That works...but it wasn't made for that (Spells)


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Liberty's Edge

I thought Magic Missile might be good for probing spell resistance, but by the time a party is high enough level to be facing enemies with spell resistance, their knowledge skill will probably provide that information anyway.

The mental picture I have of the interaction between Magic Missile and Mirror Image is that each missile appears to split into several. The real one hits the real target, and each illusory missile hits an illusory target. The caster cannot tell which is which.

Shadow Lodge

Malefactor wrote:
I believe he was it works on other liquids in addition to water, not that it works on other liquids with the exclusion of water. That's just my interpretation though, I could be wrong.

This is correct.

Dark Archive

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Anyway, so something I personally find funny that works as it say by rules:

Using air bubble to suffocate aquatic creatures :P Its conjuration creation spell, so it doesn't create magical air that they can breath without water. Its really low save DC though


CorvusMask wrote:

Anyway, so something I personally find funny that works as it say by rules:

Using air bubble to suffocate aquatic creatures :P Its conjuration creation spell, so it doesn't create magical air that they can breath without water. Its really low save DC though

It's also really slow in terms of combat time. If your party can and will run away faster than they can follow it'd work, but usually the aquatic creatures are faster than the PCs underwater, and very often the party won't go along with the hit and run approach.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
avr wrote:
CorvusMask wrote:

Anyway, so something I personally find funny that works as it say by rules:

Using air bubble to suffocate aquatic creatures :P Its conjuration creation spell, so it doesn't create magical air that they can breath without water. Its really low save DC though

It's also really slow in terms of combat time. If your party can and will run away faster than they can follow it'd work, but usually the aquatic creatures are faster than the PCs underwater, and very often the party won't go along with the hit and run approach.

Yeah, its not really practical, but its still quite unusual for "harmless" spell :D


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Dragonborn3 wrote:
Tears to Wine works on liquids that aren't exactly water. Like oil. Or melted wax. A friend tried to argue he could use it on lava, but the whole table shot that down(despite it being funny).

Ya know I would agree that it works on lava, assuming it's a very liquidy lava. The problem is that it has a strict 10ft range limit, and getting within 10 feet of lava is generally very bad. Also, all the lava that doesn't get turned into wine would boil away the newly magicked spirit pretty quick.

Shadow Lodge

Pahoho you re all goodd aa you re out of luck


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Scott Wilhelm wrote:

One time, in a 1st Edition Campaign, we were being attacked by Dinosaurs, and the Magic User started casting Flavor Cantrips on each of us so we all tasted like Chief Wiggum's Guatamalan Insanity Peppers.

Prestigitation isn't that powerful any more, but I did use it once to chase down a thief who tried to lose us in a crowd: I turned him blue.

Standard tactic for my Wizard, if running from something, is to make another PC smell like bacon :D

The Exchange

I'm really really sorry to raise mirror image in this thread again... but in re-reading the earlier posts I began to wonder about something...

If an alchemist throws a bomb at a creature that has the spell mirror image active, and the random roll indicates that he hits an Image (or he misses the target by less than 5 and so hits an Image)... is the bomb "triggered"? This would mean that having the mirror image spell active makes someone an easier target to hit with bomb damage...


Friendly Fire wrote:
If an alchemist throws a bomb at a creature that has the spell mirror image active, and the random roll indicates that he hits an Image (or he misses the target by less than 5 and so hits an Image)... is the bomb "triggered"?

Yes; the mirrored creature would take splash damage and lose an image.

Friendly Fire wrote:
This would mean that having the mirror image spell active makes someone an easier target to hit with bomb damage...

If all you care about is hitting them with splash damage, you can just throw the bomb at the ground; that's even easier.


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Harvest Season not only produces some food that'll rot away in a day, but it also causes a plant to undergo ~1 year's worth of growth in ~6 seconds, and safely, too.

So you can go from a sprouted apple seed, or possibly a small sapling, to a fully mature apple tree in exchange for 7 or 8 2nd-level spell slots. Which is... kind of interesting?

I'd have to refamiliarize myself with the relevant rules text to recall if you can use it to age plant creatures, though, not that most of them have age categories or identifiable seedlings or immature forms for the more monstrous ones.


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Spacelard wrote:
Scott Wilhelm wrote:

One time, in a 1st Edition Campaign, we were being attacked by Dinosaurs, and the Magic User started casting Flavor Cantrips on each of us so we all tasted like Chief Wiggum's Guatamalan Insanity Peppers.

