paizo.com Recent Posts in Mauler Familiarpaizo.com Recent Posts in Mauler Familiar2017-10-13T00:36:34Z2017-10-13T00:36:34ZRe: Forums: Advice: Mauler FamiliarMelkiadorhttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#392017-10-20T14:04:23Z2017-10-20T14:00:13Z<p>For extra cheese, use the hand familiar with an eldritch guardian/mutation warrior fighter and you can use your mutagen discovery to gain an extra arm, so you won't even be short a hand.</p>
<p>Also, focusing on unarmed strikes would probably be the friendliest combat style for this combo.</p>For extra cheese, use the hand familiar with an eldritch guardian/mutation warrior fighter and you can use your mutagen discovery to gain an extra arm, so you won't even be short a hand.
Also, focusing on unarmed strikes would probably be the friendliest combat style for this combo.Melkiador2017-10-20T14:00:13ZRe: Forums: Advice: Mauler FamiliarMr. Bonkershttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#382017-10-20T12:12:11Z2017-10-20T12:12:11Z<div class="messageboard-quotee">Revolving Door Alternate wrote:</div><blockquote> <div class="messageboard-quotee">Mr. Bonkers wrote:</div><blockquote><p>Unfortunately, one cannot get a mauler-hand without GM help at regular games either...</p>
<div class="messageboard-quotee">Hand's Detachment Feat wrote:</div><blockquote>The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, <b>deliver touch spells, spell resistance</b>, or scry on familiar abilities.</blockquote>The bolded part is something that a Mauler trades out, and the detached hand doesn't get it. So without GM intervention, no medium-sized hands that kill giants... </blockquote><p>•• spoiler omitted ••...
</p>
Need to read a little further. If the familiar is a class feature it works. I think it works as long as your familiar didn't come from a domain or the familiar bond feat.</blockquote><p>Thread came back to my attention again and I see I indeed need to read a bit further when it comes to that feat. So you can indeed have a Mauler Hand, if you replace your regular familiar with it. This opens up a lot of fun options, I have to admit that.Revolving Door Alternate wrote:Mr. Bonkers wrote:Unfortunately, one cannot get a mauler-hand without GM help at regular games either...
Hand's Detachment Feat wrote:The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, deliver touch spells, spell resistance, or scry on familiar abilities.
The bolded part is something that a Mauler trades out, and the detached hand doesn't get it. So without GM...Mr. Bonkers2017-10-20T12:12:11ZRe: Forums: Advice: Mauler Familiardeuxherohttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#372017-10-20T04:57:40Z2017-10-20T04:57:40Z<p>Magical Child can get Improved Familiar with Mauler. It's their one saving grace.</p>Magical Child can get Improved Familiar with Mauler. It's their one saving grace.deuxhero2017-10-20T04:57:40ZRe: Forums: Advice: Mauler FamiliarKitty Catoblepashttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#362017-10-18T17:47:20Z2017-10-18T17:46:25Z<div class="messageboard-quotee">Haywire build generator wrote:</div><blockquote>Can a hand wield weapons? </blockquote><p>I'd be sad if my DM didn't allow my hand familiar to wield a cestus.Haywire build generator wrote:Can a hand wield weapons?
I'd be sad if my DM didn't allow my hand familiar to wield a cestus.Kitty Catoblepas2017-10-18T17:46:25ZRe: Forums: Advice: Mauler FamiliarHaywire build generator (alias of The Sideromancer)https://paizo.com/threads/rzs2uny6?Mauler-Familiar#352017-10-18T17:10:31Z2017-10-18T17:10:31Z<div class="messageboard-quotee">Knight Magenta wrote:</div><blockquote> <div class="messageboard-quotee">The Dandy Lion wrote:</div><blockquote><p> For an outlandish option, there's always your left hand. With a familiar in class and the Hand's Detachment feat, nothing is stopping you from giving your new Crawling Hand familiar the mauler template, other than good taste and respect for your GM.</p>
<p>Enjoy your new monstrously strong (22+), pitiful AC hand. 3 feats horribly spent! </blockquote><p>1. Play Eldritch Guardian
</p>
2. Put full-plate on your hand.
<br />
3. ???
