Any non-witch, intelligence based healers?


Advice


I am making a character for a new campaign and would like to heal while being intelligence based, and not being a witch. Is there anything like that?


Alchemist with the infusion discovery that lets them share extracts?


There was a wizard archetype, arcane physician, http://www.archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Wizard%20Ar cane%20Physician


Any wizard with Infernal Healing cures HP easily.

If high enough level, the wizard can summon critters to handle this.

Also, any character with a high UMD (perhaps via the trait that makes it an Int skill) can handle wands for this.

/cevah

The Exchange

quibblemuch wrote:
Alchemist with the infusion discovery that lets them share extracts?

Or the healing bomb discovery (which also splash heals).

The White Mage arcanist archetype gets a limited ability to cast cure spells.

The Living Grimoire inquisitor is not a particularly good healer (spells function differently but are at normal inquisitor levels)

The Exchange

pad300 wrote:
There was a wizard archetype, arcane physician, http://www.archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Wizard%20Ar cane%20Physician

The Arcane Physician can just make and activate healing items as if the spells are on their list. They can't actually cast the spells.


1 person marked this as a favorite.

Chirugeon Alchemist


1 person marked this as a favorite.

The post is too long for me to copy on my phone, but I have a detailed breakdown on the healing options for Occultists. The Reliquarian has a particularly large set of healing-related options.


The HHH Pact Wizard lets you grab a witch patron, so you could get the Healing one for access to the restoration line, and as mentioned pick up Infernal Healing for HP.


Belafon wrote:
quibblemuch wrote:
Alchemist with the infusion discovery that lets them share extracts?
Or the healing bomb discovery (which also splash heals).

I'll put in +1 for Alchemist. I also like the Investigator for a slightly different feel (can't use healing bomb, but infusions are still great).

Alchemists/Investigators don't quite have the spontaneous conversion of a cleric, but Extracts (and Infusions) only have a 1 minute preparation time. This means any "Remove Blindness/Deafness/Curse/Poison/etc" Infusions are easy to make on the fly.

The Exchange

MrCharisma wrote:
Belafon wrote:
quibblemuch wrote:
Alchemist with the infusion discovery that lets them share extracts?
Or the healing bomb discovery (which also splash heals).

I'll put in +1 for Alchemist. I also like the Investigator for a slightly different feel (can't use healing bomb, but infusions are still great).

Alchemists/Investigators don't quite have the spontaneous conversion of a cleric, but Extracts (and Infusions) only have a 1 minute preparation time. This means any "Remove Blindness/Deafness/Curse/Poison/etc" Infusions are easy to make on the fly.

There's also the Thuvian Alchemist prestige class. As with most of these options, it's not as good as a divine healer but it does heal and can be any class that makes extracts or casts arcane spells.

If you are just interested in out-of-combat healing, there's several threads about maximizing the Treat Deadly Wounds aspect of the Heal skill. The Skill Unlock is central to making it work.


Belafon wrote:
There's also the Thuvian Alchemist prestige class. As with most of these options, it's not as good as a divine healer but it does heal and can be any class that makes extracts or casts arcane spells.

And as with most PrCs which advance spellcasting, it works better with a full caster (e.g. wizard) than a 6-level caster (e.g. alchemist).


Gisher wrote:
The post is too long for me to copy on my phone, but I have a detailed breakdown on the healing options for Occultists. The Reliquarian has a particularly large set of healing-related options.

Got home so here is the breakdown.

--------------------------

Breakdown:

--------------------------

AVAILABLE AT 1ST LEVEL

Occult Skill Unlocks
-Faith Healing (Heal Skill): Suppress, suspend, or remove ability damage, curses, diseases, or poison.
-Read Aura (Perception Skill): Determine whether a creature is wounded, poisoned, diseased, confused, disabled, dying, nauseated, panicked, staggered, stunned, or unconscious.

Level 0 Spells
-Detect Poison (Divination Implement)
-Stabilize (Conjuration Implement)

Level 1 Spells
-Cure Light Wounds (Conjuration Implement)
-Diagnose Disease (Divination Implement): Can be used to detect a number of conditions

Reliquarian Domain Spells
-Cure Light Wounds (Healing Domain Spell)
-Diagnose Disease (Healing Domain, Medicine Subdomain Spell): Can be used to detect a number of conditions
-Remove Fear (Liberation Domain Spell)

--------------------------

AVAILABLE AT 2ND LEVEL (Usually)

Haunt Collector
-Possessed Possessions (Hierophant Spirit): Gives your healing spells and abilities +2 points of healing per target.

