Bloodrealm |
Yeah, the Stamina and Resolve system is kind of broken. Seems like having an Envoy in every single party is almost mandatory because of it. I'm also not sure why anyone would ever spend Resolve points on anything other than healing your Stamina between combats or preventing yourself from dropping dead from bleedout. Unless, of course, you're a group that strictly operates on the 15-Minute Adventuring Day so you can afford to blow your Resolve on going nova and immediately resting.
d'Eon |
In- combat healing is the least effective way to do it anyways.
I disagree that the Stamina system doesn't work, eventually you'll have more Resolve than you need to heal. I haven't seen many early abilities that use it anyways.
If the ability that you used Resolve on ends the fight before you go down, then you don't need the Resolve to heal, and you might save someone else in your party from damage as well.
Markov Spiked Chain |
I'm not sure the stamina system is broken, exactly just weird. And given the scaling, I'm not sure how effective Inspiring Boost really is past the early levels (where the Cha mod is a big swing.)
I guess I just assumed there would be some magical healing that would affect stamina, particularly given the big boost in healing dice. At 10th, Mystic cure is healing 12d8+Wis, around 70. Which will heal most folks to full HP. I figured it would at least spill over into Stamina (although I really like the way Mystic Cure heals the caster, or lets the caster spend their own HP to top someone else off.)
Maezer |
They clearly wanted a system other than 'We top everyone HPs off with CLW wands (or other form of healing) after every fight'. Now if you are in a running battle you have to either break so long the bad guys probably have lots of time to regroup/escape/plant the bomb/etc. or not going into the next fight completely healed.
I kind of wish they would have had absolutely no stamina healing other than the 10 minute rest, but so far I think I like how it works out. Granted I haven't seen anything but low level play so far.
Bloodrealm |
They clearly wanted a system other than 'We top everyone HPs off with CLW wands (or other form of healing) after every fight'. Now if you are in a running battle you have to either break so long the bad guys probably have lots of time to regroup/escape/plant the bomb/etc. or not going into the next fight completely healed.
I kind of wish they would have had absolutely no stamina healing other than the 10 minute rest, but so far I think I like how it works out. Granted I haven't seen anything but low level play so far.
That might be fine if you didn't have to spend your bleedout rounds to replenish it. Resolve itself also might have been fine if it wasn't also your bleedout rounds in addition to fueling abilities or if it didn't fuel abilities and only acted as your bleedout rounds.
Cyrad RPG Superstar Season 9 Top 16 |
Bloodrealm |
Oh, gee, I guess it's MY OPINION that I am typing this message to respond that it's MY OPINION that I shouldn't always have to specify that it's MY OPINION that MY OPINION is MY OPINION every single time. And that it's MY OPINION that Starfinder is a poorly made knockoff of 5th Edition, which IN MY OPINION is a poorly made knockoff of Pathfinder. Except at least it's MY OPINION that Starfinder kept skill points, which IN MY OPINION is one of the biggest mistakes 5E made, even worse than the (IN MY OPINION) s$++ty death mechanics and (IN MY OPINION) broken as all hell polymorph rules.
... No, wait, Starfinder keeping skill points is an objectivity, not MY OPINION. Or at least it is IN MY OPINION, because quantum relativity and chaos theory or something, I guess?
EDIT: Forgot to clarify that a couple of things were MY OPINION. It's fixed now, IN MY OPINION.
simplygnome |
Stamina that gets replenished quickly with a core set of HP that take longer to regain is not a new system and it has advantages, as well as disadvantages over just basic HP systems.
Overall though, an Envoy is absolutely NOT required in every group, and the idea that youll be bled dry is hyperbole without taking into account encounter size and frequency and difficulty.
Vidmaster7 |
3 people marked this as a favorite. |
Oh, gee, I guess it's MY OPINION that I am typing this message to respond that it's MY OPINION that I shouldn't always have to specify that it's MY OPINION that MY OPINION is MY OPINION every single time. And that it's MY OPINION that Starfinder is a poorly made knockoff of 5th Edition, which IN MY OPINION is a poorly made knockoff of Pathfinder. Except at least it's MY OPINION that Starfinder kept skill points, which IN MY OPINION is one of the biggest mistakes 5E made, even worse than the (IN MY OPINION) s&&$ty death mechanics and (IN MY OPINION) broken as all hell polymorph rules.
... No, wait, Starfinder keeping skill points is an objectivity, not MY OPINION. Or at least it is IN MY OPINION, because quantum relativity and chaos theory or something, I guess?EDIT: Forgot to clarify that a couple of things were MY OPINION. It's fixed now, IN MY OPINION.
Being rude is a great way to have people IGNORE your opinion btw.
Bloodrealm |
Well, IN MY OPINION you shouldn't have to make yourself, IN MY OPINION, easier to kill just to regain your composure. It would, IN MY OPINION, make at least a little more sense if Stamina were easier to restore and hit points were more difficult. I also OBJECTIVELY never said that you would run out every time. I just, IN MY OPINION, said that it is, IN MY OPINION, a definite possibility.
Bloodrealm |
Bloodrealm wrote:Being rude is a great way to have people IGNORE your opinion btw.Oh, gee, I guess it's MY OPINION that I am typing this message to respond that it's MY OPINION that I shouldn't always have to specify that it's MY OPINION that MY OPINION is MY OPINION every single time. And that it's MY OPINION that Starfinder is a poorly made knockoff of 5th Edition, which IN MY OPINION is a poorly made knockoff of Pathfinder. Except at least it's MY OPINION that Starfinder kept skill points, which IN MY OPINION is one of the biggest mistakes 5E made, even worse than the (IN MY OPINION) s&&$ty death mechanics and (IN MY OPINION) broken as all hell polymorph rules.
... No, wait, Starfinder keeping skill points is an objectivity, not MY OPINION. Or at least it is IN MY OPINION, because quantum relativity and chaos theory or something, I guess?EDIT: Forgot to clarify that a couple of things were MY OPINION. It's fixed now, IN MY OPINION.
I'm just trying to clarify when something is MY OPINION, because it seems like some people get confused.
Metaphysician |
1 person marked this as a favorite. |
I don't see why anyone *wouldn't* trade one round of bleedout time for a refresh of half their HP. Being at or near full health makes it a *lot* less likely that you'll end up on the ground bleeding out in the first place.
Conversely, it means that getting beaten unconscious and having to stabilize also tires you out faster, so if your getting shot up every fight, your going to reach the end of your useful day a lot quicker. Solution: try not to get shot in the face so much.