Sir_Wulf RPG Superstar 2008 Top 16 |
What are your favorite PFS adventures for Halloween games and how do you amp up the fear factor?
My favorite horror-themed adventure is Black Waters by Time and Eileen Connors. The scenario's horror elements are easy to build on: Check out all those soggy Japanese horror films like Ringu or Dark Water and you'll see what I mean...
Please share any "tweaks" you have for bringing out the horror in your PFS scenarios...
(I know similar threads exist. I just didn't see them when I was planning games for Halloween.)
Dustin Knight Developer |
Adding additional layers of ambiance to your descriptions, in and out of battle, really help add to the horror atmopshere. Just make sure you talk to your players concerning the use of certain themes (gore, torture, spiders, etc...) and check to see if anyone is especially squeamish.
Even a scenario that isn't meant to be horror can be made to be horror with the right pacing. Even if its just making your players too scared to open the next door.
As for specific scenarios: Reaping What We Sew is fantastic for a horror adventure and very halloweeny. Champion's Chalice Pt II and Fleshwarped Queen has some good horror moments. I think To Judge a Soul Pt II was pretty horrifying, but I might be alone on that.
Some great modules too. The Midnight Mirror is a pretty spooky Module, but it is Module-Length. Gallows (especially Part 1 and 3) are also wonderful halloween Modules.
Leg o' Lamb |
Voice in the Void
Temple of Empyreal Enlightenment
Haunting of Hinojai
I have creeped out more players with the nicest group of halflings a Pathfinder will ever meet. I have somewhere in my post history suggestions for ramping up the "Um.. guys? Uh... what was that?" factor.
ETA: Remember, you don't "win" horror games/scenarios: you survive. Think 'Alien' vs. 'Aliens' for a good comparison.
Matthais777 Venture-Agent, Ohio—Columbus |
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I'm running Murder's Mark as a Halloween module because it's easy to flavor the timing of the circus as a annual Halloween event and the whole story has a very big "Freaks" feel to it, meaning it won't be surprising if your players jump to conclusions.
Golemnworks incident is TERRIFYING, both in how deadly the mission can be (I TPK'ed a group twice in the same mission thanks to that one) and the subject matter which is so very Psycho.
Woran Venture-Captain, Netherlands |
BretI Venture-Lieutenant, Minnesota—Minneapolis |
1bent1 Venture-Lieutenant, Alaska—Anchorage |
roll4initiative Venture-Agent, Colorado—Denver |
I'm currently GMing the sanctioned module No Response From Deepmar over the course of 2 four hour sessions this month. Excellent horror themed scenario that is easy to GM. Oh! And It's being run after #4-08 of this series of scenarios:
The Cult of Lissala Arc
3-26 Portal of the Sacred Rune
4-07 Severing Ties
4-08 The Cultist's Kiss
4-10 Feast of Sigils
4-12 The Refuge of Time
4-20 Words of the Ancients
4-26 The Waking Rune
1bent1 Venture-Lieutenant, Alaska—Anchorage |
First World Bard |
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I'm surprised that 1-02 The Mosquito Witch hasn't been mentioned. It can be run creepy, or if you think the audience would like it better, you can give it more of a Scooby-Doo vibe. Either way you do it, it's solidly thematic for Halloween, and my favorite PFS(2) full length scenario so far (though I have yet to play 1-05).