Itemization for Bleed Fighter


Advice


Before I get into my question, I would like to point out how awesome the Divine Anthology is. Great stuff in there for martials and spell casters alike.

I'm looking for some help on items for a PFS fighter I plan to create. I know the obvious stuff but I just have an aching feeling that there are some specific items out there just for me.

So you guys have an idea what I'm working with...

Spoiler:

Emo Haemomaniac Cutter Girl, CN, Lamashtu
Nikki Slaer
Human

Str: 18 + 2 = 20
Dex: 12
Con: 12
Int: 8
Wis: 14
Cha: 7

Traits:
Deep Wounding (your bleed DC is now 20, magic cures as normal)
Berserker of the Society (+3 rounds of rage)
Indomitable Faith (+1 will) [BONUS TRAIT FROM 7-00 SUPER BOON]

Two-Handed Fighter
Good Ol' Barbarian

1st
Barbarian 1
Rage, Fast Movement, Lamashtu's Carving (Bonus human), Power Attack (1st)
2nd
Fighter 1
Weapon Focus: Falchion (Fighter 1)
3rd
Fighter 2
Shattering Strike: +1, Furious Focus (Fighter 2), Iron Will (3rd)
4th
Fighter 3
Overhand Chop
5th
Fighter 4
Dirty Fighting (Fighter 4), Toughness (5th)
6th
Fighter 5
Weapon Training: Heavy Blades: +1
7th
Fighter 6
Shattering Strike: +2, Combat Reflexes (Fighter 6), Improved Trip (7th)
8th
Fighter 7
Backswing
9th
Fighter 8
Greater Trip (Fighter 8), Improved Critical (9th)
10th
Fighter 9
Weapon Training: Heavy Blades: +2
11th
Fighter 10
Shattering Strike: +3, Vicious Stomp (Fighter 10), Scorpion Style (11th)
12th
Fighter 11
Piledriver
13th
Fighter 12
Gorgon's Fist (Fighter 12), Medusa's Wrath (13th)
14th
Fighter 13
Weapon Training: Heavy Blades: +3
15th
Fighter 14
Shattering Strike: +4, Greater Weapon Focus: Falchion (Fighter 14), Critical Focus (15th)
16th
Fighter 15
Greater Power Attack
17th
Fighter 16
Cornugon Smash (Fighter 16), Dreadful Carnage (17th)
18th
Fighter 17
Weapon Training: Heavy Blades: +4
19th
Fighter 18
Shattering Strike: +5, Staggering Critical (Fighter 18), Stunning Critical (19th)
20th
Fighter 19
Devastating Blow

TLDR, dis mah build, wut items?


I would go with a Rapier of Puncturing at end game (it does Con Damage) and just focus on Damage, Improved critical and (Human) Critical Versatility with your feats.

The issue with Bleed damage is it takes a while to bleed them dry and most things die in a couple rounds. So bleeding never really gets going on the average encounter to make much of a difference. Another flaw to trying to bleed targets over rounds is they have rounds to hit you back and kill you too. In Pathfinder a creature is just as effective at 5 HP as they are at full health.


Do you think it might be possible to work Deadly stroke into the build rather than some of the other stuff? Alone bleed damage and the con bleed seem pretty slow but combining the two together could have legs.

Edit: Also I don't think dirty fighting qualifies you for the vicious stomp/medusas wrath feats, it specifies it counts as IUS for the improved combat maneuver feats and feats that have those as a prereq.

Without those you can slot the dazzling display ->deadly stroke in place of the unarmed feats.


Ryan Freire: That would take some reworking, though I see some nasty merit to it. Combining the two is just rude. Also, action economy isn't going to be our best. Still, appreciate the help. Got any ideas on what to buy? I think a black leather purse (handy haversack) is a good start. :D


I honestly don't know that there's much beyond standard fighter items and then whatever utility/flavor you'd like.

Deny Succor is a useful spell for your build but as a level 8 its not really in reach for a non caster. The problem is with different sources of bleed not stacking. There's plenty of stuff to add bleed damage but most of it will be overwritten by the divine fighting technique.

Also divine fighting technique requires the same alignment as the deity, I dont know how that will fly in PFS

Sovereign Court

Pathfinder Starfinder Society Subscriber

Are you planning to pick up Chillheart's Daughter?


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Advancing to a monster and hitting it is generally "standing next to a monster waiting for it to full attack you" Its a thing martials often have to do.

But again, by level 4, its 10 bleed. Stuff will either die or be dead by next round with that kind of damage at that level. by level 8 its 12, and thats assuming no strength boosting items. A simple potion of bulls strength and its 15 bleed.

Sovereign Court

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Pathfinder Starfinder Society Subscriber
Ryan Freire wrote:
Also divine fighting technique requires the same alignment as the deity, I dont know how that will fly in PFS

The version from Divine Anthology does not require the same alignment as the deity.


Good weapon. The problem is that with PFS (I don't think he mentioned this was for PFS) that you can't upgrade it beyond it's starting stats. I think he was thinking of a +1 Keen Falchion and later getting Cruel and maybe Flaming(/or whatever) Burst if/when he can afford it.


LordAwesome wrote:


I'm looking for some help on items for a PFS fighter I plan to create.

Its pfs


Ryan: I think you have his bleed lower than what it would be. It would be 10 at 1st level, 16 by 4th.


Ryan Freire: Overhand Chop + Strength belt by 4th level.


KingOfAnything: Love that weapon. Just fantastic. Too bad PFS is a jerk-face with its items. In a perfect world I would have an Adamantine Chillheart's Daughter and get it Frost Burst. But, we can always dream.

Sovereign Court

I have a character with a similar concept... But more primitive, using a viridium falchion obsidian kukris and stone coat lamellar.