<br />
4. Profit! </blockquote><p>Can a hand wield weapons?Knight Magenta wrote:The Dandy Lion wrote:For an outlandish option, there's always your left hand. With a familiar in class and the Hand's Detachment feat, nothing is stopping you from giving your new Crawling Hand familiar the mauler template, other than good taste and respect for your GM.
Enjoy your new monstrously strong (22+), pitiful AC hand. 3 feats horribly spent!
1. Play Eldritch Guardian
2. Put full-plate on your hand.
3. ???
4. Profit! Can a hand wield weapons?Haywire build generator (alias of The Sideromancer)2017-10-18T17:10:31ZRe: Forums: Advice: Mauler FamiliarKnight Magentahttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#342017-10-18T17:06:42Z2017-10-18T17:06:42Z<div class="messageboard-quotee">The Dandy Lion wrote:</div><blockquote><p> For an outlandish option, there's always your left hand. With a familiar in class and the Hand's Detachment feat, nothing is stopping you from giving your new Crawling Hand familiar the mauler template, other than good taste and respect for your GM.</p>
<p>Enjoy your new monstrously strong (22+), pitiful AC hand. 3 feats horribly spent! </blockquote><p>1. Play Eldritch Guardian
</p>
2. Put full-plate on your hand.
<br />
3. ???
<br />
4. Profit!</p>The Dandy Lion wrote:For an outlandish option, there's always your left hand. With a familiar in class and the Hand's Detachment feat, nothing is stopping you from giving your new Crawling Hand familiar the mauler template, other than good taste and respect for your GM.
Enjoy your new monstrously strong (22+), pitiful AC hand. 3 feats horribly spent!
1. Play Eldritch Guardian
2. Put full-plate on your hand.
3. ???
4. Profit!Knight Magenta2017-10-18T17:06:42ZRe: Forums: Advice: Mauler FamiliarRevolving Door Alternate (alias of Kydeem de'Morcaine)https://paizo.com/threads/rzs2uny6?Mauler-Familiar#332017-10-18T16:42:43Z2017-10-18T16:42:43Z<p>I haven't had time to investigate it thoroughly, does the mauler archtype combine with any other familiar archtypes?</p>I haven't had time to investigate it thoroughly, does the mauler archtype combine with any other familiar archtypes?Revolving Door Alternate (alias of Kydeem de'Morcaine)2017-10-18T16:42:43ZRe: Forums: Advice: Mauler FamiliarAzten (alias of Dragonborn3)https://paizo.com/threads/rzs2uny6?Mauler-Familiar#322017-10-18T15:46:03Z2017-10-18T15:46:03Z<p>They are a part of a creature... >.></p>They are a part of a creature... >.>Azten (alias of Dragonborn3)2017-10-18T15:46:03ZRe: Forums: Advice: Mauler FamiliarMelkiadorhttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#312017-10-18T15:22:18Z2017-10-18T15:22:18Z<div class="messageboard-quotee">Azten wrote:</div><blockquote> Does that mean it's get to speak to other hands if it doesn't trade that out? </blockquote><p>Lol. Yes, but the hands would still need to be creatures to qualify.Azten wrote:Does that mean it's get to speak to other hands if it doesn't trade that out?
Lol. Yes, but the hands would still need to be creatures to qualify.Melkiador2017-10-18T15:22:18ZRe: Forums: Advice: Mauler FamiliarAzten (alias of Dragonborn3)https://paizo.com/threads/rzs2uny6?Mauler-Familiar#302017-10-18T18:46:16Z2017-10-18T15:16:43Z<p>Does that mean it's get to speak to other hands if it doesn't trade that out?</p>Does that mean it's get to speak to other hands if it doesn't trade that out?Azten (alias of Dragonborn3)2017-10-18T15:16:43ZRe: Forums: Advice: Mauler FamiliarRevolving Door Alternate (alias of Kydeem de'Morcaine)https://paizo.com/threads/rzs2uny6?Mauler-Familiar#292017-10-14T03:02:00Z2017-10-14T03:02:00Z<div class="messageboard-quotee">Mr. Bonkers wrote:</div><blockquote> <div class="messageboard-quotee">Revolving Door Alternate wrote:</div><blockquote><p> Drat! The Detached Hand line is not PFS legal. I may still do it for one of my home games if the current characters die.
