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Android Mystic Bounty Hunter (level 1) SFS build


Advice


Android Mystic Bounty Hunter (level 1) SFS build

10 S
15 D
12 C
12 I
16 W
8 Ch

Class Skills
-1 Bluff
5 Culture
-1 Diplomacy
-1 Disguise
-1 Intimidate
5 Life Science
0 Medicine
7 Mysticism
7 Perception
7 Profession
7 Sense Motive
8 Survival

Connection: Mindbreaker
Connection power: Share pain
Connection spell: Mindthrust
Healing touch

Feat: Longarms

At Level 2, utilize Channel skill and then add a rank into Bluff and Intimidate.

I'm working out the details for his personal background and RP, but I found this to be an interesting build for a Mystic.

Any thoughts?

Liberty's Edge

You'd be better served by Dex 16, Con 11, IMO. The extra +1 Stm is not in any way worth -1 AC, -1 attack, and -1 Initiative.

I'd also personally be inclined to go with a Connection whose skills I have the stats to be good at...but that's probably personal preference more than anything.


Deadmanwalking wrote:

You'd be better served by Dex 16, Con 11, IMO. The extra +1 Stm is not in any way worth -1 AC, -1 attack, and -1 Initiative.

I'd also personally be inclined to go with a Connection whose skills I have the stats to be good at...but that's probably personal preference more than anything.

I hear ya! I'm not totally hooked on using an Android for this build, per se.

The associated skill combos are either Cha/Cha, Int/Wis, or Wis/Wis. the connection to Mindbender appears to produce radicaly more damage output comparatively to the other connections. So to build upon those associate class skills (Bluff/Intimidate), my ability priority should look something like Wis>Dex>Cha?

* I considered the Kasathas, but the hit on intelligence subtracts one skill per level, yet ironically gets a +2 Culture.

12S 16D 11C 8I 16W 10Ch

* Lashuntas appear to be a solid choice for sure, but does the -2 Con pose a problem?

10S 15D 8C 12I 16W 12Ch -or- 10S 16D 8C 12I 15W 12Ch

* Shirrens get a hit -2 on Cha like Androids, but that boost in Wisdom makes them suited for Mystics.

10S 16D 12C 10I 16W 9Ch

Of the legacy races, we have the Dwarf, the Gnome, and the Halfling to choose from.

Halfing possibly looks to be the best candidate from all races for what I'm trying to achieve?

8S 16D 10C 10I 16W 12Ch

I appreciate the input!

Liberty's Edge

Yeah, Mindbreaker produces damage up the wazoo. Like I said, the reluctance to go with a low Cha race on it is personal as much as practical.

And mechanically, Halfling is probably best, yeah. The combination of good stats and a flat bonus to all Saves is very nice.

Lashunta's low Con isn't the problem (-1 Stm is pretty easily dealt with for the first few levels, heck your Stm+HP is higher than a Halfling's at 1st), it's the fact they get bonuses to neither Dex nor Wis, the two stats best for the build you seem to be aiming for. You can really upgrade a couple of skills to a scary degree with one, though. Those floating +2s...


Deadmanwalking wrote:

Yeah, Mindbreaker produces damage up the wazoo. Like I said, the reluctance to go with a low Cha race on it is personal as much as practical.

And mechanically, Halfling is probably best, yeah. The combination of good stats and a flat bonus to all Saves is very nice.

Lashunta's low Con isn't the problem (-1 Stm is pretty easily dealt with for the first few levels, heck your Stm+HP is higher than a Halfling's at 1st), it's the fact they get bonuses to neither Dex nor Wis, the two stats best for the build you seem to be aiming for. You can really upgrade a couple of skills to a scary degree with one, though. Those floating +2s...

Halfling Mystic (level 1) SFS build - Undetermined theme

Looking more closely at the Mystic, her spell choices, and the Mindbreaker connection, I tired to compliment the build with early-adventure crowd control through Daze, plus fatigue, which could scale well with the build. Detect Magic seemed an obvious choice for SFS, but most importantly, i included Stablize and Mystic Cure, to fulfill my duties of a healer.

I'm still currently themeless, so I'm not sure if I'll be keeping Bounty Hunter as my theme, but the of role-playing a female Halfling, bounty hunting marks through her mystical inspirations sounds like fun.

8 S
16 D
10 C
10 I
16 W
12 Ch

Class Skills
5 Bluff
0 Culture
1 Diplomacy
1 Disguise
5 Intimidate
0 Life Science
0 Medicine
7 Mysticism
9 Perception
7 Profession
7 Sense Motive
3 Survival

Connection: Mindbreaker
Connection power: Share pain
Connection spell: Mind thrust
Healing touch

Feat: Longarms

0 Spells - Daze, Detect Magic, Fatigue, and Stabilize
1st Spells - Mind Thrust and Mystic Cure

Grand Lodge

Pathfinder Companion, Roleplaying Game Subscriber

I don't think Halflings are legal for SFS yet, unless there's a boon floating around already?

Liberty's Edge

Markov Spiked Chain wrote:
I don't think Halflings are legal for SFS yet, unless there's a boon floating around already?

There is. It is required, though.


1 person marked this as a favorite.
Deadmanwalking wrote:
Markov Spiked Chain wrote:
I don't think Halflings are legal for SFS yet, unless there's a boon floating around already?
There is. It is required, though.

How do I get a boon?

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