Anyway, i was going warpriest for greater weapon of the chosen to double roll with improved crit, and disposable weapon to auto confirm. Now I need to sneak in 3 levels of two handed fighter because I missed overhand chop. The crit fishing was because I read lamashtus carving to be increased when you crit, since you are applying more strength on a crit normally.

TL:DR It might be worth picking up a level of something divine for (greater) weapon of the chosen.

Paizo Employee Organized Play Lead Developer

LordAwesome wrote:
KingOfAnything: Love that weapon. Just fantastic. Too bad PFS is a jerk-face with its items. In a perfect world I would have an Adamantine Chillheart's Daughter and get it Frost Burst. But, we can always dream.

As a point of reference, I periodically ask the community (both in person and online) what variant, advanced/upgraded, and other special equipment they would like to see on Chronicle sheets. Productive discussion typically follows, and Chronicle sheets are steadily becoming richer for it.

If you would like me to link you to my statements on Pathfinder Society's "jerk-face" stance on upgrading special and unique items, let me know.

Your call.

Lantern Lodge Customer Service Manager

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Removed some posts and replies that contained derisive language. If you need the contents of your posts back to try again in a less problematic way, please email community@paizo.com.


Ryan Freire wrote:
Advancing to a monster and hitting it is generally "standing next to a monster waiting for it to full attack you" Its a thing martials often have to do.

More intelligent melee characters facing melee orientated monsters will move to an advantageous position and ready an action for when the monster approaches.

When relevant, a 5' step is permitted when taking a readied action, allowing the melee character to get inside reach and attack on the opponents turn without provoking.


I looked at the divine fighting technique you are using, and it seems like you could easily take advantage of the second divine fighting feat. And the method is generally useful for you as well as a 2 handed user that is mostly a fighter.

Hurtful+Cornugon smash. This is a nice little combo that lets you intimidate on a successful power attack, and then get in a swift action attack on the enemy you intimdiate. This allows you to get in 2 attacks after a move- not quite a pounce, but still nice for a class with big, heavy hits from 2 handed weapons.

This plays well with your divine fighting technique. the advanced version allows you to stun when you hit a bleeding opponent. So your typical opening move is = move action to close in, standard action for the bleed based attack from divine fighting (it removes str modifier, but you can still power attack, intimidate opponent, hit the opponent again on a successful intimidate (and thus you can stun them with the advanced party of your divine fighting style).

So this lets you get in move attacks while moving, and you can use a much better action economy when you apply your debuffs.

Sovereign Court

Hurtful isn't legal for PFS last I checked.


lemeres : Excellent Idea! Too bad this isn't an intimidate build or a build that gets a stun effect, else that would be a great!

Any ideas on bleed specific items or items a fighter might overlook? I know Gloves of Dueling and general items, but is there anything else?

John Compton: *girly squealing intensifies*
Thanks for dropping in, John.


You could use Vampire's Kiss to poison your weapon. It gets you +1 bleed damage for a modest investment.


Knight Magenta: Thank you! Exactly the type of thing I'm looking for. Also, did you read the primary effect? All I have to do is roll high and con damage, BAM! It doesn't require reworking the build at all, just a post level 3 item for free damage. Gnarly.

Sovereign Court

IIRC, you need to have Poison Use to purchase poisons, unless they are on a chronicle.


Firebug: Grrrr, damn. Well, I appreciate the heads up here so I don't look like an idiot trying to buy them after every scenario.

Sovereign Court

Well, Alchemist is a thing, and mutagen will kick up your strength another +4 that stacks for at least 10 minutes per day. 20 minutes, if you want to pick up a discovery like concentrate poison.


Firebug: "Must. Resist. Urge. To. Multi class! Gahhhh!!!!!"

I love it. 1 Stat madness is something I love/hate. I once saw a nasty (totally legal) messy bloodrager build that could get strength to 96 with a whole bunch of stuff. Pertaining to this concept, Nikki isn't much of a drinker. I would argue she is a mean drunk though.

While I believe this is a gruesome concept, I want to remain full martial. I got to keep the feats for fighter and for the build to remain intact. I have it planned out 1-20. Now alchemist/barbarian is a dream everyone considers, it's just not this build.

Sovereign Court

Ok, how about:
Poision Darter Ranger for Poison use at level 1, 2 levels gets you Concentrate Poisons.
Or 2 levels of Slayer (any) and you cake take Poison Use as a talent.

Its not like any of us has multiclassed 4 casters to trick out Acid Splash, right?

*Shifty Eyes*


Firebug: Now that's something to consider...
It is an excellent idea. I would have to do it post fighter 3 if I were to do it, but I am suddenly antipoison now. I have newfound knowledge suggesting poison in PFS is just a bad idea.

From poison FAQ:
Any character with the Poison Use ability can purchase and use poisons. No other class may purchase poisons unless they appear on a Chronicle sheet. The following poisons from the Pathfinder Roleplaying Game Core Rulebook are available for purchase: black adder venom, bloodroot, giant wasp poison, greenblood oil, large scorpion venom, malyass root paste, Medium spider venom, nitharit, shadow essence, small centipede poison, terinav root.

Sovereign Court

LordAwesome wrote:
From poison FAQ: ... The following poisons from the Pathfinder Roleplaying Game Core Rulebook are available for purchase: ...
Additional Resources: Alchemy Manual wrote:
Equipment: all equipment, magic items, and reagents on the inside of the front and back covers, as well as pages 6-31 are legal for play except cytillesh extract, cytillesh spores, fungul grafts, fungal eyes, fury gas, ginger extract, mugwort extract, reaching vines, shaman's paint.

Vampire's Kiss is on page 9, therefore legal (if you can buy poisons).

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