Prestigitation isn't that powerful any more, but I did use it once to chase down a thief who tried to lose us in a crowd: I turned him blue.

Standard tactic for my Wizard, if running from something, is to make another PC smell like bacon :D

I don't have to outrun the bear: I just have to outrun you!


Coidzor wrote:
Harvest Season not only produces some food that'll rot away in a day, but it also causes a plant to undergo ~1 year's worth of growth in ~6 seconds, and safely, too.

Oh hey, doesn't Ultimate Wilderness have plants that produce magical fruit and are (I would assume) balanced off the time it takes for them to bear fruit?


deuxhero wrote:
Coidzor wrote:
Harvest Season not only produces some food that'll rot away in a day, but it also causes a plant to undergo ~1 year's worth of growth in ~6 seconds, and safely, too.
Oh hey, doesn't Ultimate Wilderness have plants that produce magical fruit and are (I would assume) balanced off the time it takes for them to bear fruit?

That's a good question.

I just realized that you could also use it on something like a cherry tomato plant or morning glory or, best of all, kudzu, and replicate the Overgrowth function of Plant Growth to some degree, just get vines everywhere.

Or, alternatively, get yourself X more harvests from plants that produce multiple times before they die off in the Fall or Winter by having them producing from Spring, instead of only starting to first really get growing in the Spring.

But, seriously, a single bit of kudzu and this spell cast a few times on it will just be murder if introduced to someone's gardens or fields.


Scott Wilhelm wrote:
My Life Is In Ruins wrote:
Applying Glyph of Warding to a ring. Yes, it's a portal albeit a tiny one and slipping the ring on enters the portal.
Fire Trap on a Flask of Alchemist Fire.

You could make a self lighting molotov cocktail.


About Harvest Season.

If you use it on Sun Orchids, you have to make and drink the potion immediately.


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BigNorseWolf wrote:

{. . .}

Aqueous orb aquarium. Aqueous orb. Summon nature ally IV. Sharknado!
{. . .}

Bonus points if you can figure out how to make it supersonic. And here and here are potential predecessors to such a thing, in our world -- we just have to figure out how to make an Aqueous Orb.

psychie wrote:

I have a watersinger undine bard, has that one alt racial trait that gives watersense. I use create water to make a puddle that is 30' radius centered on me that's a few inches deep, use water song to control it (by the time I'm high enough level to create that much water in a single casting, I can also control that much water), and basically every round I have a mass of water plop up next to whomever I want it to attack, do the full round slam attacks, have it sit there for flanking purposes, if they decide to attack it, the blob pops like a water balloon, but just rejoins the puddle so on my next turn it just regrows. On top of this, because I'm in contact with a body of water, I have blindsense in regard to anything else also in contact with the puddle, meaning unless you are also floating you can't sneak up on me with invisibility!

And I mean, yes this is obviously how the archetype was intended to be used, but I doubt create water was ever supposed to effectively create a battlefield (in fact, I doubt specific usage was considered in creation of the archetype, as the wording mostly discusses using water-created objects to attack, but if I'm controlling a puddle that everyone is standing in I can effectively attack from anywhere in my radius).

Must . . . steal . . . build . . . .

Coidzor wrote:

Harvest Season not only produces some food that'll rot away in a day, but it also causes a plant to undergo ~1 year's worth of growth in ~6 seconds, and safely, too.

{. . .}

It could be ruled that all its growth goes towards the flowering and/or fruiting, thus not making the whole plant grow much. Plant Growth is just 1 level higher and is meant specifically for what you're talking about.

* * * * * * * *

And now for an example (of Technocratic Union Procedures -- "any sufficiently advanced technology . . ." and all that) from our world that I use quite frequently: Need to rename a bunch of files, but wish you could Search and Replace on the file names? Well, I send a bare directory listing into a file (in Windows, "dir /b > chgnam.xls"), then open it up in a spreadsheet program, use the spreadsheet program to duplicate the columns and precede them with a move/rename command and to do a Search and Replace (possibly also other spreadsheet functions, and possibly also adding commands to create or remove directories) on the second column, save as Tab-Delimited Text, use a word processing program to get quotes in the right place, and I've got a batch file that will do the renames in one shot.


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Da Wander wrote:
Light... used to signal timing on something. "Here's a light spell on a stone. Wait till it goes out, then..." and when you are ready for her to do "it", cast the light again, and the first one goes out.

