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Crafting


Rules Questions


Pathfinder Starfinder Society Roleplaying Guild Subscriber

Hi everebody ^^

Do I miss something or crafting rules (235 SF core) don't ask for a skill roll but just for materials and time??

Thanks!


I believe you are right.
It makes sense though, craft dc's quickly became inconsequential in pathfinder.

Dark Archive

You must have ranks = item level and materials = to cost and tools to make it but yes no roll


Pathfinder Starfinder Society Roleplaying Guild Subscriber

So no chance to botch your work too: I think I'll keep that when needed for narrative purposes.


Pathfinder Starfinder Society Roleplaying Guild Subscriber

Moreover, does anyone have a hint to how to handle item modifications?
I mean, I have in my party a mech who grew up among goblins (lol) and he inherited their propension to mod and scavenge items:
I'd like to create a rule and maybe some table to let him roll engineering with some random result ^^


Pathfinder Adventure Path Subscriber

Generally, if you're following PF-style goblin items, it's, "Works just like this other thing, but named weird, has two things different, and has a critical flaw."

For example:

- the dog slicer is identical to the short sword (1d4 dmg [1d6 medium], 19-20/x2), save the dog slicer deals S, weighs half the weight, and has the fragile quality.

- you know, I think I broke my own point: I was going to say the same about the horse chopper, but I don't see the fragile quality, it weighs the same as similar damage items, and I don't really see what it's doing

... so nevermind all that stuff up there! I got nuthin' at this point, today.


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An option might be to give each weapon a random quirk and flaw from the pathfinder unchained magic crafting section.


1 person marked this as a favorite.

On a slightly easier to balance perspective, there are a ton of Fusions to skin. Since he's spending money anyways to craft already. Plus it seems very Gobliny to say "My auto-pistol shoots flaming bullets."

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