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Healing Stamina in combat?


Rules Questions

Grand Lodge

Pathfinder Companion, Roleplaying Game Subscriber

Is Inspiring Boost the only way to heal Stamina on someone else in combat? I see two other self-only heal, but just want to make sure I'm not missing something. I would have expected there to be some Stamina healing spells too.


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

The Envoy class has access to an improvisation called Inspiring Boost that can restore lost Stamina in combat.

Grand Lodge

Pathfinder Companion, Roleplaying Game Subscriber

Yes, I was wondering if there was any other way?


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Not in the core rulebook.


Yeah, the Stamina and Resolve system is kind of broken. Seems like having an Envoy in every single party is almost mandatory because of it. I'm also not sure why anyone would ever spend Resolve points on anything other than healing your Stamina between combats or preventing yourself from dropping dead from bleedout. Unless, of course, you're a group that strictly operates on the 15-Minute Adventuring Day so you can afford to blow your Resolve on going nova and immediately resting.


In- combat healing is the least effective way to do it anyways.

I disagree that the Stamina system doesn't work, eventually you'll have more Resolve than you need to heal. I haven't seen many early abilities that use it anyways.

If the ability that you used Resolve on ends the fight before you go down, then you don't need the Resolve to heal, and you might save someone else in your party from damage as well.

Grand Lodge

Pathfinder Companion, Roleplaying Game Subscriber

I'm not sure the stamina system is broken, exactly just weird. And given the scaling, I'm not sure how effective Inspiring Boost really is past the early levels (where the Cha mod is a big swing.)

I guess I just assumed there would be some magical healing that would affect stamina, particularly given the big boost in healing dice. At 10th, Mystic cure is healing 12d8+Wis, around 70. Which will heal most folks to full HP. I figured it would at least spill over into Stamina (although I really like the way Mystic Cure heals the caster, or lets the caster spend their own HP to top someone else off.)


Sure, eventually you have a good amount of Resolve, but eventually (i.e. 10th level) the basic healing spell brings people back to life with no penalty, too.


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I think the answer is "You can heal Stamina fully several times a day by just taking a breather, how much more healing do you want?"


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

They clearly wanted a system other than 'We top everyone HPs off with CLW wands (or other form of healing) after every fight'. Now if you are in a running battle you have to either break so long the bad guys probably have lots of time to regroup/escape/plant the bomb/etc. or not going into the next fight completely healed.

I kind of wish they would have had absolutely no stamina healing other than the 10 minute rest, but so far I think I like how it works out. Granted I haven't seen anything but low level play so far.


Metaphysician wrote:
I think the answer is "You can heal Stamina fully several times a day by just taking a breather, how much more healing do you want?"

Yes by breathing you can heal damage. smile

MDC


Maezer wrote:

They clearly wanted a system other than 'We top everyone HPs off with CLW wands (or other form of healing) after every fight'. Now if you are in a running battle you have to either break so long the bad guys probably have lots of time to regroup/escape/plant the bomb/etc. or not going into the next fight completely healed.

I kind of wish they would have had absolutely no stamina healing other than the 10 minute rest, but so far I think I like how it works out. Granted I haven't seen anything but low level play so far.

That might be fine if you didn't have to spend your bleedout rounds to replenish it. Resolve itself also might have been fine if it wasn't also your bleedout rounds in addition to fueling abilities or if it didn't fuel abilities and only acted as your bleedout rounds.

RPG Superstar Season 9 Top 16

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Bloodrealm wrote:
Yeah, the Stamina and Resolve system is kind of broken.

A game mechanic that works as intended is not broken.


It was INTENDED to be horrible? Yikes.

EDIT: IN MY OPINION.

Grand Lodge

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Bloodrealm wrote:
It was INTENDED to be horrible? Yikes.

You act like its objectively horrible. It's not. Your opinion is that it's horrible.

Personally, I'm not a fan of it either. But other people are. Please stop treating your opinions as fact.


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what the dinosaur said^ Except for the not liking it part I do kind of like it.


