A grenade's DC is 10 + half the grenade's item level + Dex mod. Crafted items are treated as being 2 item levels higher than the original. If this is true, then the DC of crafted grenades should be higher than purchased ones. Is this correct?
As a follow-up, does this mean that all grenade-expert-made grenades should also have their DC's similarly increased?
I agree that the modifier is to the item’s saving throw, not the saving throw someone else makes against the item. The section referenced on pg. 409 is all about destroying an item and selecting what the saving throw of the item is for attacks against it.
Even if you were to convince someone to allow the other interpretation, the Bombard Grenade rules don’t follow any of the normal crafting rules. The bonus for crafting your own items would not apply since that grenade is created not crafted.
|Owen K. C. Stephens Starfinder Design Lead|
Owen K. C. Stephens wrote:Locally we have been interpreting it the other way. Needs to be FAQed.baggageboy wrote:I believe the clause about saving throws of the item means any saving throw the item make such as to avoid a spell's effect are increased, not that the item has a higher DC.Correct.
I don't believe a FAQ is necessary in this case, as the very next sentence after the line about determining hardness, Hit Points, and saving throws directs you to the section on Breaking Objects to learn more about the values being affected.
baggageboy wrote:I believe the clause about saving throws of the item means any saving throw the item make such as to avoid a spell's effect are increased, not that the item has a higher DC.Correct.
So does this grenade count as a "free crafted item" or as a "bonus grenade of appropriate level from having this ability."
The way this reads is that the PC isn't actually crafting anything, they're just assembling a makeshift bomb (ala Alchemist) and they
can just make it a standard grenade up to their level.