Panoply (Saint’s Holy Regalia)
-Font of Healing (Resonant Power): Adds points of healing to ‘Cure’ spells.
-Restoring Touch (Base Focus Power): Cures temporary ability damage and at higher levels cures permanent ability damage.
-Martyr’s Benediction (Focus Power): Restores hit points to your allies.

--------------------------

AVAILABLE AT 3RD LEVEL

Focus Powers
-Flesh Mend (Conjuration Implement): gives you a way to heal hit points using Mental Focus instead of using up spell slots.

--------------------------

AVAILABLE AT 4TH LEVEL

Level 2 Spells
-Calm Emotions (Enchantment Implement): Can be used to suppress fear conditions and confusion
-Cure Moderate Wounds (Conjuration Implement)
-Delay Poison (Conjuration Implement)
-Status (Divination Implement): Can be used to detect a number of conditions

Reliquarian Domain Spells
-Cure Moderate Wounds (Reliquarian Archetype - Healing Domain Spell)
-Placebo Effect (Healing Domain, Medicine Subdomain Spell)
-Remove Disease (Healing Domain, Restoration Subdomain Spell)
-Remove Paralysis (Reliquarian Archetype - Liberation Domain Spell)

--------------------------

AVAILABLE AT 5TH LEVEL

Focus Powers
-Purge Corruption (Conjuration Implement): Duplicates the effects of the Neutralize Poison and Remove Disease spells. It's really valuable since neither of those spells is on your list.

--------------------------

AVAILABLE AT 7TH LEVEL

Level 3 Spells
-Age Resistance, Lesser (Transmutation Implement): Can suppress the negative effects of age
-Cure Serious Wounds (Conjuration Implement)
-Dispel Magic (Abjuration Implement): Can end spells which place conditions on you or your allies
-Gentle Repose (Necromancy Implement): Can help preserve your fallen comrades until a better healer is available
-Symbol of Healing (Conjuration Implement)

Reliquarian Domain Spells
-Cure Serious Wounds (Reliquarian Archetype - Healing Domain Spell)
-Remove Curse (Reliquarian Archetype - Liberation Domain Spell)

--------------------------

AVAILABLE AT 10TH LEVEL

Level 4 Spells
-Age Resistance (Transmutation Implement): Can suppress the negative effects of age
-Break Enchantment (Abjuration Implement): Can remove enchantments, transmutations, and curses
-Cure Critical Wounds (Conjuration Implement)
-Death Ward (Necromancy Implement): Can temporarily remove the penalties from negative levels
-Freedom of Movement (Abjuration Implement): Can remove paralysis, grappled, and the like


Reliquarian Domain Spells
-Cure Critical Wounds (Reliquarian Archetype - Healing Domain Spell)
-Freedom of Movement (Reliquarian Archetype - Liberation Domain Spell): Can remove paralysis, grappled, and the like
-Neutralize Poison (Healing Domain, Restoration Subdomain Spell)

--------------------------

AVAILABLE AT 13TH LEVEL

Level 5 Spells
-Cure Light Wounds, Mass (Conjuration Implement)
-Dispel Magic, Greater (Abjuration Implement): Can end spells which place conditions on you or your allies
-Temporary Resurrection (Necromancy Implement): Can help preserve your fallen comrades until a better healer is available

Reliquarian Domain Spells
-Break Enchantment (Reliquarian Archetype - Liberation Domain Spell)
-Break Enchantment (Healing Domain, Restoration Subdomain Spell)
-Breath of Life (Reliquarian Archetype - Healing Domain Spell)
-Raise Dead (Healing Domain, Resurrection Subdomain Spell)

--------------------------

AVAILABLE AT 16TH LEVEL

Level 6 Spells
-Cure Moderate Wounds, Mass (Conjuration Implement)
-Heal (Conjuration Implement): Can remove ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned

Reliquarian Domain Spells
-Dispel Magic, Greater (Reliquarian Archetype - Liberation Domain Spell): Can end spells which place conditions on you or your allies
-Heal (Reliquarian Archetype - Healing Domain Spell): Can remove ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned


White Mage Arcanist

The Exchange

avr wrote:
Belafon wrote:
There's also the Thuvian Alchemist prestige class. As with most of these options, it's not as good as a divine healer but it does heal and can be any class that makes extracts or casts arcane spells.
And as with most PrCs which advance spellcasting, it works better with a full caster (e.g. wizard) than a 6-level caster (e.g. alchemist).

