Fixing Kinetic Chirurgeon


Homebrew and House Rules


I have a player who wants to try Kinetic Chirurgeon, but it has several issues, so I've made a few changes. Gather power, for instance, is useless until 7th, at which point it can only be used for composite blast. But if I replace gather power, it makes composite blast harder to use. In addition, metakinetic master does nothing, and Omnikinesis, the capstone power, does very little for a Kinetic Chirurgeon.

With that in mind here are some of the changes I am considering:

Additional Utility talents: Starting at first level and every two levels afterwards, the Kinetic Chirurgeon gain a utility wild talent that they qualify for. This replaces Gather Power and Supercharge.

Blast Focus: At 7th level, the Kinetic Chirurgeon does not get composite blasts. Instead they gain the feats Weapon Focus (Blast) and Weapon Specialization (Blast). If the Kinetic Chirurgeon already had Weapon focus (Blast), they can replace it with another feat they qualified for. At 16th level, the Kinetic Chirurgeon gains greater weapon focus (Blast) and Greater Weapon specialization (Blast). When using Kinetic Healer, the bonuses for weapon specialization and greater weapon specialization are doubled. This replaces composite blast and Composite Specialization.

Maximized Healing: At 19th level, when using Kinetic Healer, the Kinetic Chirurgeon can accept an additional point of burn to maximize the healing done with Kinetic Healer. This replaces Metakinetic Master.

Master Chirurgeon: At 20th level, a Kinetic Chirurgeon can reduce the cost of any utility wild talent by one, minimum zero. This replaces Omnikinesis.

What these changes do actually reduces the amount of damage the Kinetic chirurgeon does, but improves their utility greatly. Opinions?

Silver Crusade

The only thing I would question is Master Chirurgeon just because an endless supply of healing with mercies/metahealing seems super busted. Buuuuut, it's a capstone and at that point, other classes are doing things equally silly and unless you plan on doing a lot of the game at 20th level it probably won't matter. Maybe call out kinetic healer as not an option for the capstone? Personally, I think I like the regular archetype better just because Kinetic Chirurgeon already offers a lot of utility and I'd like the option to use a composite, but I can also see where some might prefer your changes. Overall I'd say it's an acceptable alternative to the RAW.

Shadow Lodge

If it ignored the thing the archetype is based around, wouldn't it seem strange? Like if Wizards didn't get the capstones for their schools, but Weapon Mastery instead?


Dragonborn3 wrote:
If it ignored the thing the archetype is based around, wouldn't it seem strange? Like if Wizards didn't get the capstones for their schools, but Weapon Mastery instead?

I think fighters should get to use metamagic without a level modifier. it makes as much sense...

If you can't do cool things at 20th then when can you.

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