1001 Side-Effects of Implanting Used Cyberware


General Discussion

51 to 100 of 218 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Dark Archive

2 people marked this as a favorite.

I love 56!

57. A badly seated battery gives you a slight shock when you jostle it just right, and what seems to jostle it most consistently is when you are critically hit. When this happens, you are sickened by the pain of the internal shock for one round, unless you succeed at a Fortitude save (DC 20).

58. The nanites that maintain this device occasionally scavenge materials (such as iron, from your blood) from your body, so that you have a 40% chance of waking up on any given morning having not recovered any hit points or ability points overnight. On one night in ten, the scavenging was particularly egregious, and you lose hit points overnight equal to your base HD, and take one point of Constitution damage, in addition to not recovering hit points or ability damage through rest. The other 50% of the time, there is no harmful effect.

59. The device illuminates, shedding candle-intensity light good for practically nothing, whenever you are in dim light, and does not 'de-luminate' even if you do not want to be lit up, or are trying to be inconspicuous.

60. The first time this device drops to half or less power or charges, or is damaged, a soft chiming begins, about once every six seconds, alerting you to this problem. Even after the device is recharged / repaired, this chime never turns off. Ever.

61. The 'warning light' that lets you know that the device is in need of recharge / reloading / repair has been lit up since about about 10 minutes after it extruded from the 3D printer, and refuses to turn off. (The last owner taped over it, but you'll still never know when the device needs recharging / reloading / repair.)

62. Dire nano! The 'nanites' on this artificial limb are anything but 'nano,' being kind of, well, big, about the size of beetles, scurrying about, doing their thing as effectively as traditional nano, and occasionally vanishing into special ports and tubes that travel the length of the appendage, but distractingly visible, and sometimes audible, clicking around on their tiny magnetized metal legs.

63. This weapon eats rounds (or power). It will always have one less shot than it was loaded with, due to energy inefficiency, or just some bizarre quick of 'eating' bullets (sometimes they are ejected, too badly deformed to be usable, other times, they just disappear. It's all terribly mysterious.).

64. This weapon is mean, or maybe just plain hungry. Whenever a non-android person touches it, they must make a Reflex save (DC 20) or it 'bites' them, somehow pinching their finger in the trigger, or cutting them on a sharp edge, inflicting 1d3 hit points of damage. This will only happen once per day to any person, so once picked up, a user can pick it up or set it down the rest of the day without further injury.


1 person marked this as a favorite.

Number 62 is cool, and probably very unnerving to Shirren.


1 person marked this as a favorite.
Archpaladin Zousha wrote:
2) After swallowing that little computer, your voice now automatically switches to autotune when you attempt to sing.

2a) Problem is: It does the autotuning wrong.

Dark Archive

1 person marked this as a favorite.

65. This old piece of cyberware was developed back when the Shirren were only known as adversaries, and whenever one is nearby, a quiet warning message alerts you to the presence of nearby 'Swarm.' This is particularly annoying if you *are* a Shirren, since it's constantly warning you to beware of imminent attack...

66. This bit of cyberware has an organic look to it, including feathery antennae that rise when it alerts you to it's status (in need of repair, recharge, whatever) via telepathy. It can only 'telepathy' to a user who has racial telepathy, such as a Lashunta or Shirren, and grows somewhat sickly looking if bonded to a member of another race, unless that individual travels with one or more telepaths who use their abilities relatively frequently, as the device seems to crave telepathic communication, despite being non-sentient.


67. What looked like a normal weapon arm has a hidden mode that is activated by the presence of necromantic magic. It then becomes a spiked, skull-decorated, blood-weeping monstrosity that sings vile hymns for two days, but functions as normal.

Scarab Sages

1 person marked this as a favorite.

68. If the internal pressure of your sinus cavities shifts too much, your new positronic brain has a nasty habit of popping out of your skull.


1 person marked this as a favorite.

68. Your new cybernetic arm like to grab. You cannot control it. If a woman is in reach it will grab her butt.

69. The former owner of your salvaged neural implant was clearly a bisexual nymphomaniac. Every night you have very explicit erotic dreams...

Scarab Sages

11 people marked this as a favorite.

71. Every movie you play with your eye-mounted cinema-projector implant comes out with a mysterious overlay track of a Human Mechanic and his two drones continuously heckling it.


72. The mental interface of your new technology is organic, also gross and disturbing.

Maybe it actually needs the skull opened and the brain exposed to send multiple living wires in. Or allows telepathic communication due to a nerve cable physically linking people's brains. Maybe the cybernetics are attached to a biomechanical parasite that attaches to your back to feed but also connects the mechanism to your nervous system.

