James Hebert |
When helping new players make their own character, the most intimidating aspect seems to be purchasing equipment. To ease the confusion of this, I figured I would inventory the pregens' equipment lists and make that available as a one-stop-shop for players that aren't quite ready for the meticulous art of gear-shopping.
What's weird, though, is that none of the pregens spent 1000 credits. After breaking it all down, either my math is wrong, my understanding is wrong, or whoever shopped for the pregens was wrong. See for yourself and tell me where I went wrong.
Envoy - 980 credits:
- 95 Survival Knife
- 350 Azimuth laser pistol
- 120 2 Batteries
- 35 Frag Grenade I
- 40 Smoke Grenade
- 50 Mk 1 serum of healing
- 50 Medpatch
- 250 Second skin
- 1 Everyday clothing
- 1 Field rations (1 week)
- 1 Flashlight
- 3 Hygiene kit
- 7 Personal Comm Unit
- 20 Toolkit (hacking)
- 17 credits
Mechanic - 741 credits:
- 100 2 Mk 1 serums of healing
- 70 2 Frag Grenades I
- 250 Second Skin
- 0 Club
- 260 Tactical semi-auto pistol
- 40 Small arm rounds
- 1 Everyday clothing
- 1 Field rations (1 week)
- 3 Hygiene kit
- 7 Personal Comm unit
- 9 credits
Mystic - 1001 credits:
- 100 2 Mk 1 serums of healing
- 130 Shock Grenade
- 250 Second Skin
- 80 Battle staff
- 250 Pulsecaster pistol
- 120 2 Batteries
- 100 Basic medkit
- 1 Everyday clothing
- 3 Hygiene kit
- 7 Personal Comm Unit
- 19 credits
Operative - 694 credits:
- 50 Mk 1 serum of healing
- 35 Frag grenade I
- 50 Medpatch
- 95 Flight suit stationwear
- 260 Tactical semi-auto pistol
- 40 Small arm rounds
- 95 Survival knife
- 1 Everyday clothing
- 1 Field rations (1 week)
- 3 Hygiene kit
- 7 Personal Comm Unit
- 20 Toolkit(hacking)
- 37 credits
Solarian - 1001 credits:
- 100 2 Mk 1 serums of healing
- 70 2 Frag Grenades I
- 50 Medpatch
- 250 Second skin
- 350 Azimuth laser pistol
- 60 Battery
- 25 Beacon
- 1 Everyday clothing
- 1 Field rations (1 week)
- 3 Hygiene kit
- 7 Personal Comm Unit
- 50 Titanium alloy cable (100 ft)
- 33 credits
Soldier - 1011 credits:
- 100 2 Mk 1 serums of healing
- 70 2 Frag Grenades I
- 130 Shock Grenade
- 110 Troop Ceremonial Plate
- 250 Light Reaction cannon
- 90 Heavy rounds
- 240 Tactical doshko
- 1 Everyday clothing
- 1 Field rations (1 week)
- 3 Hygiene kit
- 7 Personal Comm Unit
- 9 credits
Technomancer - 1427 credits:
- 50 Mk 1 serum of healing
- 170 Stickybomb grenade I
- 150 Second skin
- 350 Azimuth laser pistol
- 60 Battery
- 90 Tactical baton
- 445 Engineering tool kit
- 1 Everyday clothing
- 3 Hygiene kit
- 7 Personal Comm Unit
- 1 credit