</p>
...</blockquote><p>Unfortunately, one cannot get a mauler-hand without GM help at regular games either...
<div class="messageboard-quotee">Hand's Detachment Feat wrote:</div><blockquote>The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, <b>deliver touch spells, spell resistance</b>, or scry on familiar abilities.</blockquote>The bolded part is something that a Mauler trades out, and the detached hand doesn't get it. So without GM intervention, no medium-sized hands that kill giants... </blockquote><p>[Spoiler omitted]
<p>Need to read a little further. If the familiar is a class feature it works. I think it works as long as your familiar didn't come from a domain or the familiar bond feat.</p>Mr. Bonkers wrote:Revolving Door Alternate wrote:Drat! The Detached Hand line is not PFS legal. I may still do it for one of my home games if the current characters die.
...
Unfortunately, one cannot get a mauler-hand without GM help at regular games either... Hand's Detachment Feat wrote:The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, deliver touch spells, spell resistance, or scry on...Revolving Door Alternate (alias of Kydeem de'Morcaine)2017-10-14T03:02:00ZRe: Forums: Advice: Mauler FamiliarScott Wilhelmhttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#282017-10-14T01:39:23Z2017-10-14T01:39:23Z<div class="messageboard-quotee">Haywire build generator wrote:</div><blockquote> <div class="messageboard-quotee">The Dandy Lion wrote:</div><blockquote><p> For an outlandish option, there's always your left hand. With a familiar in class and the Hand's Detachment feat, nothing is stopping you from giving your new Crawling Hand familiar the mauler template, other than good taste and respect for your GM.</p>
<p>Enjoy your new monstrously strong (22+), pitiful AC hand. 3 feats horribly spent! </blockquote>You fool, I will use this because I <b>am</b> the GM! </blockquote><p>Sadly many of the best GMs are all too familiar with their left hands....Haywire build generator wrote:The Dandy Lion wrote:For an outlandish option, there's always your left hand. With a familiar in class and the Hand's Detachment feat, nothing is stopping you from giving your new Crawling Hand familiar the mauler template, other than good taste and respect for your GM.
Enjoy your new monstrously strong (22+), pitiful AC hand. 3 feats horribly spent!
You fool, I will use this because I am the GM! Sadly many of the best GMs are all too familiar with their left...Scott Wilhelm2017-10-14T01:39:23ZRe: Forums: Advice: Mauler FamiliarLucy_Valentinehttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#272017-10-14T00:16:11Z2017-10-14T00:16:11Z<div class="messageboard-quotee">avr wrote:</div><blockquote><p> Wallabies aren't tiny to start with so they don't get the full effect of the transformation. They end up with one less strength than the fox.</p>
<p>I think a kangaroo-sized wallaby would stand out in most places. Many settings just don't have wallabies <i>or</i> kangaroos hopping around most places. </blockquote><p>All this is true, but wallabies are REALLY CUTE. You can open an awesomely lethal petting zoo.avr wrote:Wallabies aren't tiny to start with so they don't get the full effect of the transformation. They end up with one less strength than the fox.
I think a kangaroo-sized wallaby would stand out in most places. Many settings just don't have wallabies or kangaroos hopping around most places.
All this is true, but wallabies are REALLY CUTE. You can open an awesomely lethal petting zoo.Lucy_Valentine2017-10-14T00:16:11ZRe: Forums: Advice: Mauler FamiliarGrandloungehttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#262017-10-18T18:45:44Z2017-10-13T23:20:21Z<p>This archetype makes the best every type of familair. Figment, "watch me pull my eye out", response "it all in your head I don't know what you are talking about." Sage, my eye read a book about orgers once. Protector, eyeball acts independently telling you when to Dodge or pushes a sword out of the way for you. </p>
<p>Riding, however, is still my fav.</p>This archetype makes the best every type of familair. Figment, "watch me pull my eye out", response "it all in your head I don't know what you are talking about." Sage, my eye read a book about orgers once. Protector, eyeball acts independently telling you when to Dodge or pushes a sword out of the way for you.
