Mike Schneider |
1 person marked this as FAQ candidate. |
Rhino Charge: "You may ready a charge, though you may only move up to your speed on the charge."
Pummeling Charge: "You can charge and make a full attack or flurry of blows at the end of your charge as part of the charge action."
...and what happens is that our clever player swifts a spell, move-chugs a potion (accelerated drinker trait) or just moves, then readies a charge...which he then takes, getting a complete full-attack even though he's effectively had two move actions mixed in there as well.
By the RAW of the moment, that seems legal, if liable to lift the eyebrow.
(FAQ away)
Bob Bob Bob |
Why? This seems pretty clear-cut. Rhino Charge is very explicitly "a charge" (with a restriction on movement distance). The part of Pummeling Charge you quoted can be rewritten as "When charging, you may make a full attack or flurry of blows at the end of your charge". It's not a new kind of action, it's just referring to a regular charge. For your example, replace Pummeling Charge with pounce and there's absolutely no ambiguity and it's absolutely allowed. I don't see why Pummeling Charge would be any different.
Claxon |
It's legal and not especially worrying since Pummeling Charge is limited to unarmed strikes only.
The other reason why it's not so great is that most characters aren't going to have a spell to swift action cast or be able to use a move action to do much besides move.
On a non-casting class which doesn't have a good use for swift actions they're going to do what? Drink a potion (if they have it in hand) and then ready a charge?
Assuming they use a move action to move, and then ready the charge it basically works out like they had just charged (double normal move speed).
The real thing is, don't let them ready on metagame constructs like "When my turn ends". Make them ready based on something in game characters could observe.