Blessing of Horus question about "After you play... you may move."


Rules Questions and Gameplay Discussion


A BGG poster asked questions about the last power on the Blessing of Horus (see thread).

Blessing of Horus wrote:
After you play this card, if it matches the top card of the blessing discard pile, you may move.

I played through MM and PluTo, and I don't remember ever using this power. I had forgotten it was there.

A question I'd like verification on is:
If a character at another location plays this card to add a die to your character's check against a bane, and that character chooses to move, when do they move?

Following skizzerz's logic here and applying the "Finish One Thing Before You Start Something Else" rule, I said that the character attempting the check has to roll the check, then take damage (if any), and only then can the character who played BoH perform their movement (prior to the encounter resolving). This could fortuitously bring that character to the encountering character's location to take a second check against the bane.

This power opens up other possibilities like: playing it to aid another character's temp closing check, prior to making any such check yourself, and then moving to an unoccupied location to attempt the closing check there. I can't believe I overlooked this power, although admittedly it only triggers on rare occasions.


They move after the check is over.

MM Rulebook p10 wrote:
Attempt the Check... After you attempt the check, deal with any effects that were triggered by the check.

That was added to the rulebook to clarify when RotR Ezren got to draw a spell.


This is how we play it.

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