Riding, however, is still my fav.Grandlounge2017-10-13T23:20:21ZRe: Forums: Advice: Mauler Familiaravrhttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#252017-10-14T00:27:14Z2017-10-13T22:50:57Z<p>For the creepiest ever mauler familiar, play an eyebiter mesmerist. Their familiar does get those abilities. Only Str 10 at medium size and no attacks, but a halfling eyebiter can ride atop their own eye.</p>For the creepiest ever mauler familiar, play an eyebiter mesmerist. Their familiar does get those abilities. Only Str 10 at medium size and no attacks, but a halfling eyebiter can ride atop their own eye.avr2017-10-13T22:50:57ZRe: Forums: Advice: Mauler FamiliarMr. Bonkershttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#242017-10-13T22:31:22Z2017-10-13T22:31:22Z<div class="messageboard-quotee">Revolving Door Alternate wrote:</div><blockquote><p> Drat! The Detached Hand line is not PFS legal. I may still do it for one of my home games if the current characters die.</p>
<p>The Giant Flea sounds like it might be the next most amusing option. </blockquote><p>Unfortunately, one cannot get a mauler-hand without GM help at regular games either...
<div class="messageboard-quotee">Hand's Detachment Feat wrote:</div><blockquote>The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, <b>deliver touch spells, spell resistance</b>, or scry on familiar abilities.</blockquote><p>The bolded part is something that a Mauler trades out, and the detached hand doesn't get it. So without GM intervention, no medium-sized hands that kill giants...Revolving Door Alternate wrote:Drat! The Detached Hand line is not PFS legal. I may still do it for one of my home games if the current characters die.
The Giant Flea sounds like it might be the next most amusing option.
Unfortunately, one cannot get a mauler-hand without GM help at regular games either... Hand's Detachment Feat wrote:The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, deliver...Mr. Bonkers2017-10-13T22:31:22ZRe: Forums: Advice: Mauler FamiliarRevolving Door Alternate (alias of Kydeem de'Morcaine)https://paizo.com/threads/rzs2uny6?Mauler-Familiar#232017-10-13T21:11:58Z2017-10-13T21:11:58Z<p>Drat! The Detached Hand line is not PFS legal. I may still do it for one of my home games if the current characters die.</p>
<p>The Giant Flea sounds like it might be the next most amusing option.</p>Drat! The Detached Hand line is not PFS legal. I may still do it for one of my home games if the current characters die.
The Giant Flea sounds like it might be the next most amusing option.Revolving Door Alternate (alias of Kydeem de'Morcaine)2017-10-13T21:11:58ZRe: Forums: Advice: Mauler FamiliarQuidEsthttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#222017-10-13T16:10:19Z2017-10-13T16:10:19Z<div class="messageboard-quotee">Grandlounge wrote:</div><blockquote> <div class="messageboard-quotee">QuidEst wrote:</div><blockquote> Raccoon. Strength 8, much better will saves than a fox, and better at holding things. </blockquote><p>I had not noticed the raccoon before. Better will and ac, very slightly lower strength. But a poor move speed. Seems right in the mix depending on what you need.
<p>Fox sits at slightly better str, -1 ac, -2 will, 40ft speed, +1 fort, better familair bonus,</p>
<p>Flying fox slightly better str, -2 ac, -1 will, +1 fort, -1 ref, 60ft fly, better familiar bonus.</p>
<p>Compsognathus same str, equal ac, +2 fort, -3 will, 40ft move , 20ft swim, best familiar bonus.</p>
<p>That's the basic breakdown of the difference using raccoon as a base. All seem worth considering depending on need. </blockquote><p>I noticed raccoon before the mauler archetype came out. Built a lazy Shaman with a super-competent raccoon familiar kitted out with all the carrying capacity boosters and Batman levels of mundane/alchemical gear.Grandlounge wrote:QuidEst wrote: Raccoon. Strength 8, much better will saves than a fox, and better at holding things.
I had not noticed the raccoon before. Better will and ac, very slightly lower strength. But a poor move speed. Seems right in the mix depending on what you need. Fox sits at slightly better str, -1 ac, -2 will, 40ft speed, +1 fort, better familair bonus,
Flying fox slightly better str, -2 ac, -1 will, +1 fort, -1 ref, 60ft fly, better familiar bonus.