?

Thuvian alchemist advances spellcasting (or extracts) 1-for-1, so an alchemist with the Thuvian prestige class isn't getting extracts any later than if he was a straight alchemist.

Your bomb progression gets slowed a bit and your discovery options are limited. But you get new discovery options and some new abilities. It's not going to be for everyone, but this is one of the few prestige classes that isn't a definitive step back in pure optimization terms.


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Speaking of arcanists, a Magaambyan initiate can cast healing spells from the druid list with the Halcyon Spell Lore archetype feature.


Belafon wrote:
avr wrote:
Belafon wrote:
There's also the Thuvian Alchemist prestige class. As with most of these options, it's not as good as a divine healer but it does heal and can be any class that makes extracts or casts arcane spells.
And as with most PrCs which advance spellcasting, it works better with a full caster (e.g. wizard) than a 6-level caster (e.g. alchemist).

?

Thuvian alchemist advances spellcasting (or extracts) 1-for-1, so an alchemist with the Thuvian prestige class isn't getting extracts any later than if he was a straight alchemist.

Your bomb progression gets slowed a bit and your discovery options are limited. But you get new discovery options and some new abilities. It's not going to be for everyone, but this is one of the few prestige classes that isn't a definitive step back in pure optimization terms.

A wizard going into Thuvian Alchemist gets much the same; and +1 level of spellcasting/extracts means more to a wizard than an alchemist. It's not that it's impossible to make the PrC work for an alchemist, it's that a wizard (or sorcerer, or arcanist) does it better.

Also slowing bomb progression to 2/3 normal is only part of what an alchemist loses there. They also lose the ability to get bomb-related discoveries without paying more feats.

Silver Crusade

2 people marked this as a favorite.

Gisher has it right on the break down. But how to put it all together?
I have made one recently, A Occultist Healer.
Base Occultist, get saints holy regalia Asap. It widens the amount of healing you can do. Then get Implement Mastery, with Curative and Restoration Mastery as Priorities. DO NOT get Flesh Mend Focus Power. Font of healing from the Regalia doesn’t synergize with it. Better off taking Curative Mastery instead. It’s better anyways as it provides more healing than Flesh Mend a day. At least not until later levels(beyond 10th level maybe).
My guy at 5th has a level of versatility to cure wounds, disease, poisons, ability damage, that I didn’t expect an Occultist to have.
You lack ranged Healing, but that’s why I VMC’d Life Oracle. Also buying into Reach Rods will help in that regard. Taking the feat later on will help for sure. So I took the magic Trait Magical Lineage for CMW.


Mars Roma wrote:

Gisher has it right on the break down. But how to put it all together?

I have made one recently, A Occultist Healer.
Base Occultist, get saints holy regalia Asap. It widens the amount of healing you can do. Then get Implement Mastery, with Curative and Restoration Mastery as Priorities. DO NOT get Flesh Mend Focus Power. Font of healing from the Regalia doesn’t synergize with it. Better off taking Curative Mastery instead. It’s better anyways as it provides more healing than Flesh Mend a day. At least not until later levels(beyond 10th level maybe).
My guy at 5th has a level of versatility to cure wounds, disease, poisons, ability damage, that I didn’t expect an Occultist to have.
You lack ranged Healing, but that’s why I VMC’d Life Oracle. Also buying into Reach Rods will help in that regard. Taking the feat later on will help for sure. So I took the magic Trait Magical Lineage for CMW.

Good suggestions!


Helpful Harry wrote:
White Mage Arcanist

The School Understanding exploit for life necromancy could give a bit more healing. So could Bloodline Development (Celestial.)


Spell Sages can cast healing spells but I wouldn't consider them a primary healer.


Well so can questioner investigator archtype investigators get all the bard spell list as an investigator.

There is unlettered alchemist but that is witch spell list on an alchemist chasis do not sure if this is what the OP wanted.


doctor_wu wrote:

Well so can questioner investigator archtype investigators get all the bard spell list as an investigator.

There is unlettered alchemist but that is witch spell list on an alchemist chasis do not sure if this is what the OP wanted.

Similarly the Puppetmaster Magus gets access to the Bard spell list (as well as the Magus list), and the Cabalist Vigilante uses the Witch list (up to 6th level).

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Any non-witch, intelligence based healers? All Messageboards

Want to post a reply? Sign in.