Dark Archive

4 people marked this as a favorite.

73. The previous owner of this cyberware was wanted for something truly heinous, like selling shirren larvae to exotic gourmands, or digging up a hundred kasathan graves to sell the remains to an Eoxan corpse-merchant for raising as four-armed undead thralls. About once per adventure, a bounty hunter will appear when least convenient, having somehow traced the cyberware. Fortunately, you look *nothing* like the heavily cyborged pirate / smuggler captain who previously owned this cyberware, and after a few 'hilarious mistaken identity' shots fired, most bounty hunters will recognize this and try to instead find out where you got the cyberware. Still, there's that android idiot who thinks all organics look alike and will try to drag you to the person who set the bounty, only to get summarily fired and *you* be offered the job to hunt down your cybergizmo's previous owner.

74. The previous owner of this cyberwear was smuggling some ridiculously sensitive and sought-after information on a chip hidden within the cyberwear. They died, but their gear 'lived' on and the information is now hidden in your new cyberthingie. Those who seek the information are tracking it down, and some want to retrieve it, and others are perfectly happy to shove the gear, and whoever is wearing it, into an automated waste reclaimer to ensure that nobody ever gets this information...


Set wrote:
73. The previous owner of this cyberware was wanted for something truly heinous, like selling shirren larvae to exotic gourmands, or digging up a hundred kasathan graves to sell the remains to an Eoxan corpse-merchant for raising as four-armed undead thralls. About once per adventure, a bounty hunter will appear when least convenient, having somehow traced the cyberware. Fortunately, you look *nothing* like the heavily cyborged pirate / smuggler captain who previously owned this cyberware, and after a few 'hilarious mistaken identity' shots fired, most bounty hunters will recognize this and try to instead find out where you got the cyberware. Still, there's that android idiot who thinks all organics look alike and will try to drag you to the person who set the bounty, only to get summarily fired and *you* be offered the job to hunt down your cybergizmo's previous owner.

I really really like this.


I'm Hiding In Your Closet wrote:

56. Your implant keeps making this noise. Neither you nor anyone else can figure out why.

that's not a bug, it's a feature!


2 people marked this as a favorite.
Barbarossa Rotbart wrote:


31. Your new cybernetic eyes come with a mature content filter.
36) It has a vibrate setting. You try not to think about this.
55. Your cyberpelvis's internal gyroscopic balancing axis is severely misaligned, causing it to fall, at seemingly random intervals, into a repetitive, severe thrusting motion

Hell.

This is hell.


75.) Your new enhanced reflexes came without a way to turn it off, meaning the smallest things now send you into Fight or Flight mode.

Now your best friend won't talk to you, despite your repeated apologies for throat-punching him, and that time you ran through the metal wall of the bar in an attempt to get away from your waitress... that really hurt.


2 people marked this as a favorite.

76) Every time you hear a song, your neural implant decides to order a copy from the nearest available retailer.

77) Whenever you speak, your robot arm attempts to translate it into common sign language, but it interprets the words "the, it, is, a, and an" as expletives.

78) Your voice modulator and aural implants interact in a weird way, causing everything you hear to be projected much louder by a speaker in your throat. Yes, feedback loops are possible (and very painful).


1 person marked this as a favorite.

79: The augmentation was programmed to flawlessly reflect a normal human movemewnt range. It was not however programmed to stop. So the new limb fidgets constantly.

RPG Superstar 2008 Top 32

5 people marked this as a favorite.

80) Your new leg runs on an alcohol fuel cell. If you're sober enough to walk upright, you can't.


2 people marked this as a favorite.

81. They haven't got all the bugs out of it. Literally. Their is an ant nest inside of it.

Scarab Sages

5 people marked this as a favorite.

82. Your synthetic blood tastes suspiciously like ketchup; you gain the Delicious racial feature.

Radiant Oath

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I'm Hiding In Your Closet wrote:
82. Your synthetic blood tastes suspiciously like ketchup; you gain the Delicious racial feature.

And you should ESPECIALLY make sure to meddle not in the affairs of dragons. Speaking of which...

83. This ornate and cutting edge cybernetic implant works GREAT, but the only reason you got it for such a bargain is because some halfling stole it from a cyber-dragon's hoard...and they want it back.

Dark Archive

4 people marked this as a favorite.

84. The previous owner of this cybereye *saw things* (Things Man Was Not Meant to See) and sometimes you get flashbacks to what he saw, out there on the rim, bleeding through the angles of his ship's hull and dragging his crewmen away. Worse, sometimes, when you see Them, They seem to be able to see you...

