Secane |
My group have been going through the options for the Mystic and it seems like the Healer Connection is pretty much the only real option for a caster focused Mystic.
They point out that it is the only option that can really do something other classes can't do. Namely mass area heal.
The other connections do bring great options to the table, but the roles they fill can usually be taken up by other classes.
Torn between making a Shirren Healer Mystic (feels a little like a healbot) or a Star Shaman Ace Pilot lashunta, who will be pretty good at piloting, but would suck at in-combat healing.
Kalderaan |
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Healing isn't a necessity in Starfinder. For one resolve point and 10 minutes of time each player can be back to full health.
It's no longer necessary to have a healer, which I think is great. Those parties with healers can chug along harder and faster than those without.
Ha, I just had the funny image of DocWagon from Shadowrun. Having a healbot on speed-dial when you absolutely need one!
Mad Paladin |
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Claxon wrote:Ha, I just had the funny image of DocWagon from Shadowrun. Having a healbot on speed-dial when you absolutely need one!Healing isn't a necessity in Starfinder. For one resolve point and 10 minutes of time each player can be back to full health.
It's no longer necessary to have a healer, which I think is great. Those parties with healers can chug along harder and faster than those without.
I was thinking of the Defender class back in the old City of Heroes MMO. Don't call them healers if you didn't want a fight (and a sudden loss of all those wonderful buffs).
Andrew Harasty |
Kalderaan wrote:I was thinking of the Defender class back in the old City of Heroes MMO. Don't call them healers if you didn't want a fight (and a sudden loss of all those wonderful buffs).Claxon wrote:Ha, I just had the funny image of DocWagon from Shadowrun. Having a healbot on speed-dial when you absolutely need one!Healing isn't a necessity in Starfinder. For one resolve point and 10 minutes of time each player can be back to full health.
It's no longer necessary to have a healer, which I think is great. Those parties with healers can chug along harder and faster than those without.
I always said in CoH, "Preventing Damage is just as good as healing it."
EC Gamer Guy |
I've only done low level play so far.
I'm not seeing a great deal of need for mass healing. Typically it is 1 PC taking a majority of damage in a round. This can be taken care of if needed by Mystic Healing spell and doesn't cost Resolve which is a limited resource.
It's also important to remember, all of a Mystics healing can only take the party up to 1/2 "full health" since it doesn't affect the stamina pool. If you can push the combat balance so that the HP pool doesn't get used, then you are just as effective.
Fromper |
I made a Mindbreaker Mystic. I prevent the need for healing by making the enemies bleed out of their ears before they have a chance to damage us.
I also took Mystic Cure as a known spell, as a backup plan, but honestly, I've been going through spell gems of Share Language so much (two of them in two sessions so far) that I'm regretting not having that as a known spell.
andreww |
I made a Mindbreaker Mystic. I prevent the need for healing by making the enemies bleed out of their ears before they have a chance to damage us.
I also took Mystic Cure as a known spell, as a backup plan, but honestly, I've been going through spell gems of Share Language so much (two of them in two sessions so far) that I'm regretting not having that as a known spell.
I took share language after playing Yesteryears truth, its very useful.
I have an overmind mystic in regular SFS play and a healer mystic in the AP and, at least at low levels, the area effect healing hasn't really been necessary. I actually think the Envoy makes a far more critical healer role as it recovers stamina, reduces the need to take short rests and saves people resolve.
Malk_Content |
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How often do people suffer from actual damage to health?
Given that the Stamina pool seems so much larger.
My player who had to make 4 characters in 4 sessions during Kingmaker got Crit yesterday on the first enemy attack roll of the game. That wiped his Stamina in one shot and in a solemn voice he stated "It begins"
Kagerage |
Secane wrote:My player who had to make 4 characters in 4 sessions during Kingmaker got Crit yesterday on the first enemy attack roll of the game. That wiped his Stamina in one shot and in a solemn voice he stated "It begins"How often do people suffer from actual damage to health?
Given that the Stamina pool seems so much larger.
and so it begins, I feel their pain....
Malk_Content |
Malk_Content wrote:and so it begins, I feel their pain....Secane wrote:My player who had to make 4 characters in 4 sessions during Kingmaker got Crit yesterday on the first enemy attack roll of the game. That wiped his Stamina in one shot and in a solemn voice he stated "It begins"How often do people suffer from actual damage to health?
Given that the Stamina pool seems so much larger.
Most of the time it was just unlucky rolls (I can see the arguements for not rolling in the open but nyeh) but one time he tried to jump across a gorge in plate armour.