Graelsis |
Hi tall folks.
Truth be told, my doubt here is quite short, but very important for me.
When characters find a treassure that's written in one AP, and the value of some items like torches, gems and stuff are written, is that the price they get for the item, or the price a merchant can ask for that item?
I mean, do they recieve the gold written in that part, or do they recieve the half if they sell it to a merchant?
Thanks a lot.
Lady-J |
personally i just went threw all the loots for the fights and removed the stuff that was less likely to be used and added the full gold amount to the loot pool cuz in some instances the loot was like 1-2 okish items then like 27 torches some leather armor and a few daggers and i was like well they will just end up leaving most of this behind anyway may as well throw them a bone
Graelsis |
personally i just went threw all the loots for the fights and removed the stuff that was less likely to be used and added the full gold amount to the loot pool cuz in some instances the loot was like 1-2 okish items then like 27 torches some leather armor and a few daggers and i was like well they will just end up leaving most of this behind anyway may as well throw them a bone
Yeah, i think i will do the same, or something similar, because my group is not very interested in this kind of descriptions. However, i think its pretty cool to know where your profits are coming from, some treasures have their own history
Lady-J |
Lady-J wrote:personally i just went threw all the loots for the fights and removed the stuff that was less likely to be used and added the full gold amount to the loot pool cuz in some instances the loot was like 1-2 okish items then like 27 torches some leather armor and a few daggers and i was like well they will just end up leaving most of this behind anyway may as well throw them a boneYeah, i think i will do the same, or something similar, because my group is not very interested in this kind of descriptions. However, i think its pretty cool to know where your profits are coming from, some treasures have their own history
keep in mind some places have their loot in valuable statues paintings or outfits too
Gark the Goblin |
Hi tall folks.
Truth be told, my doubt here is quite short, but very important for me.
When characters find a treassure that's written in one AP, and the value of some items like torches, gems and stuff are written, is that the price they get for the item, or the price a merchant can ask for that item?I mean, do they recieve the gold written in that part, or do they recieve the half if they sell it to a merchant?
Thanks a lot.
If the torches are art pieces, they sell for full value. If they're just regular everburning torches, they sell for half (but if the writer specified how much they're worth in the Treasure section of a room description, they're probably art or trade goods).
taks |
Generally speaking, if it's something you can use, half value, full otherwise. Published materials often include descriptions that will say things like "this will fetch XXX GP from a merchant," however, even if it useful (common for literary works that can be used for knowledge checks).
Graelsis |
Thank you all so much for the help! For me this was a big problem because of my party and my lack of knowledge about AP's (ive allways run my own campaings).
So, as taks said, i think the best formula is quite easy.
can you use it? half the price
its a work of art or something similar? full the price.
However, i think i will give them half the price in any situation if they go to a merchant and just try to sell everything in one shot. After all, merchants have to make a living too, and there's no profit in buying something full price and then sell it.
JulianW |
I have a related question on APs and treasure.
Where set encounters in the adventure have their stats just listed as '3 * creature X from page Y of the bestiary', is the expectation the referee generates treasure for them as per the bestiary entry (like you would for a wandering encounter)
Gwaihir Scout |
You do not have to generate any treasure yourself for Bestiary statblocks (except the equipment that's actually listed). That's taken into account in the adventure.
Another example for the OP that I've seen more than once is a jewel-encrusted weapon that is "worth [X] gp." This means you can sell it for X, not half of X, even though it's a weapon.
Murdock Mudeater |
Some of the APs will result a lack of adequate treasure (especially if things like raise need to be cast often). There's a table in the Gamemastering section of the CRB which establishes about how much wealth PCs should have at each level. This isn't cash on hand, it includes the full value of all gear. GM should have the PCs keep track of their full value of all related gear, so the GM can better gauge if the PCs need more gear or not. The game is definitely balanced with a certain amount of gear in mind.
Another reoccuring issue with pregenerated material and wealth level is if the PCs are specialized in a certain weapon that isn't commonly encounted. So PCs will sell instead of keep, weapon drops that their build can't use, which can really harm the wealth level of the PCs.
GM can add small amounts of treasure to existing loot drops in an AP to make things more valuable or can swap unimportant weapon types with other weapon types that the PCs will use, in order to increase their wealth level.
Decreasing wealth level is harder, since PCs don't like it when you take away their stuff. You could reduce loot or encourage NPCs to the make sunder attempts. Environmental effects that damage scrolls and such, can often be the best way to reduce party wealth in a way that's percieves as the fault of the PCs (for example, swimming with magic scrolls...).