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Searching for a feat: Wizard 'signature spell'?


Pathfinder RPG General Discussion


I thought it was called Signature Spell, but that isn't a thing, apparently.

I'd swear I saw a feat somewhere that let a wizard pick a spell which he could then cast spontaneously like how a cleric casts cure wounds spells.


Greater Spell specialisation


It's a third party feat.

/Edit:

Jason Wedel wrote:
Greater Spell specialisation

Oh, yeah, that too.


I was close at least. Thank you!


hmmm... personally I'd pick something else. It has it's usefulness particularly if you a one-trick focused caster (fireball(metamagic), fireball, ohh and fireball(metamagic)) using various metamagics on a single preferred spell.
You can duplicate this feat with a Pearl of Power, ring of wizardry, Spectacles of Annihilation, or Amulet of Magecraft.

There are very useful metamagics such as Reach, Persistent, Bouncing, Heighten, Dazing. Some casters are themed (shadowcasters) so they will take a string of feats.
Point Blank and Precise Shot are useful for the various rays.


I was actually setting up some house rules, and was considering giving it to wizards for every couple of levels. It bugs me that, no matter how high level a wizard you are, you don't actually KNOW any spells and this seemed like the easiest way to remedy that.

I might go with the third party Signature Spell, or just houserule something into the wizard class.


I guess there's always Spell Mastery if you want them to always be able to prepare a spell.


True, but they still have to prepare it, and can choose not to, so it's still not a spell they know.


If you want a scaling, but weaker version of Greater Spell Specialization, there's the Spell Bond ability of the Elven Wizard Archetype, Spellbinder. It trades Spell Bond for Arcane Bond (I don't think it's worth it, personally), but you could give it for free or trade out with Scribe Scroll (or whatever, really).


just add an ability that let's them have 1 spell per every even level(or per level) that they don't need their spellbook to prepare. It basically spreads out Spell Mastery. They could change one memorized spell when they get an ability increase(every fourth level) giving it some flexibility for level increasing.
I'd take a hard look at cooperative casting.


Preferred Spell (APG)

You can get this feat 4 levels earlier than Greater Spell Specialization.

***************************************************************

Preferred Spell

You find it very easy to cast one particular spell.

Prerequisites: Spellcraft 5 ranks, Heighten Spell.
Benefit: Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher level. You can apply any metamagic feats you possess to this spell when you cast it. This increases the minimum level of the prepared spell or spell slot you must sacrifice in order to cast it but does not affect the casting time.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell.


Zhayne wrote:
True, but they still have to prepare it, and can choose not to, so it's still not a spell they know.

This makes me think you're trying to qualify for something with spells known. I'm pretty sure all the spells in a wizard's book is counted as spells known for a wizard, if not for sure all the spell's they've prepared for the day are.


Chess Pwn wrote:
Zhayne wrote:
True, but they still have to prepare it, and can choose not to, so it's still not a spell they know.
This makes me think you're trying to qualify for something with spells known. I'm pretty sure all the spells in a wizard's book is counted as spells known for a wizard, if not for sure all the spell's they've prepared for the day are.

Not me, I'm the GM for the game, and I don't even know if anybody will play a wizard yet. :)

And I disagree, only spontaneous casters have 'spells known'. Wizards have 'spells in book' and 'spells prepared'.


Rory wrote:

Preferred Spell (APG)

You can get this feat 4 levels earlier than Greater Spell Specialization.

***************************************************************

Preferred Spell

You find it very easy to cast one particular spell.

Prerequisites: Spellcraft 5 ranks, Heighten Spell.
Benefit: Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher level. You can apply any metamagic feats you possess to this spell when you cast it. This increases the minimum level of the prepared spell or spell slot you must sacrifice in order to cast it but does not affect the casting time.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell.

That's the ticket!

Dark Archive

This was a boon for

Spoiler:
ruby phoenix tournament
Signature Spell: choose one spell you can cast at the time of receiving this boon; you cast this spell
as if you were a caster 2 levels higher when determining duration and level-based variables.


Pathfinder Companion Subscriber

What you are thinking of was a Faerun feat, and therefore not open game content.


I'd suggest going and buying a copy of Magic of Faerun a 3.0 supplement. It expands on magic and something you can pull into your home game. Some of it is spread out and rambling so you'll have to bring it together (Attune Gem).

Current Third party supplements can add rules that you want to make your home game more of what you want.


Wizards do have "spells known", but it only ever comes up in one context AFAIK:

Wizard Spells and Borrowed Spellbooks wrote:
A wizard can use a borrowed spellbook to prepare a spell he already knows and has recorded in his own spellbook, but preparation success is not assured. First, the wizard must decipher the writing in the book (see Arcane Magical Writings, above). Once a spell from another spellcaster’s book is deciphered, the reader must make a Spellcraft check (DC 15 + spell’s level) to prepare the spell. If the check succeeds, the wizard can prepare the spell. He must repeat the check to prepare the spell again, no matter how many times he has prepared it before. If the check fails, he cannot try to prepare the spell from the same source again until the next day. However, as explained above, he does not need to repeat a check to decipher the writing.

Should a wizard lose their spellbook, it falls to whether they "know" a spell to determine whether they can prepare said spell from someone else's spellbook.

This may or may not be relevant to what you're going for, though.


More information is always a good thing, blahpers, thank you. :)

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