Tactically interesting low-level melee builds?


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Scott Wilhelm wrote:


I was thinking the 3rd level in Ranger was necessary for Endurance so she can sleep in Medium Armor. I strongly prefer armor you can sleep in, and I have recently run into severe problems with a lightly armored melee character being shredded by 3rd level adventures.

Wand of Donning, or whatever its called.

Grand Lodge

Swift girdling?


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If you like crazy builds, a Siegebreaker Fighter can do some silly things with Bullrush and Overrun. At low level it is a little tame, but as you get up in levels it can be really funny as you juggle a number of opponents through the meat grinder of Shield Slam, Spiked Destroyer, Breaker Rush, and Bulette Rampage damage while still having having the rest of your iteratives free.

Normally you get blocked by the wording of Shield Slam that prevents you from moving after using it once, however thanks to the free Overrun attempts as long as you have remaining movement you can perform your free Overrun maneuver. This lets you stop just past your opponent, turn around, and then try to bullrush them again. This is a harder check because it uses your next itterative/off-hand attack BUT if you knocked them prone from Overrunning them then it isn't hard to pull off a chain of devestating blows. You might only be able to do one Spiked Destroyer attack per round, but you can chain together potentially 7 Bullrushes and 7 Overruns by duel wielding shields.

That is 14 applications of Breaker Rush and 7 applications of Bulette Rampage if you manage to hit all of the iterative shield slams. Really, since we assume Haste at high level, this means you are stuck to only getting off 8 combat maneuvers during the turn since that is 4 Overruns at 15ft each. Less if the creature is larger than medium, as you need to Over-run through all of their squares.

Sadly, this really needs Impossible Speed from a Mythic Champion to work perfectly. That gives you the +130 base speed you need to become a bull in a china shop.


Perfect Tommy wrote:
Scott Wilhelm wrote:
I was thinking the 3rd level in Ranger was necessary for Endurance so she can sleep in Medium Armor. I strongly prefer armor you can sleep in, and I have recently run into severe problems with a lightly armored melee character being shredded by 3rd level adventures.
Wand of Donning, or whatever its called.
Grandlounge wrote:
Swift girdling?

That's the stuff. I have also been thinking it would be worth it to dip a level in Paladin, Magus, or something just so I could use a Wand of Swift Girding.

Grand Lodge

Have you seen arcane training? It is half elf racial trait. I have several martial with it. It allows you to use wands and low level scrolls with out having to dip or use umd.


Grandlounge wrote:
Have you seen arcane training? It is half elf racial trait. I have several martial with it. It allows you to use wands and low level scrolls with out having to dip or use umd.

The trade off is that it basically costs you all your favored class bonuses.

Grand Lodge

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If there were 2 feats toughness and use all wand and scrolls like a first level wizard I know which I would pick every time.

The exception are the few insanely good fcb like knowing extra spells for spontanious casters, extra slayer talents, extra combat feats for the warpriest. These all very clearly give much more than a mid tier feat like toughness.


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*Khan* wrote:
Scott Wilhelm, that is an exciting but complicated build with a lot of feats. Do you have a build?

Making a build that combines Grappling and Bull Rushing with Hamatula Strike and Shield Slam has so far been too complicated, and I am still working on it.

I do have a build for Shield Slam with levels in Inquisitor.

Father Maxwell MacKenzie, Human

1Paladin1: Weapon Focus Klar, 2 Weapon, Paladin Stuff, BAB+1
2P1R1: Freebooter’s Bane, Wild Empathy, Tracking, BAB+2
3P1R1F1: Weapon Focus Earthbreaker, Thunder & Fang, BAB+3

I've shown this part already higher up on this thread.

4P1R1F2: Power Attack, Bravery +1, Ability +1, BAB+4
5P1R1F2Inquisitor1: Stern Gaze, Judgement, Monster Lore, Domain, Spells, Judgement 1/day, Improved Bull Rush
6P1R1F2I2: Detect Alignment, Cunning Initiative, BAB+5
7P1R2F2I2: Shield Slam, Greater Bull Rush, BAB+6
8P1R2F2I3: Solo Tactics, Paired Opportunist, Ability +1, BAB+7

That's the basics of the character's Full Attack. He can buff himself with a Wand of Lead Blades, making the Earthbreaker do 3d6. And ever hit with the Klar gets a free Bull Rush, and every Bull Rush gives out Attacks of Opportunity all around,

9P1R2F2I4: Judgement 2/day, Detect Alignment, Level 2 Spells, Combat Reflexes

with the potential for looping AoOs if someone else in the party has Combat Reflexes.

10P1R2F2I5: Detect Lies, Bane

Bane would go on the Klar, since it would be the one involved in looping attacks, and it needs the boost.

*Khan* wrote:
How do you keep the CMB on your bull rushes high enough when inquisitor is 3/4 BAB?

To be honest, I haven't actually played this character. But I have some thoughts.

This character does have Improved and Greater bull rush. Since he is Bull Rushing with his Shield, the Shield's Weapon Enhancement Bonus applies to the Bull Rush Combat Maneuver, too. The Judgement of Justice grants a Bonus to Attack Rolls, including Bull Rush Attempts. At level 6 Inquisitor, he gets another Teamwork Feat, so how about Coordinated Maneuvers for another +2.

Gauntlets of the Skilled Maneuver, 4000gp, Cracked, Pale Green Prism Ioun Stone, +1 (on all Attack Rolls), 4000, Belt of Strength +2, 4000.

There are Inuqisitor Spells: Tactical Acumen +1 on Battlefield Postioning Attack Rolls, Aid, +1, Linebreaker: +2 on Bull Rushes, Divine Favor, Guidance. All level 2 or lower.

Level 3: Dimensional Blade, doesn't help with the Bull Rush, but does help (a lot!) with the initial Klar Attack; Heroism, Righteous Vigor (+1/hit)

Level 4: Battlemind link: you and your ally roll attacks 2X and take the better result,

Level 5: Righteous Might


Darigaaz the Igniter wrote:
Grandlounge wrote:
Have you seen arcane training? It is half elf racial trait. I have several martial with it. It allows you to use wands and low level scrolls with out having to dip or use umd.
The trade off is that it basically costs you all your favored class bonuses.

I have not seen it. That sounds like it is worth a look!


Scott Wilhelm wrote:
Darigaaz the Igniter wrote:
Grandlounge wrote:
Have you seen arcane training? It is half elf racial trait. I have several martial with it. It allows you to use wands and low level scrolls with out having to dip or use umd.
The trade off is that it basically costs you all your favored class bonuses.
I have not seen it. That sounds like it is worth a look!

I do love using magic wands. I think I need to make some Half-Elf character builds

Grand Lodge

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They also get a +2 to will saves, and a +2 against enchanment effects. These are great for martials to help their weakest save and are especially good if you want to multiclassing martials as it tends to take a toll on will saves.

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