Help with the Synthesist...


Advice


So lets call this endeavor making a Symbiote?

Essentially as the title lends, I'm looking for help altering the synthesist class. The player would like to go FULL monster and wants to lose all spell casting ability, and just have the Eidolon he is fused with (Insert Venom reference)

Needless to say it only makes sense that if something is lost, then something is gained?

So...upon losing spell casting do we get more
-feats
-evolution points
-skills
-????

p.s.
ideal time to try and balance this class too


This might not be the answer your looking for, but i would just give more evolution points.

HEAR ME OUT, so far with evolutions you can make up weapon proficiency, skills, make a 2 point evolution to be used for a feat as well.

At this point it looks like your player is more interested in flavor, not min maxing, because most any class would be better at this point.


You might prefer to look at Dreamscarred Presses Aegis class, specifically the Aberrant archetype.


avr wrote:
You might prefer to look at Dreamscarred Presses Aegis class, specifically the Aberrant archetype.

WOW pretty much case close there...looks like everything I need there!

I'll see if I cant get my player to switch over to this just for simplicity. Appreciate the help! I see how the Synthesist is a little over powered now with spells, temp. Hp, and evolutions in comparison.


i would say 4 bonus combat feats, and some extra evolution points(50% increase maybe) also increasing the max natural attacks a round by a few attacks also make their hp pool one instead of 2 separate pools

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