Into the electric castle home brew need help


Homebrew


Need some help. Creating a scenario based off of "into the electric castle" need help with 2 things

1. Decision tree- probably going to start the campaign with the pcs looking for and finding three lost children before being teleported to the space ship. How best would you handle something like the decision tree?

2. Tunnel of light - I have most of the other encounters mapped out. Garden of emotions is an assassin vine with a will save to avoid fascination ect ect but I can't think of anything for the tunnel...

currently have

1. The decision tree
a. Players forced to choose one among them
2. Tunnel of light
a. ?
3. Rainbow Bridge
a. Will save based on fear
4. Garden of hope
a. Assassin vines
b. Will save to become fascinated
5. Castle halls
a. Shades
6. Tower of hope
a. Will save against illusion or encounter death
7. Mirror maze
a. Will save or create doppleganger to fight
8. The two gates
a. Choose wisely.


any ideas?


Although it's a very good album and I used to listen to it a lot a few years ago, it's not very popular so that's probably why people aren't answering. Most people don't even know who Arjen Lucassen is, I'm afraid.

Tunnel of Light could simply be a long, very long tunnel, infused with mysterious light. PCs would need to make a save against a charm effect not to be drawn to the walls of the tunnel, which could cause a burning effect and/or flame damage.

After all, "their path is incandescent"...

I hope this will help.

The Exchange

This is one of my favorite albums, so I'm glad to see somebody is borrowing from it!

As for the Tunnel of Light, maybe saves vs. blindness or dazed? The longer they spend in the tunnel, the harder the saves get, and maybe there is some way to shorten the distance. Mechanically this could be skill checks, or it could be them coming to grips with something from their past or the like in order to shorten the tunnel. Could be a cool RP opportunity.

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