Half orc fighter help


Advice


I'm working on a fighter using the dire flail. I want to max melee damage threw any means necessary. I chose two wepon fighting as extra hits per round with choice for a two handed attack as dire flail is a double. The party i jumped into had all major roles filled, I wanted to be focused on damage with secondary want being able to take enough damage to be the second meat sheild the feats i took for frist level I chose to have two weapon defense and two weapon fighting. What i have so far;

chain fighter racial feature for flails

Sacred tattoo, for better saves
shamen apprenticeship (not the exact name for it) as gives endurance for free
Feats;
Two weapon fighting

Two weapon defense

Str 18

Dex 17

Con 14

Int 12

Wisdom 14

Cha 14

The qestions i have is; what archtype should i use? Weapon master or two weapon fighter, how mantly lvls of fighter should i go? Should i dip into slaying skulker, the rogue racial archtype for surprise follow through later to get sneak attack dam on mutiple targets and 1d8s when charging?

Overall goals; primarily max dam with melee, then either being just strong enough to hane my self or decent combat manuvers


Those stats look good so kudos to you; CHA isn't really needed. I would just stick with weapon master fighter. Add in the gloves of dueling and it will beautifully stack with all of that TWF damage.

Two weapon defense isn't really that good. I would drop it for dirty fighting or combat expertise if you eventually want trip or disarm to get the most of the dire flails. Greater trip and greater disarm eventually combined with break guard is a fun combo. Especially since any AoO's the opponent provokes can be two-handed since you have a double weapon.

A barbarian dip is pretty handy, +2 attack and damage. I recommend the extra rage feat so you can use it more.

Power attack could later be handy. It is hard to get the accuracy so only on weaker opponents, but it will make your damage spike up.

RPG Superstar 2012 Top 32

Combat Reflexes is a good way to get more attacks.

Maybe go bloodrager to get enlarge person to get bigger weapon damage and a bigger threatened area, plus the rage benefits, uncanny dodge, etc. Also a good use for that extra Charisma you've got. Just remember that the Dexterity penalty from enlarge person could affect the Dexterity needed to qualify for Improved Two Weapon Fighting and other feats along that feat chain. Or you could go ranger or slayer to get the Two-Weapon Fighting feats without worrying about the Dexterity requirements. Or cast cat's grace or get a belt of Dexterity. You can also get haste from bloodrager, to get an additional attack, but not until 10th level in that class; you're more likely to get haste from a party member. You can also get Arcane Strike to boost your damage a bit. Obviously, Weapon Focus, Weapon Specialization, Improved Critical, etc., help with that as well.

EDIT:

If you want to maximize the number of attacks you are getting, there are several ways to get a bite attack on a half-orc: Racial Trait, Trait Trait, and I think a feat too.

Maybe go Slayer/Bloodrager instead of Fighter? Slayer also gets sneak attack, in addition to requirement-less Two-Weapon Fighting combat style feats, and sneak attack will apply to the bite attack too. You would also need a flank buddy, but if you are in a relatively large party (4+) that should be pretty easy to get.

RE-EDIT:

There might be ways to get extra limbs that make extra attacks, probably through alchemy or polymorph effects.


On the OP's question of what archetype to use if he goes fighter, I'll say you could do a pretty good job with just vanilla fighter, no AT. These days, you want to steer clear of any archetype that trades away Bravery and Weapon Training. The added punch thoe two have gotten in the past few years is worth holding onto in most cases.


Although weapon master is an archetype that bolsters AWT.


MageHunter wrote:
Although weapon master is an archetype that bolsters AWT.

While this is true, it also trades away Bravery, thus re-exposing one's Will save vulnerability. If one is going to go into an archetype that does this, you have to be able to answer the question, "What am I going to do about my Will save?". It might just be, "Take Iron Will and hope for the best," but there has to be some answer.

OP - in case you weren't aware, fighters now have means available to them to apply their Bravery bonus to Will saves.

There is a feat, Improved Bravery, which has a 13 Cha prereq that you clear. You can then apply your Bravery bonus to all mind-affecting effects (which is like, 90+% of the nasty stuff that requires a Will save).

There is also an Advanced Weapon Training option, Armed Bravery, that applies your Bravery bonus to all Will saves, but you have to have your weapon readied to get the bonus, making you potentially open to situational unavailability.

(If you already knew this, sorry. It just occurred to me to be more detailed on this point.)

Later on,
Ghorrin Redblade


Should look into the Kyton Style feats. It would essentially involve going unchained monk, but two handed spiked chain flurry with power attack ain't nothing to sneeze at.

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