Soldier dual wielding taclashes


Advice

Exo-Guardians

Starfinder Society character, wanting to dual wield taclashes but I'm not sure I can do it without massive penalties.

Anyone else attempted this?


There are no benefits or penalties to doing this. You are simply holding two one-handed weapons, and any time you attack, you can choose to do so with your left hand or your right hand. No extra attacks, though.


The only feats supporting fighting with 2 weapons is multi-weapon fighting which only applies to operative weapons or small arms.

Otherwise, there is no mechanical benefit for holding 2 weapons of the same type, since there is no mechanism for two weapon fighting in starfinder (other than multi-weapon fighting).


It would probably better for your character to wield a taclash in one hand and a different 1-handed weapon in the other. That way, you've got the taclash in one hand when you need to use its reach or you want to trip or disarm someone, and you've got something like a plasma sword or a pulse gauntlet for taking down enemies who are right next to you.


nicholas storm wrote:

The only feats supporting fighting with 2 weapons is multi-weapon fighting which only applies to operative weapons or small arms.

Otherwise, there is no mechanical benefit for holding 2 weapons of the same type, since there is no mechanism for two weapon fighting in starfinder (other than multi-weapon fighting).

Technically, there's also Fusillade which uses 4 small arms, but still, not the same thing as Two-Weapon Fighting from Pathfinder.


Reach weapons now apparently can target adjacent enemies. So I'd use a pistol in the off hand for the occasional ranged attack


Cathulhu wrote:
Reach weapons now apparently can target adjacent enemies. So I'd use a pistol in the off hand for the occasional ranged attack

Returning starknife adds STR damage to ranged attacks.

Edit: also adds level to damage instead of half level for weapon specialization


Cathulhu wrote:
Reach weapons now apparently can target adjacent enemies. So I'd use a pistol in the off hand for the occasional ranged attack

Taclashes are fairly weak damage-wise, as far as advanced weapons go. That’s why I think it’s a better idea to use a more powerful non-reach weapon in your other hand.

You’re not dealing as much damage as a dedicated 2-handed weapon user, but you do have more versatility in your tactics. That’s the trade off you’re making.

Exo-Guardians

Slight problem is that the character only deals non-lethal damage. I guess that it is pulsecaster pistol in one hand, taclash in the other.


whew wrote:
Cathulhu wrote:
Reach weapons now apparently can target adjacent enemies. So I'd use a pistol in the off hand for the occasional ranged attack

Returning starknife adds STR damage to ranged attacks.

Edit: also adds level to damage instead of half level for weapon specialization

Where is it that starknives get full level to damage? I never actually noticed anything about them, thrown weapons, or bows, and how they work with specialization.


Cathulhu wrote:
whew wrote:
Cathulhu wrote:
Reach weapons now apparently can target adjacent enemies. So I'd use a pistol in the off hand for the occasional ranged attack

Returning starknife adds STR damage to ranged attacks.

Edit: also adds level to damage instead of half level for weapon specialization

Where is it that starknives get full level to damage? I never actually noticed anything about them, thrown weapons, or bows, and how they work with specialization.

You get your character level added to the damage rolls of weapons you’re specialized in unless stated otherwise. The two cases in which it’s stated otherwise are Small Arms and Operative Weapons.


But no one actually had Proficiency in thrown weapons as far as I can tell. So they don't get specialization from their class.

Sovereign Court

Thrown weapons aren't a separate category. They're just basic melee or advanced melee weapons.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, taclash and Star knives seem to be the way to go.

Throw calling on that Star knife and you can even get it back in hand after you throw it.

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