Pregens' Equipment


Starfinder Society

Grand Lodge 1/5 *

When helping new players make their own character, the most intimidating aspect seems to be purchasing equipment. To ease the confusion of this, I figured I would inventory the pregens' equipment lists and make that available as a one-stop-shop for players that aren't quite ready for the meticulous art of gear-shopping.

What's weird, though, is that none of the pregens spent 1000 credits. After breaking it all down, either my math is wrong, my understanding is wrong, or whoever shopped for the pregens was wrong. See for yourself and tell me where I went wrong.

Envoy - 980 credits:

  • 95 Survival Knife
  • 350 Azimuth laser pistol
  • 120 2 Batteries
  • 35 Frag Grenade I
  • 40 Smoke Grenade
  • 50 Mk 1 serum of healing
  • 50 Medpatch
  • 250 Second skin
  • 1 Everyday clothing
  • 1 Field rations (1 week)
  • 1 Flashlight
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 20 Toolkit (hacking)
  • 17 credits

Mechanic - 741 credits:

  • 100 2 Mk 1 serums of healing
  • 70 2 Frag Grenades I
  • 250 Second Skin
  • 0 Club
  • 260 Tactical semi-auto pistol
  • 40 Small arm rounds
  • 1 Everyday clothing
  • 1 Field rations (1 week)
  • 3 Hygiene kit
  • 7 Personal Comm unit
  • 9 credits

Mystic - 1001 credits:

  • 100 2 Mk 1 serums of healing
  • 130 Shock Grenade
  • 250 Second Skin
  • 80 Battle staff
  • 250 Pulsecaster pistol
  • 120 2 Batteries
  • 100 Basic medkit
  • 1 Everyday clothing
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 19 credits

Operative - 694 credits:

  • 50 Mk 1 serum of healing
  • 35 Frag grenade I
  • 50 Medpatch
  • 95 Flight suit stationwear
  • 260 Tactical semi-auto pistol
  • 40 Small arm rounds
  • 95 Survival knife
  • 1 Everyday clothing
  • 1 Field rations (1 week)
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 20 Toolkit(hacking)
  • 37 credits

Solarian - 1001 credits:

  • 100 2 Mk 1 serums of healing
  • 70 2 Frag Grenades I
  • 50 Medpatch
  • 250 Second skin
  • 350 Azimuth laser pistol
  • 60 Battery
  • 25 Beacon
  • 1 Everyday clothing
  • 1 Field rations (1 week)
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 50 Titanium alloy cable (100 ft)
  • 33 credits

Soldier - 1011 credits:

  • 100 2 Mk 1 serums of healing
  • 70 2 Frag Grenades I
  • 130 Shock Grenade
  • 110 Troop Ceremonial Plate
  • 250 Light Reaction cannon
  • 90 Heavy rounds
  • 240 Tactical doshko
  • 1 Everyday clothing
  • 1 Field rations (1 week)
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 9 credits

Technomancer - 1427 credits:

  • 50 Mk 1 serum of healing
  • 170 Stickybomb grenade I
  • 150 Second skin
  • 350 Azimuth laser pistol
  • 60 Battery
  • 90 Tactical baton
  • 445 Engineering tool kit
  • 1 Everyday clothing
  • 3 Hygiene kit
  • 7 Personal Comm Unit
  • 1 credit

3/5 5/5 *

The mechanic and his drone have identical pistols.

edit: still one credit off?

3/5 5/5 *

Technomancer: engineering tool kit is only 20 credits

edit: engineering kit not the same thing as specialty engineering kit

3/5 5/5 *

The operative spent 325 credits for a quick-release sheath armor upgrade.

3/5 5/5 *

Conclusion: Assuming James' math is correct, all of the pregens are within 20 credits of where they should be.

Grand Lodge 1/5 *

whew wrote:
Conclusion: Assuming James' math is correct, all of the pregens are within 20 credits of where they should be.

Fantastic. Thank you for that!


Based on what you and whew posted, I calculated the following for each pregen

Envoy - 1040 credits
Mechanic - 1001 credits
Mystic - 1060 credits
Operative - 1019 credits
Solarian - 1000 credits
Soldier - 1011 credits
Technomancer - 902 credits

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