Compsognathus same...QuidEst2017-10-13T16:10:19ZRe: Forums: Advice: Mauler FamiliarFaelynhttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#212017-10-13T16:01:11Z2017-10-13T16:01:11Z<div class="messageboard-quotee">Grandlounge wrote:</div><blockquote> <div class="messageboard-quotee">QuidEst wrote:</div><blockquote> Raccoon. Strength 8, much better will saves than a fox, and better at holding things. </blockquote><p>I had not noticed the raccoon before. Better will and ac, very slightly lower strength. But a poor move speed. Seems right in the mix depending on what you need.
<p>Fox sits at slightly better str, -1 ac, -2 will, 40ft speed, +1 fort, better familair bonus,</p>
<p>Flying fox slightly better str, -2 ac, -1 will, +1 fort, -1 ref, 60ft fly, better familiar bonus.</p>
<p>Compsognathus same str, equal ac, +2 fort, -3 will, 40ft move , 20ft swim, best familiar bonus.</p>
<p>That's the basic breakdown of the difference using raccoon as a base. All seem worth considering depending on need. </blockquote><p>That climb speed on the raccoon though... I've always wanted to make a mauler companion and I just may have found my replacement to the fox... Halfling riding around a raccoon that can climb! Mwa-hahahah.Grandlounge wrote:QuidEst wrote: Raccoon. Strength 8, much better will saves than a fox, and better at holding things.
I had not noticed the raccoon before. Better will and ac, very slightly lower strength. But a poor move speed. Seems right in the mix depending on what you need. Fox sits at slightly better str, -1 ac, -2 will, 40ft speed, +1 fort, better familair bonus,
Flying fox slightly better str, -2 ac, -1 will, +1 fort, -1 ref, 60ft fly, better familiar bonus.
Compsognathus same...Faelyn2017-10-13T16:01:11ZRe: Forums: Advice: Mauler FamiliarKitty Catoblepashttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#202017-10-13T15:59:46Z2017-10-13T15:59:46Z<div class="messageboard-quotee">Grandlounge wrote:</div><blockquote> <div class="messageboard-quotee">QuidEst wrote:</div><blockquote> Raccoon. Strength 8, much better will saves than a fox, and better at holding things. </blockquote><p>I had not noticed the raccoon before. Better will and ac, very slightly lower strength. But a poor move speed. Seems right in the mix depending on what you need.
<p>Fox sits at slightly better str, -1 ac, -2 will, 40ft speed, +1 fort, better familair bonus,</p>
<p>Flying fox slightly better str, -2 ac, -1 will, +1 fort, -1 ref, 60ft fly, better familiar bonus.</p>
<p>Compsognathus same str, equal ac, +2 fort, -3 will, 40ft move , 20ft swim, best familiar bonus.</p>
<p>That's the basic breakdown of the difference using raccoon as a base. All seem worth considering depending on need. </blockquote><p>Also, the following (assuming the only advantage of Tiny familiar is the +4 str):
<p>Goat — Same Str, Same AC, +1 fort, -3 Will, starts Small
<br />
Giant Flea — Same Str, Same AC, +1 fort, -3 Will, -1 AC, starts with DR 5/Slashing, 120' Charge, Darkvision, starts Small</p>Grandlounge wrote:QuidEst wrote: Raccoon. Strength 8, much better will saves than a fox, and better at holding things.
I had not noticed the raccoon before. Better will and ac, very slightly lower strength. But a poor move speed. Seems right in the mix depending on what you need. Fox sits at slightly better str, -1 ac, -2 will, 40ft speed, +1 fort, better familair bonus,
Flying fox slightly better str, -2 ac, -1 will, +1 fort, -1 ref, 60ft fly, better familiar bonus.
