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Fighter combat questions


Rules Questions

Dark Archive

Okay, so my group has tried starship combat and it worked out pretty well.
My curiosity is on fighter vs fighter sized starship combat.
My players want to do fighter based combat where each PC can fly and fight in a small starship designed for a single pilot.

So on to the rules questions:

In ship to ship combat with small starships, during each phase, can the pilot do each of the combat actions? Example since its a single person starship, on each phase do they act as Engineer, captain, Pilot, gunner, etc?

Or as pilot, are they limited only to pilot, neccessitating another person to act as a gunner?

The rules are a bit unclear to me as to how you can do this.


Android Operative 7 wrote:

Okay, so my group has tried starship combat and it worked out pretty well.

My curiosity is on fighter vs fighter sized starship combat.
My players want to do fighter based combat where each PC can fly and fight in a small starship designed for a single pilot.

So on to the rules questions:

In ship to ship combat with small starships, during each phase, can the pilot do each of the combat actions? Example since its a single person starship, on each phase do they act as Engineer, captain, Pilot, gunner, etc?

Or as pilot, are they limited only to pilot, neccessitating another person to act as a gunner?

The rules are a bit unclear to me as to how you can do this.

So from the look of it the engineer phase eould be skipped the helm phase would happen and you take your pilot check then if you have shields or something you would take your personal computer science officer check then in the gunnery phase you would take your gunnery check rinse repeat until combat is over


A single person can fill only a single role at a time. Having a smaller crew than necessary to fill all desired roles does not change this. However, there are two available minor crew actions on P. 326; Glide lets you move at half speed, and gives you your ranks in Piloting to AC and TL as normal, so you're not immobilized without a proper Pilot. Snap Shot lets you fire a single weapon at a penalty without a dedicated Gunner. These actions let you achieve some functionality even with a single-person craft, though you will be worse than having more people dedicated to their roles.

Do note that there is some ambiguity about the limits of minor actions; while each minor crew action may be taken only once per round, it is unclear whether a single crew member is limited to taking only one minor crew action per round.


Hithesius wrote:

A single person can fill only a single role at a time. Having a smaller crew than necessary to fill all desired roles does not change this. However, there are two available minor crew actions on P. 326; Glide lets you move at half speed, and gives you half your ranks in Piloting to AC instead of all your ranks, so you're not immobilized without a proper Pilot. Snap Shot lets you fire a single weapon at a penalty without a dedicated Gunner. These actions let you achieve some functionality even with a single-person craft, though you will be worse than having more people dedicated to their roles.

Do note that there is some ambiguity about the limits of minor actions; while each minor crew action may be taken only once per round, it is unclear whether a single crew member is limited to taking only one minor crew action per round.

Well if you are im a tiny craft amd the crew count is 1 with a maximum of 1 it looks like you would be on a permanent snap shot plan based on the bonuses in the book for the necroglider and the other single seat ship so full pilot phase and snap shot at -2 with one of your potental 2 weapons durimg the gunnery phase seem right to me skipping the captian amd engineer phases entirely and if the ship allows it like the idarran voidrunner take your science officer roll with any pilot roll then gunnery roll-2for snap shot during gunnery phase is how it looks to me

Dark Archive

Yes, you see why its a bit confusing. Clearly they intended for 1 man fighter combat to happen (ala Star Wars), but the rules for phases don't seem to add up on how to conduct them. Its like you either get to manuver, or fire, but doing both is almost impossible.

Or maybe that was their intention. Since the higher piloting check goes last, it gives them the opportunity to avoid being in the other ship's firing lines.

This is one set of rules that really needs to be looked at, because having 4-7 PCs in individual fighters against an equal number of enemy fighters plus possibly a capital ship, will get very dicey.


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Even if you are restricted to a single minor action you can still have effective dog fights. Do you pilot to get the best angle for a shot but a lower chance to hit? Do you risk them maneuvering out of the way while you carefully take aim? Maybe you break off so you can rebalance shields.

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