Pro tip: cast Light on the stone before you put your animal companion in the Bag of Holding. -- It's really best that you do it in that order.

ryric wrote:
I've used floating disc as cover from elevated archer fire before.

My gnome wizard designed a flying machine around Floating Disk in PFS awhile back. It involved a wooden frame, ropes, a counterweight in back, and a seat overhanging the front end on an extended beam. Using a donkey-follows-carrot-on-a-string interpretation of the rules saying the disk always follows you, I determined that it would continually try to "catch up" if you were more than 5' from it, and leaning would have it change direction. Had a lot of fun with it in the low-level game before an area Venture Captain decided that he didn't like it. (I still think it works by RAW, and it's the only legit use for the Fly skill that I can think of at 1st level for a wingless humanoid caster.)

Important note: you can't use your "Flying Disk" to cross a pit more than three feet deep, or it winks out and dumps you down the chasm. (The good news is that the seat might be over the other edge by then, so make your Acrobatics check to "jump from the saddle".)


Another thing for Harvest Season

Quote:
This spell nourishes, fertilizes, and pollinates the plant, and doesn’t harm the plant in any way.

There's absolutely nothing that requires the environment support the plant long term. There has to be a way to use this for desert greening.


nour·ish
ˈnəriSH/Submit
verb
3rd person present: nourishes
1.
provide with the food or other substances necessary for growth, health, and good condition.
"I was doing everything I could to nourish and protect the baby"
synonyms: feed, provide for, sustain, maintain
"patients must be well nourished"

That's an or, not an and. In other words, it either fertalizes or waters the plant.

Sovereign Court RPG Superstar 2011 Top 32

UnArcaneElection wrote:


psychie wrote:

I have a watersinger undine bard, has that one alt racial trait that gives watersense. I use create water to make a puddle that is 30' radius centered on me that's a few inches deep, use water song to control it (by the time I'm high enough level to create that much water in a single casting, I can also control that much water), and basically every round I have a mass of water plop up next to whomever I want it to attack, do the full round slam attacks, have it sit there for flanking purposes, if they decide to attack it, the blob pops like a water balloon, but just rejoins the puddle so on my next turn it just regrows. On top of this, because I'm in contact with a body of water, I have blindsense in regard to anything else also in contact with the puddle, meaning unless you are also floating you can't sneak up on me with invisibility!

And I mean, yes this is obviously how the archetype was intended to be used, but I doubt create water was ever supposed to effectively create a battlefield (in fact, I doubt specific usage was considered in creation of the archetype, as the wording mostly discusses using water-created objects to attack, but if I'm controlling a puddle that everyone is standing in I can effectively attack from anywhere in my radius).

Must . . . steal . . . build . . . .

It takes a while for this build to really come online - a 30 foot radius puddle 1 inch deep is still pi*30^2*1/12 =~236 cubic feet of water. At 7.48 gallons per cubic foot, we need 1763 gallons to make the puddle. That requires 882 caster levels worth of create water. Spreading a single CL20 create water over a 30 foot radius only gets a "puddle" 2.3 hundredths of an inch deep, or about half a millimeter. At that "depth" the water would likely break up into smaller puddles.

Unless I've made a math error I'm not sure the giant puddle trick is feasible.


deuxhero wrote:

Another thing for Harvest Season

Quote:
This spell nourishes, fertilizes, and pollinates the plant, and doesn’t harm the plant in any way.
There's absolutely nothing that requires the environment support the plant long term. There has to be a way to use this for desert greening.

Yeah, the thing about deserts is that they're areas where there's not enough precipitation to support vegetation consistently. Unless you keep casting the spell, a BWh climate (Koppen climate classification) isn't getting any greener.

The Exchange

Here is a story about a time I used a spell in an unexpected way... and a funny "you do what?" story at the same time...

Party is getting badly beat up in a deeper darkness and four of us are in a cluster. One PC down (neg HP) with a cleric over him, another PC in front and my Arcane Trickster beside... the 4th square of the box has a Bad Guy in it.

Me: "I yell 'Down Elevator!' and cast create pit under us"
Judge & Players: "You do... what?"

Me: "Cast create pit, centered here" pointing at the center of the group of figures. "40' deep".

My companions didn't even blink, trusting me. It's was great!

