Belafon |
Alchemist with the infusion discovery that lets them share extracts?
Or the healing bomb discovery (which also splash heals).
The White Mage arcanist archetype gets a limited ability to cast cure spells.
The Living Grimoire inquisitor is not a particularly good healer (spells function differently but are at normal inquisitor levels)
Gisher |
1 person marked this as a favorite. |
The post is too long for me to copy on my phone, but I have a detailed breakdown on the healing options for Occultists. The Reliquarian has a particularly large set of healing-related options.
MrCharisma |
quibblemuch wrote:Alchemist with the infusion discovery that lets them share extracts?Or the healing bomb discovery (which also splash heals).
I'll put in +1 for Alchemist. I also like the Investigator for a slightly different feel (can't use healing bomb, but infusions are still great).
Alchemists/Investigators don't quite have the spontaneous conversion of a cleric, but Extracts (and Infusions) only have a 1 minute preparation time. This means any "Remove Blindness/Deafness/Curse/Poison/etc" Infusions are easy to make on the fly.
Belafon |
Belafon wrote:quibblemuch wrote:Alchemist with the infusion discovery that lets them share extracts?Or the healing bomb discovery (which also splash heals).I'll put in +1 for Alchemist. I also like the Investigator for a slightly different feel (can't use healing bomb, but infusions are still great).
Alchemists/Investigators don't quite have the spontaneous conversion of a cleric, but Extracts (and Infusions) only have a 1 minute preparation time. This means any "Remove Blindness/Deafness/Curse/Poison/etc" Infusions are easy to make on the fly.
There's also the Thuvian Alchemist prestige class. As with most of these options, it's not as good as a divine healer but it does heal and can be any class that makes extracts or casts arcane spells.
If you are just interested in out-of-combat healing, there's several threads about maximizing the Treat Deadly Wounds aspect of the Heal skill. The Skill Unlock is central to making it work.
avr |
There's also the Thuvian Alchemist prestige class. As with most of these options, it's not as good as a divine healer but it does heal and can be any class that makes extracts or casts arcane spells.
And as with most PrCs which advance spellcasting, it works better with a full caster (e.g. wizard) than a 6-level caster (e.g. alchemist).
Gisher |
The post is too long for me to copy on my phone, but I have a detailed breakdown on the healing options for Occultists. The Reliquarian has a particularly large set of healing-related options.
Got home so here is the breakdown.
--------------------------
--------------------------
AVAILABLE AT 1ST LEVEL
Occult Skill Unlocks
-Faith Healing (Heal Skill): Suppress, suspend, or remove ability damage, curses, diseases, or poison.
-Read Aura (Perception Skill): Determine whether a creature is wounded, poisoned, diseased, confused, disabled, dying, nauseated, panicked, staggered, stunned, or unconscious.
Level 0 Spells
-Detect Poison (Divination Implement)
-Stabilize (Conjuration Implement)
Level 1 Spells
-Cure Light Wounds (Conjuration Implement)
-Diagnose Disease (Divination Implement): Can be used to detect a number of conditions
Reliquarian Domain Spells
-Cure Light Wounds (Healing Domain Spell)
-Diagnose Disease (Healing Domain, Medicine Subdomain Spell): Can be used to detect a number of conditions
-Remove Fear (Liberation Domain Spell)
--------------------------
AVAILABLE AT 2ND LEVEL (Usually)
Haunt Collector
-Possessed Possessions (Hierophant Spirit): Gives your healing spells and abilities +2 points of healing per target.
Panoply (Saint’s Holy Regalia)
-Font of Healing (Resonant Power): Adds points of healing to ‘Cure’ spells.
-Restoring Touch (Base Focus Power): Cures temporary ability damage and at higher levels cures permanent ability damage.
-Martyr’s Benediction (Focus Power): Restores hit points to your allies.
--------------------------
AVAILABLE AT 3RD LEVEL
Focus Powers
-Flesh Mend (Conjuration Implement): gives you a way to heal hit points using Mental Focus instead of using up spell slots.
