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Disintegrators and Disruptors, aka 'Acid Guns'


Homebrew

RPG Superstar 2008 Top 32

2 people marked this as a favorite.

Based on discussion here, I've whipped together some acid-energy ray guns. The stats are a bit paint-by-numbers, but hey, the system is young.

Disintegrator Weapons
Disintegrator weapons generate a field that suppresses fundamental bonding forces, causing most normal matter to crumble into highly reactive mono-atomic dust.
Usually this dust forms molecules similar to those of the disintegrated material, but they sometimes react violently with ambient oxygen or other amospheric compounds.
Disintegrator weapons are named for the level on which they break up matter, from molecules down to baryons.

Disruptor Pistol (Atomic, baryonic, molecular, nuclear)
Disintegration pistols emit a pulse of distruptive energy wrapped in a pocket of magnetic force to prevent it merely disintegrating the air between the barrel and the target.

Disruptor Rifle (Atomic, baryonic, molecular, nuclear)
Disintegration rifles work similarly to disintegration pistols. However, they have the ability to sustain a heavier beam, instead of a bullet-like pulse.

Matter Disruption Excavator (Heavy, Light, Portable)
Originally designed as a industrial digging tool, a matter disruption excavator can be used as a dangerous, if short-ranged, weapon. A matter distruption excavator has increased range in a vacuum, as it does not waste energy breaking up air.

Disintegration Cutter (Industrial, Precision, Weaponized)
Disintegration cutters are used for slicing materials that are otherwise extremely difficult to damage, such as diamond or adamantine alloys.

Advanced Melee Weapons
One Handed Weapons
Disintegration Cutter, Precision
Level 5
4,100 cr
Damage 1d10 A
1 Bulk
Penetrating, Powered (Capacity 20, Usage 1)

Disintegration Cutter, Industrial
Level 10
15,600 cr
Damage 2d10 A
1 Bulk
Penetrating, Powered (Capacity 20, Usage 2)

Disintegration Cutter, Weaponized
Level 15
103,000 cr
Damage 4d10 A
1 Bulk
Penetrating, Powered (Capacity 40, Usage 4)

Small Arms
Disruptor Pistol, Molecular
Level 3
1,600 cr
Damage 1d6 A
Range 20 ft
Critical Burn 1d4
Capacity 20 Charges
Usage 1
L Bulk

Disruptor Pistol, Atomic
Level 8
12,200 cr
Damage 2d6 A
Range 20 ft
Critical Burn 1d6
Capacity 20 Charges
Usage 2
L Bulk

Disruptor Pistol, Nuclear
Level 13
46,000 cr
Damage 4d6 A
Range 20 ft
Critical Burn 1d8
Capacity 40 Charges
Usage 4
L Bulk

Disruptor Pistol, Baryonic
Level 18
46,000 cr
Damage 8d6 A
Range 30 ft
Critical Burn 1d10
Capacity 80 Charges
Usage 8
L Bulk

Longarms
Disruptor Rifle, Molecular
Level 4
2,500 cr
Damage 1d10 A
Range 30 ft
Critical Burn 1d6
Capacity 20 Charges
Usage 2
1 Bulk

Disruptor Rifle, Atomic
Level 9
15,200 cr
Damage 2d10 A
Range 30 ft
Critical Burn 1d8
Capacity 20 Charges
Usage 4
1 Bulk

Disruptor Rifle, Nuclear
Level 14
74,000 cr
Damage 4d10 A
Range 30 ft
Critical Burn 1d10
Capacity 40 Charges
Usage 8
2 Bulk

Disruptor Rifle, Baryonic
Level 19
609,000 cr
Damage 8d10 A
Range 40 ft
Critical Burn 1d12
Capacity 100 Charges
Usage 10
2 Bulk

Matter Disruption Excavator, Portable
Level 5
4,100 cr
Damage 2d6 A
Range 10 ft (20 ft in vacuum)
Capacity 20 Charges
Usage 2
2 Bulk
Blast, Penetrating, Unwieldly

Heavy Weapons
Matter Disruption Excavator, Light
Level 7
6,500 cr
Damage 2d8 A
Range 20 ft (40 ft in vacuum)
Capacity 80 Charges
Usage 4
3 Bulk
Blast, Penetrating, Unwieldly

Matter Disruption Excavator, Heavy
Level 14
120,800 cr
Damage 4d8 A
Range 30 ft (60 ft in vacuum)
Capacity 120 Charges
Usage 10
4 Bulk
Blast, Penetrating, Unwieldly

Sovereign Court

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I like it. Giant blasts of acid make me happy :)


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Not sure if you're aware, but Paizo actually beat you to the punch - they introduced Disintegrator weapons in the second volume of the Dead Suns AP:

Dead Suns 2 of 6: Temple of the Twelve:
Dead Suns 2 of 6: Temple of the Twelve wrote:

Disintegrator Weapons

Available as pistols (small arms), rifles (longarms), and cannons (heavy weapons), these powerful weapons are often referred to by the more scientific term “high-energy proton decouplers,” as they produce streams of energized fields that corrode and break down matter much like subatomic acid would. However, since their effects appear to turn metal to slag, plastic to vapor, and flesh to goo, they’re commonly known as “disintegrators.” Devourer cultists particular revere disintegrators because the weapons slough away their enemies’ flesh.

They include a decent collection of pistols, rifles, and cannons, as well as a soldier gear boost specifically for disintegrator weapons that boosts the corrode critical effect.

Sovereign Court

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well thats not fair, I'm playing in the AP and i have to turn my subscription over to the GM still sealed in the shipping package lol

Maybe he'll let me take a peek

RPG Superstar 2008 Top 32

Jimbles the Mediocre wrote:

Not sure if you're aware, but Paizo actually beat you to the punch - they introduced Disintegrator weapons in the second volume of the Dead Suns AP:

** spoiler omitted **

I was not aware, but it'll be neat to see how close together the designs might be.

Scarab Sages

Alien archive also included a few acid weapons. They are heavy weapons called acid lancers, and they use an acid tank which functions like petrol. They are actually made from a living creature's glands. Eww.

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