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Alien Creatures


Homebrew


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Starfinder Charter Superscriber

Inspired by Rawr!'s Rawr! Monsters! thread, I've decided to (try to) post one monster a day for November, using the NPC/alien creator in Alien Archive. This partially an exercise for me in getting used to the new monster creation rules.

Anyway, here's the first creature: the Fire Wasp (CR 1/3).


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If you don't mind, I'll post a link to monster I designing after getting Alien Archive:

Shaper Of Worlds: Astrogator Kyton was first monster for Starfinder though there are more of them as well.


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Starfinder Charter Superscriber

I don't mind. The more, the merrier!

This one wasn't originally intended to be (another) magical beast, or a relative of an existing creature, but it happened.

Behold, the Frill-Gnawer (CR 1/2).


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Starfinder Charter Superscriber

The last critter was actually yesterday's; today's alien is the Inkling (CR 1). Which doesn't have anything to do with squid.

I'm considering adding DR n/cold iron, for some low value of n, to the creature, but I'm not quite sure yet.


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Starfinder Charter Superscriber

Today we have the Silektha (CR 2).

They could probably be adapted to a PC race pretty easily; mostly I didn't want to bother trying to figure out how to handle the poison. And I'm not sure which ability score should get the -2.


Is there a tool to create the statblock pages?


Starfinder Charter Superscriber
Seisho wrote:
Is there a tool to create the statblock pages?

The tool I use is called LibreOffice 5 (i.e., the word processor part of an "office" package, exporting to PDF).

I keep meaning to make a blank complete statblock template; once I have it done, I can post it to this thread.


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Starfinder Charter Superscriber

Here is the Myrmar (CR 3), a foot soldier in the celestial armies. With body armor, a machine gun, and holy hand grenades.

Apparently, looking at the aliens wearing actual armor in the Alien Archive, they get their AC from their armor and Dex, but ignore Max Dex to AC and Armor Check Penalty to skills. (See the aeon guard and formian warrior.)

I originally gave the myrmar the melee striker gear boost and a carbon steel curve blade, which is by the guidelines, but that gave it 1d10+9 melee damage, which puts it between CR 4 and CR 5 in damage. That seemed too much, so I gave it a weaker weapon (with the holy weapon fusion) and a different gear boost. Its damage is still above typical damage, and it has reach.

I also was originally thinking of making it summonable (the CR is correct), but its stats are so far beyond the other CR 3 summonable creatures that I don't think it's a good idea. If I were to do so, I'd likely eliminate its protective aura, or at least cut down the bonuses and area of effect.


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Starfinder Charter Superscriber

Here are a couple of word processor templates for stat blocks, in case anyone is interested. I tried to put in too much, rather than too little.

Open Document Text alien template

Microsoft Word .docx alien template

I'm sure there are plenty of improvements to be made.


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Starfinder Charter Superscriber

And now comes a Spell Engine (CR 4). This is a lookout/guard style spell engine. I imagine there are many versions of this one across the galaxy.

I'm pondering swapping out sense through for a constant see invisibility, and adding a different 2nd-level spell (inject nanobots? make whole? microbot assault? security seal? So many choices). The ghost sound is there to set off an alarm, but it can have other uses, too.


You could upgrade blindsense to blindsight instead of going for see invisibility, if you think it should be able to deal with invisible intruders.


Thank you for the templates, Scholar!


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Starfinder Charter Superscriber

The Gul-Lakthra (CR 5) makes its living selling other peoples' secrets.


Editorial nitpick You haven't filled xp value.


Starfinder Charter Superscriber
Drejk wrote:
Editorial nitpick You haven't filled xp value.

Thanks for reminding me that I remembered that I forgot to remember to fill in the XP value that I forgot.

It should be better now. And thanks for the comments.


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Starfinder Charter Superscriber

Here's my first try at an undead, and at including a corresponding template. I'm not confident in my understanding of how templates work in this new system, though. The "energy drain" ability is also a little generic; I noticed that none of the undead in Alien Archive have energy drain. I'm not sure what a better replacement would be, though.

Here is the Hollow Husk (CR 6).


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Starfinder Charter Superscriber

The Abyssal Cyberhound (CR 7) is probably the right power level to be put on the 5th level summon creature chart. Even though Alien Archive doesn't list such things, I was very tempted to put the easy-to-miss aspects of the constructed ability and line effect of the plasma rifle in the stat block.

I'm finding that there are some things (like ranges on ranged attacks) that I would prefer were in the stat block, but aren't. Maybe I can make a list.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Loving it! The husks and hounds are my favorite so far!


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Starfinder Charter Superscriber

The Drop Bearcat (CR 8) is a fierce animal that would as soon fall on you and eat you as look at you.

Pray that you never see a dire drop bearcat. Then again, you won't ever see a dire drop bearcat, because it will kill you before you know it.


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Starfinder Charter Superscriber

The Virtual Ooze (CR 9) might be the most intelligent-seeming mindless creature in existence.


Starfinder Charter Superscriber

The Great Black Eel-Shark (CR 10) will ruin your day if you run across it.


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Starfinder Charter Superscriber

The Eclipse Dragon (CR 11) didn't turn out as awesomely as I had hoped. Someone who knows solarians better than I do could probably help me do a better job.

It's probably not quite as tough as the young adult blue dragon, but it's also not supposed to be a "true" dragon.


Starfinder Charter Superscriber

Today's entry is the Poison Palm (CR 12).


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

How often does one check for exposure to the poison mist? Every round? If so, anyone fighting it in melee for any length of time is as good as dead.

(Or immune, due to armor environmental protections.)


Starfinder Charter Superscriber
Ravingdork wrote:

How often does one check for exposure to the poison mist? Every round? If so, anyone fighting it in melee for any length of time is as good as dead.

(Or immune, due to armor environmental protections.)

Mwah-hah-hah!

Seriously, if they want to fight CR 12 threats, PCs need to be ready for this sort of thing. (The poison palm has plenty of weaknesses.)


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Starfinder Charter Superscriber

The Station Giant (CR 13), reporting for duty.

I'm not sure if its disrupt technology ability is too strong, too weak, or just about right.


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Starfinder Charter Superscriber

The Ellack (CR 14) helps explain why one shouldn't use condemned prisoners for experimentation.

Fortunately, an ellack apocalypse is far less likely than a shadow apocalypse.


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Starfinder Charter Superscriber

A Thunder Lizard (CR 15) is a fearsome beast, indeed.


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Starfinder Charter Superscriber

How did I forget to post the Telykwyrm (CR 16)?


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Starfinder Charter Superscriber

The Demon Trap Spider (CR 17) is ready for lunch.


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Starfinder Charter Superscriber

Holidays may slow them down, but they cannot stop the Dire Orc (CR 18).

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