Best Halloween Scenarios


Pathfinder Society

5/5 ** RPG Superstar 2008 Top 16

What are your favorite PFS adventures for Halloween games and how do you amp up the fear factor?

My favorite horror-themed adventure is Black Waters by Time and Eileen Connors. The scenario's horror elements are easy to build on: Check out all those soggy Japanese horror films like Ringu or Dark Water and you'll see what I mean...

Please share any "tweaks" you have for bringing out the horror in your PFS scenarios...

(I know similar threads exist. I just didn't see them when I was planning games for Halloween.)

4/5

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I'm fond of #8-06: Reaping What We Sow and #5–14: Day of the Demon.

The first is an autumn festival and the second is, basically, a haunted house.

Paizo Employee 4/5 ** Developer

Adding additional layers of ambiance to your descriptions, in and out of battle, really help add to the horror atmopshere. Just make sure you talk to your players concerning the use of certain themes (gore, torture, spiders, etc...) and check to see if anyone is especially squeamish.

Even a scenario that isn't meant to be horror can be made to be horror with the right pacing. Even if its just making your players too scared to open the next door.

As for specific scenarios: Reaping What We Sew is fantastic for a horror adventure and very halloweeny. Champion's Chalice Pt II and Fleshwarped Queen has some good horror moments. I think To Judge a Soul Pt II was pretty horrifying, but I might be alone on that.

Some great modules too. The Midnight Mirror is a pretty spooky Module, but it is Module-Length. Gallows (especially Part 1 and 3) are also wonderful halloween Modules.

3/5

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Feast of Ravenmoor is another good Halloween module :)

2/5

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We ran a double feature of Among the Living and Among the Dead a couple years back. So many zombies.

Grand Lodge 4/5

Orders from the Gate isn't a bad idea either !

Dark Archive 5/5 5/5

Voice in the Void

Temple of Empyreal Enlightenment

Haunting of Hinojai

I have creeped out more players with the nicest group of halflings a Pathfinder will ever meet. I have somewhere in my post history suggestions for ramping up the "Um.. guys? Uh... what was that?" factor.

ETA: Remember, you don't "win" horror games/scenarios: you survive. Think 'Alien' vs. 'Aliens' for a good comparison.

3/5 * Venture-Agent, Ohio—Columbus

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I'm running Murder's Mark as a Halloween module because it's easy to flavor the timing of the circus as a annual Halloween event and the whole story has a very big "Freaks" feel to it, meaning it won't be surprising if your players jump to conclusions.

Golemnworks incident is TERRIFYING, both in how deadly the mission can be (I TPK'ed a group twice in the same mission thanks to that one) and the subject matter which is so very Psycho.

The Exchange 1/5 5/5 ***

I think Hall of the Flesh Eaters and Labyrinth of the Hungry Ghost are awesome this time of year!

4/5

Traitor's Lodge is phenomenally creepy. So is Temple of Empyreal Enlightenment. Among the Living and Among the Dead are also good choices. Cultist's Kiss is thematically appropriate as well.

Grand Lodge 1/5

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Reaping What We Sow is a fun little Halloween type of fun.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

The Flesh collector can be nice and scary if you play up some of the effects.

Scarab Sages

I'm presently DMing "The Twisted Circle" and playing "You Only Die Twice" - both are very appropriate for this time of year.


I remember "The Golemworks Incident" to be really creepy, along with "Day of the Demon".

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

Black Waters and it’s sequel School of Spirits can also work well. Of the two, I prefer School of Spirits.


Twisted Circle is nicely creepy. Mysterious village full of secrets, rumors of vampires, good stuff.

Liberty's Edge 3/5

1-24, Decline of Glory, Tier 3-4. Thanks to Charlie Bell for running this for my group back in the day.

Dark Archive 4/5 5/5 ***

Pathfinder Adventure, Adventure Path Subscriber

"#4-02 In Wrath's Shadow" works pretty well as a horror scenario. Also, the sanctioned part of The Skinsaw Murders is a haunted house playable in a four-hour slot and really, really good.

Sovereign Court 2/5 Venture-Lieutenant, Alaska—Anchorage

Are there any new inclusions to this list from the past 2 years?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

I'm currently GMing the sanctioned module No Response From Deepmar over the course of 2 four hour sessions this month. Excellent horror themed scenario that is easy to GM. Oh! And It's being run after #4-08 of this series of scenarios:

The Cult of Lissala Arc
3-26 Portal of the Sacred Rune
4-07 Severing Ties
4-08 The Cultist's Kiss
4-10 Feast of Sigils
4-12 The Refuge of Time
4-20 Words of the Ancients
4-26 The Waking Rune

Sovereign Court 2/5 Venture-Lieutenant, Alaska—Anchorage

Good call!
My group is currently going thru the Season 4 plot and just did Feast of Sigils.

4/5

How about 1-03 Escaping the Grave for PF2?

Or sticking with PF1, you can do a pretty creepy Tome of Righteous Repose if you are so inclined by picking the right story arc.

1/5 *

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Pathfinder Roleplaying Game Superscriber

I'm surprised that 1-02 The Mosquito Witch hasn't been mentioned. It can be run creepy, or if you think the audience would like it better, you can give it more of a Scooby-Doo vibe. Either way you do it, it's solidly thematic for Halloween, and my favorite PFS(2) full length scenario so far (though I have yet to play 1-05).

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