Diasporan Sniper Rifles and Mechanic's Overcharge


General Discussion

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I used the overcharge + diasporan rifle on an npc sniper and he had some nasty damage for his level. Now, though, I'm wondering if there's any reason it couldn't but used with an arc emitter?

Grand Lodge

Ikiry0 wrote:
Eh, I'd make a Soldier the guy taking the shot. The Operative doesn't get much out of sniper rifles, while the Soldier could actually Snipe + Fire and still get his advantages. Which isn't something the Operative can claim.

I've been working on a technomancer Sniper that dips one level in Mechanic to get the drone to be my spotter, has this already been proved impossible (cant find any threads) and would a hover drone with stealth and a camera be able to be my spotter?

Thanks ahead of time Hivemind,


I can't think of any advantages in the Starfinder rules from having a spotter.

Grand Lodge

Xenocrat wrote:
I can't think of any advantages in the Starfinder rules from having a spotter.

I couldn't find any either, but i found it a great character concept and wondered what an Elven Technomancer w/Mechanic dip Sniper would be very cool.

It's also nice (but not necessary) if the rules support the cool concept :)


Harrying fire is the only benefit I can see it providing. For a pure Technomancer a Summon Creature spell combined with an ranged graft (Archon, Azata, Daemon, Inevitable, or Robot) can also provide harrying/covering fire support.


For awhile I was working on a character that would become a Soldier (Sharpshooter) 3/Mechanic (Exo-Cortex) X with maximum Dexterity.

At character level 12 (retirement age for Society):

BAB - +9 (Tracking +12)
Weapon Focus (Sniper) - +1 or +2 (forget how it interacts with Tracking)
Laser Accuracy Gear Boost - +1
Dex 24 - +7
Miracle Worker - +2

Total: +21 non-Tracking, +22 or +23 Tracking

Then you throw in

Sharphooter Level 1 - reduced penalty 2 vs. cover
Targeting Computer - removes concealment, right?
Various scope/grip/whatnot

This build will have +2d6 Overcharge and +4d6 Supercharge Weapon, though if it ever hits 13th level you could theoretically throw in Recalibrate Weapon from Armory for another +1d6.

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