Guns and Magitech: How to build a damage dealing Technomancer


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The_Defiant wrote:
Jodokai wrote:

This logic makes no sense, how many times has anyone said “I’m totally screwed, I wanted a 10 INT but I have a 12 for absolutely no cost” ? Can you explain how having more of a stat you don’t want is somehow worse than having less of a stat you do want?

Let’s look at maximizing our favorite stat
Having no bonus to a stat you want costs 7 points with favorable theme
Having a bonus to a stat you want costs 5 points with favorable theme
Having a penalty to a favorable stat costs 9 points with favorable theme.

You can’t have a “dump stat” so if you have a bonus to something you don’t want it just means you have more than you need it doesn’t cost you anything.

Yes it does, the amount of points you get are static, you get a total of 62 points from your race (a base 10 in each stat and a net +2 gain) on top of wich you can speand 10 points to get stats where you want them to be. Say I'm making a technomancer gunmage favoring dex and int and my race gives me +2 str, +2 cha, -2 int (the absolute worst stats I could get), I end up with a starting array that looks something like this:

Base: 12 10 10 10 8 12

Increase dex and int: 12 14 10 10 14 12.

Level 5: 12 16 12 12 16 12

Level 10: 12 18 14 14 18 12

Level 15: 12 19 16 16 19 12

Level 20: 12 20 16 16 20 12

Now, say I picked a race that gave me a +2 int, +2 dex, -2 str, wich is pretty much optimal for what I want to do.

Base: 8 12 10 10 12 10

Increase dex and int: 8 16 10 10 18 10

Level 5: 8 18 12 12 19 10

Level 10: 8 19 14 14 20 10

Level 15: 8 20 16 16 21 10

Level 20: 8 20 18 18 22 12

By picking the second race, I am far better at the two stats I care about than I would've been with the other race, so those bonuses are not 'free' becouse not all stats are equally important to you.

That being said, neither of these characters are awfull or unplayable, but if anyone asks you wich is the mechanically better pick, it'd be dishonest to say they're equal.

Edit: added level-up stat boosts...

Except you’re almost saying exactly what I am For your first example take a -2 to INT for your second example take no penalty or bonus to INT. Which of those are going to be better?

Ravingdork The issue with your example is that CON isn’t important enough to spend points on. The Ysoki would start with an 18 INT and end up better


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Jodokai wrote:
Ravingdork The issue with your example is that CON isn’t important enough to spend points on. The Ysoki would start with an 18 INT and end up better

Yes, I've been hearing the "Constitution isn't important" a lot lately. Respectfully, I mostly disagree with that assertion. I imagine that notion is mostly coming from armchair theorists than those who've actually played a substantial number of games.

Even if it's slightly de-emphasized over Pathfinder, the fact is, the more Stamina you have, the less likely you are to run out before your foe(s).


Having played quite a few games Stamina isn’t as important as resolve, especially for a ranged technomancer 1 extra Stamina isn’t worth everything you lose especially Resolve.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

I prioritize Resolve over Stamina. More resolve means you can regain all your stamina that many more times.

Constitution is still useful, but not nearly as important as it was in Pathfinder.

Silver Crusade

Soooo after adding up all the "polls", I came up with an Android Technomancer/Bounty Hunter. I picked the race just because it has the +2/+2 to Int and Dex which was the key to the class. I think everything else will fall into place, hopefully... I split the two key abilities 5/5 each and came up with 17(+2/+2) apiece, -2 for charisma, 11 for constitution(+1 BH), 10 Strength and Wisdom. Should make for a fun time around the gaming table......


I'd suggest going 16/18 rather than 17/17. You'll get a higher bonus in one of the two attributes without losing anything, and when you get to level 5 a 16 or a 17 will each increase to an 18, so nothing lost there.

Aside from t hat those are perfectly fine choises, should work out nicely for you.

Silver Crusade

AAHHH, yeah, I see your point. That was something I hadn't considered.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, there is literally no reason to ever start with a 17 at 1st level under this system.

Just don't do it!

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