Compsognathus same...Kitty Catoblepas2017-10-13T15:59:46ZRe: Forums: Advice: Mauler FamiliarDragonborn3https://paizo.com/threads/rzs2uny6?Mauler-Familiar#192017-10-13T15:35:55Z2017-10-13T15:35:55Z<p>I have to hand it you you, that's pretty thematic. :)</p>I have to hand it you you, that's pretty thematic. :)Dragonborn32017-10-13T15:35:55ZRe: Forums: Advice: Mauler FamiliarRevolving Door Alternate (alias of Kydeem de'Morcaine)https://paizo.com/threads/rzs2uny6?Mauler-Familiar#182017-10-14T00:15:16Z2017-10-13T15:31:40Z<p>At least one guy in my local area is using the goat because it starts with the highest strength. Plus he has a mini for it. :)</p>
<div class="messageboard-quotee">Haywire build generator wrote:</div><blockquote> <div class="messageboard-quotee">The Dandy Lion wrote:</div><blockquote><p> For an outlandish option, there's always your left hand. With a familiar in class and the Hand's Detachment feat, nothing is stopping you from giving your new Crawling Hand familiar the mauler template, other than good taste and respect for your GM.</p>
<p>Enjoy your new monstrously strong (22+), pitiful AC hand. 3 feats horribly spent! </blockquote>You fool, I will use this because I <b>am</b> the GM! </blockquote><p><i>{sigh}</i> Even though lame in function, I am now thinking I just might be forced to try this on an undead bloodline sorcerer.
</p>
How do you build a hand familiar?</p>At least one guy in my local area is using the goat because it starts with the highest strength. Plus he has a mini for it. :)
Haywire build generator wrote:The Dandy Lion wrote:For an outlandish option, there's always your left hand. With a familiar in class and the Hand's Detachment feat, nothing is stopping you from giving your new Crawling Hand familiar the mauler template, other than good taste and respect for your GM.
Enjoy your new monstrously strong (22+), pitiful AC hand. 3 feats...Revolving Door Alternate (alias of Kydeem de'Morcaine)2017-10-13T15:31:40ZRe: Forums: Advice: Mauler FamiliarGrandloungehttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#172017-10-13T15:29:44Z2017-10-13T15:29:44Z<div class="messageboard-quotee">QuidEst wrote:</div><blockquote> Raccoon. Strength 8, much better will saves than a fox, and better at holding things. </blockquote><p>I had not noticed the raccoon before. Better will and ac, very slightly lower strength. But a poor move speed. Seems right in the mix depending on what you need.
<p>Fox sits at slightly better str, -1 ac, -2 will, 40ft speed, +1 fort, better familair bonus,</p>
<p>Flying fox slightly better str, -2 ac, -1 will, +1 fort, -1 ref, 60ft fly, better familiar bonus.</p>
<p>Compsognathus same str, equal ac, +2 fort, -3 will, 40ft move , 20ft swim, best familiar bonus.</p>
<p>That's the basic breakdown of the difference using raccoon as a base. All seem worth considering depending on need.</p>QuidEst wrote:Raccoon. Strength 8, much better will saves than a fox, and better at holding things.
I had not noticed the raccoon before. Better will and ac, very slightly lower strength. But a poor move speed. Seems right in the mix depending on what you need. Fox sits at slightly better str, -1 ac, -2 will, 40ft speed, +1 fort, better familair bonus,
Flying fox slightly better str, -2 ac, -1 will, +1 fort, -1 ref, 60ft fly, better familiar bonus.
Compsognathus same str, equal ac, +2...Grandlounge2017-10-13T15:29:44ZRe: Forums: Advice: Mauler FamiliarMelkiadorhttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#162017-10-13T14:29:47Z2017-10-13T14:29:47Z<p>If it's not for PFS, the Wasp familiar can become a really nasty mauler.</p>If it's not for PFS, the Wasp familiar can become a really nasty mauler.Melkiador2017-10-13T14:29:47ZRe: Forums: Advice: Mauler FamiliarKitty Catoblepashttps://paizo.com/threads/rzs2uny6?Mauler-Familiar#152017-10-13T14:01:16Z2017-10-13T14:01:16Z<p>The good ol' compy (Compsognathus) has 1 less str than the Fox, but has a +4 to initiative (and also poison).</p>
<p>The Goat starts at Small, so you can skip that awkward 1st and 2nd level tininess (and also has the Nimble Moves feat). Also slightly weaker than the Fox.</p>The good ol' compy (Compsognathus) has 1 less str than the Fox, but has a +4 to initiative (and also poison).
The Goat starts at Small, so you can skip that awkward 1st and 2nd level tininess (and also has the Nimble Moves feat). Also slightly weaker than the Fox.Kitty Catoblepas2017-10-13T14:01:16Z