with captured starships? The rules kind of encourage capturing them rather than destroying them, so what are the characters expected to do with them? I'm thinking of having them be able to sell them, not for credits, but instead for build points that they could add to their own ship. Thinking of having the going rate be 10% of the build points it would cost to build the captured ship.

Anyone see any potential problems with going this route?


if the ship they capture is better than the one they got, they might want to sell their old ship and keep the better one. They could sell their old ship for build points to repair the starship they just captured, as it is highly likely that they may do some damage to it in the process of capturing it, ship to ship combat will do that. It may be necessary to incapacitate the opponent's starship in order to capture it somewhat intact rather than blown to smithereens. So the damage the PCs did to it, in order to capture it, will have to be repaired in order for the PCs to use it. They will probably have to tow it with their current ship, to a port where starship repairs may be effected.


Okay, to put it simply. . . sure, you can give the PCs a quantity of build points for use on upgrading their ship. . .as long as the amount of BP the party has remains the correct amount for their average party level. Which means giving them just the right number of ship battles between levels.

The system is *not* designed to account for random sources of BP, nor is it built around the idea that players will get random BP.


Just say no.

There have been multiple threads dealing with BP-Credit conversions and salvaging ships.

My suggestion, expanded on in other threads, is that the BP you get at each level comes from the salvage of ships you capture or report locations of. Let's say you capture a tier 4 pirate ship. You lay a claim on it and report it to your favorite salvage yard. They handle the recovery and either scrap it or find a buyer. In either case the funds do not come instantly. That ship could provide BP for 4 levels as they sell components or use the to modify your ship.


Spelljammer had this exact problem back in the nineties. Glad to see not much has changed.


Metaphysician wrote:

Okay, to put it simply. . . sure, you can give the PCs a quantity of build points for use on upgrading their ship. . .as long as the amount of BP the party has remains the correct amount for their average party level. Which means giving them just the right number of ship battles between levels.

The system is *not* designed to account for random sources of BP, nor is it built around the idea that players will get random BP.

I mean that isn't really any different that wealth by level. Everything players get is somewhat arbitrary. So long as it makes sense story wise they won't bat an eyelid. We are used to WBL its just that BP, while being functionally the same, is new and thus seems weird.


I don't see anything wrong with giving your engineer the option to salvage a starship for parts which gives them 10% BP which they can then apply to their own ships (if they have the ranks equal to or greater then the tier of the ship). But I would have some extra stuff to add to it. Salvaging a ship is a long process about 10 times longer than crafting and yes you can have the extra BP which may be more than your ship can hold but you can only use up to your ships max until you level up and have more room to add the new parts in which fall back to the 10 time longer process to craft/add them to the ship. So when you have more BP parts available then the ships tier can hold then guess what it becomes a "house in a box" issue you are going to need to store the parts in a cargo hold or something to be used later.

Sovereign Court

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

5%(rounded to the nearest whole number) of the BP if space battles are relatively rare or you plan to reset BP each level anyway. 2% (again rounded) if space battles are common and you don't want to reset BP so they will accumulate it over time.

(If rare or BP resets when level up happens)
So if they are say level 3 and defeat another level 3 ship in such a way they can salvage it then they will have their base 95 BP and a bonus 5. Not a huge amount and once they level to 4 their BP is reset to 115 anyway so at any level with only 1 or 2 space combats they are never overly powerful as the BP will reset at each level up the party has.

(If common or you don't reset when level up)
This way again the same 3rd level party ends up with 95+2 BP for their star ship victory and will get an extra 1-2 BP per ship they defeat (though i'd rule here that anything less than tier 1 gives no BP) It will take 10-20 ships defeated in such a way they are salvageable to "jump" tiers. And I'd argue if they are engaging in 10-20 star ship combats per level then they probably need the extra BP for sheer survival. Even this you can treat like weapons and never let them get a ship more than level +2 (so 20-40 perfect victories leading perfect salvage of a ship

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