--------------------------
AVAILABLE AT 4TH LEVEL
Level 2 Spells
-Calm Emotions (Enchantment Implement): Can be used to suppress fear conditions and confusion
-Cure Moderate Wounds (Conjuration Implement)
-Delay Poison (Conjuration Implement)
-Status (Divination Implement): Can be used to detect a number of conditions
Reliquarian Domain Spells
-Cure Moderate Wounds (Reliquarian Archetype - Healing Domain Spell)
-Placebo Effect (Healing Domain, Medicine Subdomain Spell)
-Remove Disease (Healing Domain, Restoration Subdomain Spell)
-Remove Paralysis (Reliquarian Archetype - Liberation Domain Spell)
--------------------------
AVAILABLE AT 5TH LEVEL
Focus Powers
-Purge Corruption (Conjuration Implement): Duplicates the effects of the Neutralize Poison and Remove Disease spells. It's really valuable since neither of those spells is on your list.
--------------------------
AVAILABLE AT 7TH LEVEL
Level 3 Spells
-Age Resistance, Lesser (Transmutation Implement): Can suppress the negative effects of age
-Cure Serious Wounds (Conjuration Implement)
-Dispel Magic (Abjuration Implement): Can end spells which place conditions on you or your allies
-Gentle Repose (Necromancy Implement): Can help preserve your fallen comrades until a better healer is available
-Symbol of Healing (Conjuration Implement)
Reliquarian Domain Spells
-Cure Serious Wounds (Reliquarian Archetype - Healing Domain Spell)
-Remove Curse (Reliquarian Archetype - Liberation Domain Spell)
--------------------------
AVAILABLE AT 10TH LEVEL
Level 4 Spells
-Age Resistance (Transmutation Implement): Can suppress the negative effects of age
-Break Enchantment (Abjuration Implement): Can remove enchantments, transmutations, and curses
-Cure Critical Wounds (Conjuration Implement)
-Death Ward (Necromancy Implement): Can temporarily remove the penalties from negative levels
-Freedom of Movement (Abjuration Implement): Can remove paralysis, grappled, and the like
Reliquarian Domain Spells
-Cure Critical Wounds (Reliquarian Archetype - Healing Domain Spell)
-Freedom of Movement (Reliquarian Archetype - Liberation Domain Spell): Can remove paralysis, grappled, and the like
-Neutralize Poison (Healing Domain, Restoration Subdomain Spell)
--------------------------
AVAILABLE AT 13TH LEVEL
Level 5 Spells
-Cure Light Wounds, Mass (Conjuration Implement)
-Dispel Magic, Greater (Abjuration Implement): Can end spells which place conditions on you or your allies
-Temporary Resurrection (Necromancy Implement): Can help preserve your fallen comrades until a better healer is available
Reliquarian Domain Spells
-Break Enchantment (Reliquarian Archetype - Liberation Domain Spell)
-Break Enchantment (Healing Domain, Restoration Subdomain Spell)
-Breath of Life (Reliquarian Archetype - Healing Domain Spell)
-Raise Dead (Healing Domain, Resurrection Subdomain Spell)
--------------------------
AVAILABLE AT 16TH LEVEL
Level 6 Spells
-Cure Moderate Wounds, Mass (Conjuration Implement)
-Heal (Conjuration Implement): Can remove ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned
Reliquarian Domain Spells
-Dispel Magic, Greater (Reliquarian Archetype - Liberation Domain Spell): Can end spells which place conditions on you or your allies
-Heal (Reliquarian Archetype - Healing Domain Spell): Can remove ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned
Belafon |
Belafon wrote:There's also the Thuvian Alchemist prestige class. As with most of these options, it's not as good as a divine healer but it does heal and can be any class that makes extracts or casts arcane spells.And as with most PrCs which advance spellcasting, it works better with a full caster (e.g. wizard) than a 6-level caster (e.g. alchemist).
?