Me: "When we fall out of the darkness, I'll feather fall my friends and I, and watch the Bad Guy go on past." Roll dice. "He takes 17 HP from the fall".

thou it seems now that feather fall would require a Concentration check of 21 to work... something we missed at the time...


ryric wrote:
UnArcaneElection wrote:


psychie wrote:

I have a watersinger undine bard, has that one alt racial trait that gives watersense. I use create water to make a puddle that is 30' radius centered on me that's a few inches deep, use water song to control it (by the time I'm high enough level to create that much water in a single casting, I can also control that much water), and basically every round I have a mass of water plop up next to whomever I want it to attack, do the full round slam attacks, have it sit there for flanking purposes, if they decide to attack it, the blob pops like a water balloon, but just rejoins the puddle so on my next turn it just regrows. On top of this, because I'm in contact with a body of water, I have blindsense in regard to anything else also in contact with the puddle, meaning unless you are also floating you can't sneak up on me with invisibility!

And I mean, yes this is obviously how the archetype was intended to be used, but I doubt create water was ever supposed to effectively create a battlefield (in fact, I doubt specific usage was considered in creation of the archetype, as the wording mostly discusses using water-created objects to attack, but if I'm controlling a puddle that everyone is standing in I can effectively attack from anywhere in my radius).

Must . . . steal . . . build . . . .

It takes a while for this build to really come online - a 30 foot radius puddle 1 inch deep is still pi*30^2*1/12 =~236 cubic feet of water. At 7.48 gallons per cubic foot, we need 1763 gallons to make the puddle. That requires 882 caster levels worth of create water. Spreading a single CL20 create water over a 30 foot radius only gets a "puddle" 2.3 hundredths of an inch deep, or about half a millimeter. At that "depth" the water would likely break up into smaller puddles.

Unless I've made a math error I'm not sure the giant puddle trick is feasible.

It does. Still, when you get to 10th level, you can cast Create Water once (in a slight depression if one is available) and then cast Control Water (Raise) to cause it to flood the area. Before 10th level, you might be able to get your hands on a Decanter of Endless Water (which Archives of Nethys says if PFS-legal, and which costs 9000 gp -- just barely affordable at 5th level; outside of PFS, if you have a friendly Wondrous Item crafting Cleric in the party, you could get it for half price at 7th level -- maybe earlier if you have a Wondrous Item crafter who can meet the DC for making it without being able to cast Control Water).


Bluenose wrote:
deuxhero wrote:

Another thing for Harvest Season

Quote:
This spell nourishes, fertilizes, and pollinates the plant, and doesn’t harm the plant in any way.
There's absolutely nothing that requires the environment support the plant long term. There has to be a way to use this for desert greening.
Yeah, the thing about deserts is that they're areas where there's not enough precipitation to support vegetation consistently. Unless you keep casting the spell, a BWh climate (Koppen climate classification) isn't getting any greener.

Ask your GM about casting permanency on harvest season.

As soon as they even mention a desert, ask them.


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Goth Guru wrote:

nour·ish

ˈnəriSH/Submit
verb
3rd person present: nourishes
1.
provide with the food or other substances necessary for growth, health, and good condition.
"I was doing everything I could to nourish and protect the baby"
synonyms: feed, provide for, sustain, maintain
"patients must be well nourished"

That's an or, not an and. In other words, it either fertalizes or waters the plant.

Are we seriously rules-lawyering the dictionary? I think there comes a point when we need to stop over-analyzing things.


Dαedαlus wrote:
Goth Guru wrote:

nour·ish

ˈnəriSH/Submit
verb
3rd person present: nourishes
1.
provide with the food or other substances necessary for growth, health, and good condition.
"I was doing everything I could to nourish and protect the baby"
synonyms: feed, provide for, sustain, maintain
"patients must be well nourished"

That's an or, not an and. In other words, it either fertalizes or waters the plant.

Are we seriously rules-lawyering the dictionary? I think there comes a point when we need to stop over-analyzing things.

I'm not even sure why that was brought up in the first place, to be honest.

UnArcaneElection wrote:
It could be ruled that all its growth goes towards the flowering and/or fruiting, thus not making the whole plant grow much. Plant Growth is just 1 level higher and is meant specifically for what you're talking about.

Plant Growth is not only an AoE, it causes even a bonsai plant or Joshua Tree to go crazy go nuts, which would take far more than a year's growth for those kinds of things.

Kudzu is just an exploit because it's just the worst.