85. The previous owner of this cybereye saw a crime being committed by someone who is now concerned that he could be recognized by any lingering data-traces recovered from the eye's improperly purged memory cache. Since he's now a prominent political or religious leader, this information getting out could be inconvenient. As you have just become...


2 people marked this as a favorite.

86) For some reason, your datajack puts out a signal that matches one of Eox's Drift Beacons almost exactly, and Eoxian ships keep dropping out of Drift in close proximity to you. Occasionally even in atmo.

RPG Superstar 2008 Top 32

8 people marked this as a favorite.

87) It itches.

88) Your new cybereye allows you to see the subliminal messages embedded in everyday life, and the true faces of alien invaders hidden among us. Also you are out of gum. That seems related for some reason.

Scarab Sages

3 people marked this as a favorite.

89. Your cyberdentures seem to come with a special "Showtime Mode."


2 people marked this as a favorite.

90. Despite getting a new cybernetic limb you can still feel your original flesh limb. Literally. You can even wiggle its fingers despite being detached from your body.

91. It's not a real implant, just a very realistic model. You just removed a part of your body for nothing.

92. The prosthetic arm is a Shirren mating arm.

93. The occular implant tends to magnify bright lights. Do NOT look at a sun. It is an even worse idea than normal with this implant.

94. Every few months you are asked to pay 300 credits to continue using your cyberwear. If you fail it loses functionality until you pay again.

95. the occular implant has weird settings. Such as kaleidoscope, simulated hallucination, moth identification, and ranking fashion faux pas


2 people marked this as a favorite.
Spacecaptain Pillbug Lebowski wrote:

(Oops, skipped a number.)

8) That new reactionware/bodyware is interacting weirdly with your somatic nervous system. Now, when you're focused on another task or nervous/anxious, you find your body sometimes just wants to move. You'll find yourself compulsively tapping your fingers/hands/tentacles on the inactive spots of the ship's console, or you'll bounce your leg while sitting. Or it unexpectedly puts a little swing into your steps.

It's nothing that'll make you step out in front of the mag-lev way, or disrupt your Piloting/Gunnery during critical moments. But it might start to irritate your teammates. And it might make you more memorable when you're just trying to walk inconspicuously through an area anonymously/as Joe Enlisted Crewman.

I already have this upgrade my leg bounces when i sit and theres nothing i can do about itno matter how much weight my wife puts on it


4 people marked this as a favorite.

96. A highly-skilled hacker remembers your cyberarm's previous owner, or at least the arm. Occasionally, without warning, your cyberarm is wireless hacked to make a fist and punch you in the face really hard. It had only seemed to happen whenever you were near-ish (400k klicks or so) to Absalom Station... but then earlier today, it happened again while your ship was orbiting Akiton.

Dark Archive

3 people marked this as a favorite.

97. The Shirren who last owned this cyberlimb knew she was about to die, and snuck her larvae into the 'smugglers compartment' where one usually hides contraband. Fortunately it's only been a couple of days since the limb was 'creatively acquired' and resold to you, so the larvae remains healthy. Congratulations! You're a parent, ish, to a bug! <Cigar not included. Do not smoke around children.>


3 people marked this as a favorite.
Set wrote:

97. The Shirren who last owned this cyberlimb knew she was about to die, and snuck her larvae into the 'smugglers compartment' where one usually hides contraband. Fortunately it's only been a couple of days since the limb was 'creatively acquired' and resold to you, so the larvae remains healthy. Congratulations! You're a parent, ish, to a bug! <Cigar not included. Do not smoke around children.>

97a. The larvae shirren is aware of your surroundings and interactions. When you enter combat, the excited larvae telepathically urges you to launch your fist/foot at the enemy.

Edit: 97b. The larvae has reconfigured the wiring in your cyberlimb, allowing it to 1) tap into broadcasts of vintage trideo shows (especially ones involving giant mechs) every chance it gets, and 2) keep your limb refrigerated to a constant 7.2°C. It also "speaks" at length to any who will listen about the evils of the god Weydan, although it consistently mispronounces it as "WHEE dun." ;)

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

98. U+FEFF You are compelled to begin every spoken or written statement with a byte order marker.


6 people marked this as a favorite.

99: The implant gradually generates more and more tendrils

100: you are occasionally blinded by the words "EVERYTHING IS FINE" appearing on your vision in bright red letters

RPG Superstar 2008 Top 32

3 people marked this as a favorite.
Barbarossa Rotbart wrote:
31. Your new cybernetic eyes come with a mature content filter.

31a) This makes it difficult to shower.

RPG Superstar 2008 Top 32

3 people marked this as a favorite.

101) Your cyberlimb contains an integrated Small Arm weapon. However, 50% of the time it extends a 'BANG!' flag instead.