Oh, gee, I guess it's MY OPINION that I am typing this message to respond that it's MY OPINION that I shouldn't always have to specify that it's MY OPINION that MY OPINION is MY OPINION every single time. And that it's MY OPINION that Starfinder is a poorly made knockoff of 5th Edition, which IN MY OPINION is a poorly made knockoff of Pathfinder. Except at least it's MY OPINION that Starfinder kept skill points, which IN MY OPINION is one of the biggest mistakes 5E made, even worse than the (IN MY OPINION) s~@&ty death mechanics and (IN MY OPINION) broken as all hell polymorph rules.
... No, wait, Starfinder keeping skill points is an objectivity, not MY OPINION. Or at least it is IN MY OPINION, because quantum relativity and chaos theory or something, I guess?

EDIT: Forgot to clarify that a couple of things were MY OPINION. It's fixed now, IN MY OPINION.


Stamina that gets replenished quickly with a core set of HP that take longer to regain is not a new system and it has advantages, as well as disadvantages over just basic HP systems.

Overall though, an Envoy is absolutely NOT required in every group, and the idea that youll be bled dry is hyperbole without taking into account encounter size and frequency and difficulty.


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Bloodrealm wrote:

Oh, gee, I guess it's MY OPINION that I am typing this message to respond that it's MY OPINION that I shouldn't always have to specify that it's MY OPINION that MY OPINION is MY OPINION every single time. And that it's MY OPINION that Starfinder is a poorly made knockoff of 5th Edition, which IN MY OPINION is a poorly made knockoff of Pathfinder. Except at least it's MY OPINION that Starfinder kept skill points, which IN MY OPINION is one of the biggest mistakes 5E made, even worse than the (IN MY OPINION) s&&$ty death mechanics and (IN MY OPINION) broken as all hell polymorph rules.

... No, wait, Starfinder keeping skill points is an objectivity, not MY OPINION. Or at least it is IN MY OPINION, because quantum relativity and chaos theory or something, I guess?

EDIT: Forgot to clarify that a couple of things were MY OPINION. It's fixed now, IN MY OPINION.

Being rude is a great way to have people IGNORE your opinion btw.


Well, IN MY OPINION you shouldn't have to make yourself, IN MY OPINION, easier to kill just to regain your composure. It would, IN MY OPINION, make at least a little more sense if Stamina were easier to restore and hit points were more difficult. I also OBJECTIVELY never said that you would run out every time. I just, IN MY OPINION, said that it is, IN MY OPINION, a definite possibility.


Vidmaster7 wrote:
Bloodrealm wrote:

Oh, gee, I guess it's MY OPINION that I am typing this message to respond that it's MY OPINION that I shouldn't always have to specify that it's MY OPINION that MY OPINION is MY OPINION every single time. And that it's MY OPINION that Starfinder is a poorly made knockoff of 5th Edition, which IN MY OPINION is a poorly made knockoff of Pathfinder. Except at least it's MY OPINION that Starfinder kept skill points, which IN MY OPINION is one of the biggest mistakes 5E made, even worse than the (IN MY OPINION) s&&$ty death mechanics and (IN MY OPINION) broken as all hell polymorph rules.

... No, wait, Starfinder keeping skill points is an objectivity, not MY OPINION. Or at least it is IN MY OPINION, because quantum relativity and chaos theory or something, I guess?

EDIT: Forgot to clarify that a couple of things were MY OPINION. It's fixed now, IN MY OPINION.

Being rude is a great way to have people IGNORE your opinion btw.

I'm just trying to clarify when something is MY OPINION, because it seems like some people get confused.


I see briefly glancing through the MY OPINIONS your still posting like your upset about some slight or wrong so Ill just ignore w/e point your trying to make their and wait and see if you can post like an adult.


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I don't see why anyone *wouldn't* trade one round of bleedout time for a refresh of half their HP. Being at or near full health makes it a *lot* less likely that you'll end up on the ground bleeding out in the first place.

Conversely, it means that getting beaten unconscious and having to stabilize also tires you out faster, so if your getting shot up every fight, your going to reach the end of your useful day a lot quicker. Solution: try not to get shot in the face so much.


Pathfinder Companion, Roleplaying Game Subscriber

Level one, there's nothing else you can spend resolve on, and taking a resolve-burning option at two is a little premature. At fourth, though, you get two stamina refreshes, one free use, and three held in reserve to stop bleeding out in an emergency, assuming a +4 in your primary stat.

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