Does SFS have restrictions on how to purchase ammunition made of special materials?


Starfinder Society

1/5 5/55/55/5 *

From the department of small questions.
When purchasing ammunition made of special materials (adamantine alloy, cold iron, silver), can I convert individual cartridges into special materials by paying the per-cartridge cost, or do I pay the special material cost per magazine or per purchase lot of ammunition?

Example
I have an autotarget rifle (capacity 10 rounds) and a box of longarm ammunition (75 credits for 25 cartridges). I need adamantine alloy cartridges. Do I...
A) pay +50 credits per adamantium alloy cartridge, and keep the remainder of the box as regular cartridges.
B) pay +500 credits to convert one magazine (10 cartridges) to adamantine alloy, and keep the remaining 15 as regular ammunition.
C) pay +1250 credits because adamantine alloy cartidges are only sold in regular ammunition box lots.

A would be simple. B is kind of weird. C is not ruled out, since ammo is sold in specific quantities.

Grand Lodge 4/5

PFS precedent suggests C: you can purchase an item that is listed in the rulebook with a cost. That would be a standard lot (multiple) of ammunition.

I wonder if arrows, darts (perhaps not) or scattergun shell pellets can be made of special materials. A strict reading of the rulebook seems to exclude the first two but include a scattergun shell as a "cartridge".

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I agree with Starglim.

Option C would be the go to price for Society play, unless there's a chronicle sheet that allows you to buy ammunition in smaller amounts.

1/5 5/55/55/5 *

I don't see why darts or arrows could not be made of special materials. While the first paragraph of page 191 talks about cartridges, table 7-12 is about ammunition, if someone wants to lawyer it out.

Pretty much everything in table 7-9 should be fair game for special materials, except batteries, flares, grenade arrows, and petrol tanks. And a lenient GM could let you buy a mithral petrol tank. (So you could bonk foes in the head with it when they get too close.)

Frag grenades should also be legal.

For the record, I believe C is the way to go as well.

Dart fun:

Not relevant to topic, but darts are funny.
Buy a box of darts. Use them to load a needler rifle and a dual acid dart rifle. Look at the damage. Where does the acid go/come from? Does the needler rifle have a DRM system that deactivates the acid reservoirs, or what? :-)

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