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Magic items and different slots


Rules Questions


Hello,

My question simply put is:

Is it possible to have +Dex on an item occupying to for instance a Head slot or Neck slot or is this solely limited to the Belt slot?

Not asking about premade items, but custom items.

Cheers,
Sorrol


Sorrol wrote:

Hello,

My question simply put is:

Is it possible to have +Dex on an item occupying to for instance a Head slot or Neck slot or is this solely limited to the Belt slot?

Not asking about premade items, but custom items.

Cheers,
Sorrol

For a custom item,you can do whatever you want. However, from Ultimate Campaign:

Quote:

Some Abilities Are Assigned to Certain Slots: Some of the magic items in the Core Rulebook are deliberately assigned to specific magic item slots for balance purposes, so that you have to make hard choices about what items to wear. In particular, the magic belts and circlets that give enhancement bonuses to ability scores are in this category—characters who want to enhance multiple physical or mental ability scores must pay extra for combination items like a belt of physical might or headband of mental prowess.

If there is a trend of all Core Rulebook items of a particular type using a particular slot (such as items that grant physical ability score bonuses being belts or items that grant movement bonuses being boots), GMs should be hesitant to allow you to move those abilities to other slots; otherwise, they ignore these deliberate restrictions by cheaply spreading out these items over unused slots.

It is possible, but they recommend against it.


What Jeraa said.

Custom items are entirely the purview of GMs. As such, nothing is strictly forbidden. But from a practical sense, a GM shouldn't allow it.


Those things. Pathfinder requires no upcharge, but it also doesn't require the GM to allow "off-slot" custom items at all.

As a counterargument to UC's warning: The consequence of not allowing "off-slot" items is that the "hard choices" it mentions are rarely hard at all, and a bunch of otherwise neat items simply never get used. For some, the cure is worse than the disease.


The real solution is to use Automatic Bonus Progression so that a character no longer need worry about competition between the neat belt or headband they'd like to have, and the the necessary belt of strength or headband of int.

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