The rest of what I was talking about is only tangentially similar to the Overgrowth aspect of the spell, except for aging a plant up from a wee babby to an adult plant, that's just not Plant Growth's Bailiwick as far as I can tell.

So the whole single target versus AoE angle has me feeling pretty good about the spell level difference.

I also view it as far more likely that a GM would say no to it on the grounds that they don't like the feel of it or the idea of it than that they seriously think it's stepping on Plant Growth's toes.


Words may not prove your point sometimes. Sorry if that was not what you were going for.

Shadow Lodge

for long term greening you'd want a plant with a deep tap root like a moringa tree which can, after a few years , hit deep enough to get its own water.

Short term, I've compared what a pump i saw in africa put out to a low level caster spamming create water would generate and.. its not good for the caster. You can support subsistance farming for a small villiage but thats about it.

Of course, as a druid you'd know not to do a lot of that. Nature is what it is. The dessert is it's own ecosystem supporting it's own critters and not any better or worse than a forest, just different.


Sands of Time on an old guy = instant death with no save or SR.


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I remembered one of my favourites in Pathfinder. Create Water every time anything needs to be washed while screaming like Palpatine "UNLIMITED SHOWEEERRRR!!!"


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Darigaaz the Igniter wrote:
Every time I see someone suggesting ray of frost to make a refrigerator. People, that's what purify food and drink is for.

No, thats what a pair of daggers is for. +1 Flaming Dagger and +1 Frosting Dagger.

Instant cooking and refrigerating!

Had one DM that didn't figure out why I would want both until at various times I'd stick one into my drink. Hot tea, iced tea, its all just a quick dip away!


Building a house out of wall of stone. You need small cubes of granite, not hard to obtain and chisel. The supporting stone to join it to would probably have to be dug out of a mountain.


This was 2nd Ed (and possibly house-ruled) but my wizard used dispel magic to destroy a group of skeletons by targeting the necromancy that animated them.


^That all but explicitly doesn't work any more in D&D 3.x/PF, which describe Constructs and Undead being able to enter Anti-Magic Fields without becoming completely disabled (as long as they are not Incorporeal or Summoned), although just like everybody else, they would not be able to use Spells or Spell-Like or Supernatural special abilities while in one. Even the 1st Edition Dungeon Master's Guide had a note that an Anti-Magic Shell would not keep out Elementals if cast on the plane to which they belong, where they are considered normal creatures and not summoned creatures. That said, the organization of the 1st Edition Dungeon Master's Guide was such a Maelstrom that it's understandable if most people missed that (for example, I and my AD&D-playing friends tried REALLY HARD to find the rule about how often you could refresh spells, couldn't find it, and accidentally house-ruled it as being something that you could do any time if you had enough time of peace and quiet, and then found out a long time later = too late that it is really once per day -- wonder how many other accidental house rules we had).


Calm emotions is good for getting a teammate to put away that Sword of Berserking, provided the sword owner fails the save. Invisibility and Dimension Door are also good for getting out of range.

Scarab Sages

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BigNorseWolf wrote:

for long term greening you'd want a plant with a deep tap root like a moringa tree which can, after a few years , hit deep enough to get its own water.

Short term, I've compared what a pump i saw in africa put out to a low level caster spamming create water would generate and.. its not good for the caster. You can support subsistance farming for a small villiage but thats about it.

Of course, as a druid you'd know not to do a lot of that. Nature is what it is. The dessert is it's own ecosystem supporting it's own critters and not any better or worse than a forest, just different.

I'd be happy to lend you a cutting of the weeds in my balcony box. Its mostly just rock as I don't like to bother gardening and today I had to fill 4 large garbage bags with the things especially a vine. I'm not sure where that one came from but it was covering a quarter of the thing and running down the side of my balcony.


BigNorseWolf wrote:

for long term greening you'd want a plant with a deep tap root like a moringa tree which can, after a few years , hit deep enough to get its own water.

Short term, I've compared what a pump i saw in africa put out to a low level caster spamming create water would generate and.. its not good for the caster. You can support subsistance farming for a small villiage but thats about it.

Of course, as a druid you'd know not to do a lot of that. Nature is what it is. The dessert is it's own ecosystem supporting it's own critters and not any better or worse than a forest, just different.

The loosenes of "revere nature" allows flat out Evil druids to exist (generally under survival of the fittest or weak are prey of the strong) teraforming is perfecting fine. Besides, Shaman, Hunter and the dozens of ways to get Druid spells on non-Druids don't care.

Good one on Moringa though.