101a) 1% of the time, it fires the BANG flag with great force, causing 1d4 damage to the target anyway.

RPG Superstar 2008 Top 32

102) Haunted.


4 people marked this as a favorite.

102a) It only THINKS it's haunted, and keeps scheduling exorcisms on your behalf.


5 people marked this as a favorite.

103) Your rather innocuous implant knows when you are getting aroused or are near someone you find attractive for carnal purposes. It attempts to help you by emitting random mating calls.

RPG Superstar 2008 Top 32

4 people marked this as a favorite.

104) Your new hand cannot activate touch screens.

RPG Superstar 2008 Top 32

6 people marked this as a favorite.

105) A loud beeping noise whenever you move backwards.


3 people marked this as a favorite.
Freehold DM wrote:
103) Your rather innocuous implant knows when you are getting aroused or are near someone you find attractive for carnal purposes. It attempts to help you by emitting random mating calls.

103a) Problem is -- they are usually the wrong mating calls, whether by bad choice of which segment of your society to emulate, or choice of the wrong species altogether (including ones that are not normally sentient).

Ross Byers wrote:
105) A loud beeping noise whenever you move backwards.

105a) If you go into the options menus to change this, it unfortunately gets stuck on what was supposed to be a buzzer, but sounds more like a whoopie cushion, and now the options menu interface crashes every time you try to access that option or the option to reset to factory defaults . . . .

Grand Lodge

1 person marked this as a favorite.

106) When ever you hear the phrase 'Happy Days' your cyber-arms snap their fingers and flash finger-guns around the room.


3 people marked this as a favorite.

107) Occasionally activates GPS, calling every combat drone in 10 klicks. Then laser-paints target on random party member.


Roo Stercogburn wrote:
107) Occasionally activates GPS, calling every combat drone in 10 klicks. Then laser-paints target on random party member.

this is nasty


108. It contains a virus. Not a computer virus as such but a nanite that converts flesh to circuitry in an attempt to make the new body compatible with the limb.

108a. It's highly contagious....


khadgar567 wrote:
Roo Stercogburn wrote:
107) Occasionally activates GPS, calling every combat drone in 10 klicks. Then laser-paints target on random party member.
this is nasty

Thanks :D

Trust the Computer. The Computer is your friend.


Pathfinder Adventure Path Subscriber

109. The bio-tech eyes you had implanted by the sketchy guy from the alleyway puts a black CENSOR bar over any and all nudity, including your own. There is no way to turn it off.


Wasn't that #31?


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Aerotan wrote:
Wasn't that #31?

Hmmm...you're kind of right. Except that's a mature content filter, which would include cussing, violence, and whatnot. Mine only covers nudity.

(See what I did there?)


2 people marked this as a favorite.

110) Your new cyberware/nanoware comes with some prototype semi-autonomous tuning/maintenance software... which seems to be malfunctioning slightly. When you are stressed or tired, you hallucinate a freshly-baked cake in your peripheral awareness which disappears when you try to perceive it directly. At first it was just in your peripheral vision, and then last week you could sometimes smell & taste it. But starting today, you noticed you hallucinate hearing it... hearing a totally silent, completely ordinary, and maddeningly delicious cake.

Scarab Sages

2 people marked this as a favorite.
Spacecaptain Pillbug Lebowski wrote:
110) Your new cyberware/nanoware comes with some prototype semi-autonomous tuning/maintenance software... which seems to be malfunctioning slightly. When you are stressed or tired, you hallucinate a freshly-baked cake in your peripheral awareness which disappears when you try to perceive it directly. At first it was just in your peripheral vision, and then last week you could sometimes smell & taste it. But starting today, you noticed you hallucinate hearing it... hearing a totally silent, completely ordinary, and maddeningly delicious cake.

Lies!


Belabras wrote:
Spacecaptain Pillbug Lebowski wrote:
110) Your new cyberware/nanoware comes with some prototype semi-autonomous tuning/maintenance software... which seems to be malfunctioning slightly. When you are stressed or tired, you hallucinate a freshly-baked cake in your peripheral awareness which disappears when you try to perceive it directly. At first it was just in your peripheral vision, and then last week you could sometimes smell & taste it. But starting today, you noticed you hallucinate hearing it... hearing a totally silent, completely ordinary, and maddeningly delicious cake.
Lies!

It's less disturbing than a mechanic's potato-powered exocortex with a mean, snarky AI.

51 to 100 of 218 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Starfinder / Starfinder General Discussion / 1001 Side-Effects of Implanting Used Cyberware All Messageboards

Want to post a reply? Sign in.