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Summoned monsters parts


Rules Questions


Hi all!
One of my players wants to use summoned monsters to gather their parts, espesially poisons, for her own needs. And if i am able to explain that parts like claws or something ele will disappear in a few rounds i cannot find any explanation about poison. Because if poison disappears wit the creature, why does it still functioning if it is already in someone's blood? :)

Now my primary idea is that summonend monster is not a "real" creature it disappears after time and everyhing taken from it dissipates too. But if a creature was poisoned by some summoned monster then it's blood (or something else) is already reacting on it and creature suffers from poison effect.
I feel that here should be some explanation for that question and i'll be very glad to get any help here.


1 person marked this as a favorite.

The monster goes back because the rules say the monster goes back. If he calls a creature instead of summoning it then it stays. Summoned can called creatures are not treated the same.

Basically your primary idea is correct. That is why summoned monsters don't really die, but a called creature will die.

edit: Your player also needs to realize that a lot of rules work the way they do for balance reasons, and they won't always be logical.

As an example improved critical and keen don't stack, but one is magical quality on the weapon, and the other is a matter of skill from the warrior.

Another example is that even if you are paralyzed you get a reflex save despite reflex saves being based on your ability to move quickly.


wraithstrike wrote:

The monster goes back because the rules say the monster goes back. If he calls a creature instead of summoning it then it stays. Summoned can called creatures are not treated the same.

Basically your primary idea is correct. That is why summoned monsters don't really die, but a called creature will die.

edit: Your player also needs to realize that a lot of rules work the way they do for balance reasons, and they won't always be logical.

As an example improved critical and keen don't stack, but one is magical quality on the weapon, and the other is a matter of skill from the warrior.

Another example is that even if you are paralyzed you get a reflex save despite reflex saves being based on your ability to move quickly.

Balance is good, but i prefer to find logical explanation for different things and not to tell players "you cannot use that because of balance". =)


How about "Harvesting Poison takes a craft check, craft checks take 8 hours, with a minimum of 2 hour blocks"? If they get a summon spell that lasts 2 hours, let them harvest the poison...


Alter summon momster on mount. Thatll do it.

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