Grease is a very versatile spell, I'm sure that it could be used for many things. Glue seal could be the same way IMO.


Create a permanent demiplane. Make a gate leading inside your bag of holding (type 1) and one leading inside your base. You now have an entire demiplane’s worth of storage, and if anything happens to your BoH, you still have access to your stuff. Plus you have a quick and free trip back home. Just make sure to leave your BoH in a safe place, because you can’t bring it with you doing this.


Reduxist wrote:
Sands of Time on an old guy = instant death with no save or SR.

(1) This doesn't work. There is no age category beyond venerable.

(2) If it did work, it wouldn't be a case of "it wasn't made for that"; it'd be an obvious use of the spell.


Reksew_Trebla wrote:
Create a permanent demiplane. Make a gate leading inside your bag of holding (type 1) and one leading inside your base. You now have an entire demiplane’s worth of storage, and if anything happens to your BoH, you still have access to your stuff. Plus you have a quick and free trip back home. Just make sure to leave your BoH in a safe place, because you can’t bring it with you doing this.

Same concept, but for a larger opening use a portable hole. The circumference of a bag of holding would be dificult squeeze through.


blahpers wrote:
Reduxist wrote:
Sands of Time on an old guy = instant death with no save or SR.

(1) This doesn't work. There is no age category beyond venerable.

(2) If it did work, it wouldn't be a case of "it wasn't made for that"; it'd be an obvious use of the spell.

It also misses the biggest benefit of the spell, getting the senior discount decades before you should. Best if combined with Minor Creation (fake ID).


Wouldn't Deathwatch tell you the age category of a creature?
At least venerable, because that's near death.


Mathmuse wrote:
I recently had a rules question about Mirror Image and the more I looked at the figment rules in the Magic chapter, the less sense that ruling made. Wouldn't seeing all those magic missiles dart toward a single body give evidence that the other bodies were only figments and allow a Will save to disbelieve?

The missiles go for the real target which reveals which one is real for now. The images move around, you lose track.

Scarab Sages

Reksew_Trebla wrote:
Create a permanent demiplane. Make a gate leading inside your bag of holding (type 1) and one leading inside your base. You now have an entire demiplane’s worth of storage, and if anything happens to your BoH, you still have access to your stuff. Plus you have a quick and free trip back home. Just make sure to leave your BoH in a safe place, because you can’t bring it with you doing this.

Ah that question I've pondered is the link to a specific space/time/planar coordinate or to a place. If the former moving the bag could cause nasty things to happen or just leave the portal floating in space. If the latter then you can just take the bag with you and it'll come along. A matter confused further by the question is the inside of a bag of holding technically the material plane or its own one. If it's its own Demi-Plane (as indicated by the way it works) then moving the outside merely moves one entrance to that plane an you'd have to somehow move the interior to affect the other entrance I.e. Your link to yet another Demi-Plane.


Long ago, when I first started Pathfinder (had only played Exalted prior)

We were interrigating someone for some reason. I forget why..

I had cast shocking grasp? or corrosive touch? before I entered the room (where the barbarian had been staring at the guy for a while and maybe yelling. idk.).
Walked in quietly, there was a chair in my way (sorta) so I discharged the spell on it, destroying it. Without saying anything to the guy.
Then I put my arcane mark on his head without a word. Stooped down and smiled. and told him he will answer my questions or things will turn unpleasant.

The whole presentation and act made questioning work a lot easier. Likely cause the guy didn't know what an arcane mark was anyway. Just knew it glowed similar to what just removed the chair from existance

Shadow Lodge

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Create water. Create water create water.

Summon minor monster.

"Are you familiar with the Candiru?"

don't you know that a man with the power of nature can bring you to the end of your luck...


BigNorseWolf wrote:
"Are you familiar with the Candiru?"

The SRD has no statblock for it, so I doubt any prospective summoner would be familiar with the candiru.


Loren Pechtel wrote:
Mathmuse wrote:
I recently had a rules question about Mirror Image and the more I looked at the figment rules in the Magic chapter, the less sense that ruling made. Wouldn't seeing all those magic missiles dart toward a single body give evidence that the other bodies were only figments and allow a Will save to disbelieve?
The missiles go for the real target which reveals which one is real for now. The images move around, you lose track.

Even if that makes sense, it doesn't stop someone who, for example, readied an attack against the entity hit by magic missiles from automatically bypassing the mirror images in the first place.

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