Thuvian alchemist advances spellcasting (or extracts) 1-for-1, so an alchemist with the Thuvian prestige class isn't getting extracts any later than if he was a straight alchemist.
Your bomb progression gets slowed a bit and your discovery options are limited. But you get new discovery options and some new abilities. It's not going to be for everyone, but this is one of the few prestige classes that isn't a definitive step back in pure optimization terms.
Dragonchess Player |
1 person marked this as a favorite. |
Speaking of arcanists, a Magaambyan initiate can cast healing spells from the druid list with the Halcyon Spell Lore archetype feature.
avr |
avr wrote:Belafon wrote:There's also the Thuvian Alchemist prestige class. As with most of these options, it's not as good as a divine healer but it does heal and can be any class that makes extracts or casts arcane spells.And as with most PrCs which advance spellcasting, it works better with a full caster (e.g. wizard) than a 6-level caster (e.g. alchemist).?
Thuvian alchemist advances spellcasting (or extracts) 1-for-1, so an alchemist with the Thuvian prestige class isn't getting extracts any later than if he was a straight alchemist.
Your bomb progression gets slowed a bit and your discovery options are limited. But you get new discovery options and some new abilities. It's not going to be for everyone, but this is one of the few prestige classes that isn't a definitive step back in pure optimization terms.
A wizard going into Thuvian Alchemist gets much the same; and +1 level of spellcasting/extracts means more to a wizard than an alchemist. It's not that it's impossible to make the PrC work for an alchemist, it's that a wizard (or sorcerer, or arcanist) does it better.
Also slowing bomb progression to 2/3 normal is only part of what an alchemist loses there. They also lose the ability to get bomb-related discoveries without paying more feats.
Mars Roma |
2 people marked this as a favorite. |
Gisher has it right on the break down. But how to put it all together?
I have made one recently, A Occultist Healer.
Base Occultist, get saints holy regalia Asap. It widens the amount of healing you can do. Then get Implement Mastery, with Curative and Restoration Mastery as Priorities. DO NOT get Flesh Mend Focus Power. Font of healing from the Regalia doesn’t synergize with it. Better off taking Curative Mastery instead. It’s better anyways as it provides more healing than Flesh Mend a day. At least not until later levels(beyond 10th level maybe).
My guy at 5th has a level of versatility to cure wounds, disease, poisons, ability damage, that I didn’t expect an Occultist to have.
You lack ranged Healing, but that’s why I VMC’d Life Oracle. Also buying into Reach Rods will help in that regard. Taking the feat later on will help for sure. So I took the magic Trait Magical Lineage for CMW.
Gisher |
Gisher has it right on the break down. But how to put it all together?
I have made one recently, A Occultist Healer.
Base Occultist, get saints holy regalia Asap. It widens the amount of healing you can do. Then get Implement Mastery, with Curative and Restoration Mastery as Priorities. DO NOT get Flesh Mend Focus Power. Font of healing from the Regalia doesn’t synergize with it. Better off taking Curative Mastery instead. It’s better anyways as it provides more healing than Flesh Mend a day. At least not until later levels(beyond 10th level maybe).
My guy at 5th has a level of versatility to cure wounds, disease, poisons, ability damage, that I didn’t expect an Occultist to have.
You lack ranged Healing, but that’s why I VMC’d Life Oracle. Also buying into Reach Rods will help in that regard. Taking the feat later on will help for sure. So I took the magic Trait Magical Lineage for CMW.
Good suggestions!
RealAlchemy |
White Mage Arcanist
The School Understanding exploit for life necromancy could give a bit more healing. So could Bloodline Development (Celestial.)
Gisher |
Well so can questioner investigator archtype investigators get all the bard spell list as an investigator.
There is unlettered alchemist but that is witch spell list on an alchemist chasis do not sure if this is what the OP wanted.
Similarly the Puppetmaster Magus gets access to the Bard spell list (as well as the Magus list), and the Cabalist Vigilante uses the Witch list (up to 6th level).