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Psionics, how to make this multiclass mixture work?


Advice and Rules Questions


A friend of mine mentioned the possibility of a more psionic game (in a setting without spells)and I started wondering how I'd try to build one of my favorite characters for that kind of game.

Of course, me being me, I ended up with the probably most inefficient class wishlist I could have thought up, and now I'm wondering if it's even possible to make it work.

Basically, for that rogue-ish feel, I'd want to start off with the cutthroat soulknife archetype. So far so good, right?
Well, then ideally I wanna go and grab a level of shadowdancer because I'd really like hide in plain sight and that's not on the list of rogue talents the cutthroat can choose from.
And before anyone goes "But look at those feat prereqs!" I'm painfully aware of them, but they might be necessary anyway because...

I also wanna go elocater, the ability for gravity to be optional just seems like too much fun to pass up on. (Though I need to figure out how to get past that "ability to manifest 1st level powers" requirement).

So that's Cutthroat, shadowdancer and elocater, and if possible I'd really like to do two-weapon fighting as well because the character has a history of that. This will of course leave me very feat starved and I'm not sure if what remains is enough to make it a viable build.

Any tips?


Pathfinder Starfinder Roleplaying Game Subscriber

ok, so Psionics Augmented: Soulknife 2 has a thing that may help you out:

Spoiler:

"THE ELOCATOR
The elocator is the type of class that soulknives
would love to have, if they could meet the manifesting
requirements of this class. The emphasis on
manifesting is minor, and soulknives appreciate the
emphasis on speed, mobility, and complete control
over their position. To make this more compatible
with soulknives, we propose these optional, alternate
rules:
Prerequisites: Remove the manifesting 1st level
powers requirement. Add in the ability to generate
a mind blade, mind blade enhancement +1, and the
Ghost Step blade skill.
Manifesting: Each level of manifesting increases
the soulknife’s effective level with his mind blade
enhancement class feature.
Transporter: Change this ability to grant the blade
skill Cleave Space instead as a free blade skill. If there
character already possesses this, then the soulknife
may choose another blade skill of their choice that
they meet the prerequisites for"


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Sagiso wrote:

A friend of mine mentioned the possibility of a more psionic game (in a setting without spells)and I started wondering how I'd try to build one of my favorite characters for that kind of game.

Of course, me being me, I ended up with the probably most inefficient class wishlist I could have thought up, and now I'm wondering if it's even possible to make it work.

Basically, for that rogue-ish feel, I'd want to start off with the cutthroat soulknife archetype. So far so good, right?
Well, then ideally I wanna go and grab a level of shadowdancer because I'd really like hide in plain sight and that's not on the list of rogue talents the cutthroat can choose from.
And before anyone goes "But look at those feat prereqs!" I'm painfully aware of them, but they might be necessary anyway because...

I also wanna go elocater, the ability for gravity to be optional just seems like too much fun to pass up on. (Though I need to figure out how to get past that "ability to manifest 1st level powers" requirement).

So that's Cutthroat, shadowdancer and elocater, and if possible I'd really like to do two-weapon fighting as well because the character has a history of that. This will of course leave me very feat starved and I'm not sure if what remains is enough to make it a viable build.

Any tips?

With this build in mind, look at psychic warrior. With the right choices, it does everything you want.


Air0r, I'll definitely keep that in mind. Some of the abilities mentioned in that entry aren't familiar to me so I'll probably look into getting a hold of those books some time before the hypothetical game starts.

Quintain, Do you mean psychic warrior instead of soul knife or just straight up psychic warrior all the way through? I'm not terribly familiar with most of the psionic classes but this one seems more... well, warrior focused than rogue-ish.


Psychic Warrior all the way through. Whether you are roguish or warrior-like is depending on which Warrior's Path you choose to take. There is an "assassin" on that gives precision based damage with similar progression to the slayer class.

At 10th level (or with the Pathmaster archetype), you can get the Advanced Assassin Path feat for flanking based precision damage (sneak attack), and you can add additional precision damage by expending psionic focus (+2d6 + 1d6 per 5 levels as long as you aren't adjacent to any allies).

On top of all this, you get medium manifester psionic abilities. It's very much like an Eldritch Scoundrel in concept.

Hide in plain sight can be gained in other ways.

Or if you want to go full "roguish", check out the cryptic. They get hide in plain sight at 10 natively.

All of these allow you to diversify into Elocator pretty readily.

If you want to take soulknife, I believe Gifted Blade stacks with Cutthroat and will give you your requirement for elocator.


I don't mean this to come across as doubting, but could you elaborate on other ways to get hide in plain sight? I have actually been looking for alternate means but aside from the rogue talent, shadowdancer class and the cryptic I haven't actually been having much luck, so it would be neat to know of other ways in general.


I believe there is a feat: Hellcat Stealth that gives it, but at a -10 penalty.

That is the simplest and most universal way to do it barring what you have above.


Pathfinder Starfinder Roleplaying Game Subscriber

to save you a few seconds: Hellcat Stealth

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