Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

[Spoilers Ahoy!] Numerian Barbarians: Encounter between FoC and LoR


Iron Gods

RPG Superstar 2009 Top 32

I am looking to add a bit of relevant content during the 105 mile travel to Scrapwall at the start of Lords of Rust page 8. While the adventure suggests the random encounter table from page 45 of Numeria, Land of Fallen Stars, those encounters seem both bland and … random.

So, what I was looking at was, if the heroes decide to take the river route (down the Seven Tears and then up the Sellen), was an attack by Blood Gar river pirates. However, one of my PCs is a Blood Gar warpriest (Gorum).

My question is, would that PC be able to stop the attack? (... even though it would be contrary to the tenants of Gorum to do so.)

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

I don’t know anything about Blood Gar but there’s nothing in Gorum’s doctrine that Gorumites can’t fight each other. It’s all about who’s the strongest after all.

RPG Superstar 2009 Top 32

Rysky wrote:
I don’t know anything about Blood Gar but there’s nothing in Gorum’s doctrine that Gorumites can’t fight each other. It’s all about who’s the strongest after all.

Yes, to a Gorumite, Combat is Glory.

Two priests of Gorum will happily lead forces against each other in battle. This was not my concern.

My concern is will a group of Blood Gar pirates attack a group that happens to contain a Blood Gar?


Lord Fyre wrote:
My concern is will a group of Blood Gar pirates attack a group that happens to contain a Blood Gar?

Imagine if the Blood Gars had a custom of not attacking other groups that contained one Blood Gar.

CHIEF: How did the raid on that overloaded skiff go?
RAIDER: We let them go.
CHIEF: In Gorum's name, why?
RAIDER: They had a Blood Gar guide.
CHIEF: Not again. What did the guide look like.
RAIDER: He had a fancy coat, a hat with a feather, and carried a lute.
CHIEF: You idiots! That was a bard, not a tribesman!
RAIDER: He sounded very convincing.

I think a more realistic custom would be the following:

SCOUT: I spotted raiders approaching. They look like Blood Gar.
LEADER: Good thing we have Gary with us. He belongs to their tribe.
GARY: Yes, I can gather the tribute for them.
LEADER: Tribute?
GARY: Yes, a bribe to let us pass alive.
LEADER: How much?
GARY: 50 gold each, in cash or goods. But first we have to make a show of strength.
LEADER: Why the show?
GARY: If we are pushovers, they will try to take us as slaves. More profit that way. It's a good custom. I welcome the chance to make them earn their tribute in blood.

When I created the details for The Tarnished Halls, I added that the villages along the Seven Tears River that help Blood Gar Captain Drakenda Kuldar earned immunity to Blood Gar raids for a year. Perhaps other villages have immunity from paying a yearly tribute. The Blood Gar party member might know of a protected village nearby and recommend that the party race there ahead of the Blood Gar raiders.

Also, if the party take the route along the Seven Tears and Sellen Rivers, would they pay for passage on a large ship that can protect itself, or would they buy a longboat and try the trip themselves? The later would also require some skill in Profession(Sailor).

My own Iron Gods party learned the Mount spell and headed crosscountry on horseback, staying at inns along the way. They crossed territory controlled by nomadic orc herders, but the nomads were not in the area that month. They encountered only dangerous wildlife. My wife had recently purchased The Red Dragon Inn Guide to Inns and Taverns by Slugfest Games as a birthdaay present for me, and I wanted an excuse to roleplay some inns.


1 person marked this as a favorite.
Mathmuse wrote:
Also, if the party take the route along the Seven Tears and Sellen Rivers, would they pay for passage on a large ship that can protect itself, or would they buy a longboat and try the trip themselves? The later would also require some skill in Profession(Sailor).

I had a belated thought. What if instead of Blood Gar adversaries for relevant content and local color, what about Blood Gar allies? The Blood Gar party member could arrange transportation on a smuggler ship that carries a secret cargo of adamantine. The cargo is small this week because the torch was out, so they have room for passengers. The ship needs to hide from border patrols and Technic League.

RPG Superstar 2009 Top 32

Mathmuse wrote:
Mathmuse wrote:
Also, if the party take the route along the Seven Tears and Sellen Rivers, would they pay for passage on a large ship that can protect itself, or would they buy a longboat and try the trip themselves? The later would also require some skill in Profession(Sailor).
I had a belated thought. What if instead of Blood Gar adversaries for relevant content and local color, what about Blood Gar allies? The Blood Gar party member could arrange transportation on a smuggler ship that carries a secret cargo of adamantine. The cargo is small this week because the torch was out, so they have room for passengers. The ship needs to hide from border patrols and Technic League.

That is a great thought!

My goal, of course, it really to prevent the "teleport" from Torch to Scrapwall.

Paizo / Messageboards / Paizo / Pathfinder® / Pathfinder Adventure Path / Iron Gods / [Spoilers Ahoy!] Numerian Barbarians: Encounter between FoC and LoR All Messageboards

Want to post a reply? Sign in.
Recent threads in Iron Gods

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.