Tri-classing...?


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I know Pathfinder is set up to discourage multi-classing of any form (and indeed that what I am posting about is veering into 3.5 territory).

But are their any builds (say under level 10) involving 3 classes that are even close to workable?
I know it would never be optimal but is there anything that is not massively under-powered?

I am not thinking about 2 classes and a prestige class as there are quite a few of them (Theurge, Arcane Trickster, Rage Prophet etc.)

Biggest concern with multiple classes is incredibly delayed spell progression.

Does an Alchemist and Investigator stack for extracts? Because if it does you could have Inspired Blade Swashbuckler, Investigator, Alchemist to get Panache, Inspiration, Bombs, Extracts, Dex to damage with a rapier

Otherwise you would have to avoid spell casting classes I imagine.
Could there be something that plays off Order of the Cockatrice Cavalier for intimidate, using Thug Rogue and maybe a third class (Court Bard for further debuffs...)

Just trying to think of some crazy build ideas...

(Weirdly this is partially inspired by an NPC in Crimson Throne who is Expert, Bard, Rogue - and I was looking at a rebuild because I hate it when NPC and PC classes are mixed)


Medium (champion primary)1/Gunslinger 5/Fighter X seems only slightly off mainstream, really.


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most of my martial classes are multi classes and they work quite well i also have a character that has 6 classes total and it does what i want it to


lots of martial builds multiclass fairly freely.

Inspired blade is a pretty famous one level dip.


Most martial builds can make use of both barbarian and fighter dips. Using both can be beneficial.

Monk is a famous dipping class.

Brawler is really nice for dipping too.

All of the above can be mixed and matched with any martial build.

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I've got tons of PFS builds using 3 (or more) classes that are great.

Divine Hunter Paladin 4/Life Oracle 3/Weapon Master Fighter 3/Medium 1
Unchained Monk 6/Weapon Master Fighter 4/Id Rager Bloodrager 1
Zen Archer Monk 3/Arsenal Chaplain Warpriest 7/Medium 1
Hunter 3/Divine Commander Warpriest 7/Sohei Monk 1
Inspired Blade Swashbuckler 3/Hexcrafter Magus 7/Crossblooded Sorcerer 1

I can elaborate on any of these builds if you'd like. They're all fantastically effective.


I've never played it but I have an idea for an Unchained rogue 3/Unchained Monk 1/Urban Barbarian rest of the way

Regular Monk might be better though otherwise my Will save will be extremely bad.... Then again if I go regular monk my bab would be pretty bad untill level 5


A dip of bard could be useful to get some quick spells. You can use 0-level spells constantly and get a few useful level one spells like Cure Light Wounds. Something like that could be very good to have, especially if the classes you stick to can't cast spells. Hybrid classes might also be worth considering. Three levels of Hunter gets you six 0-level spells, 4 level one spells, an animal companion, either Outflank or Precise Shot without having to qualify, and a Teamwork feat. And the companion gets all Teamwork feats you pick for free.


Lanathar wrote:
I know Pathfinder is set up to discourage multi-classing of any form

Oh, I wouldn't say so.

Lanathar wrote:
But are their any builds (say under level 10) involving 3 classes that are even close to workable?

Oh, yes.

Lanathar wrote:
Biggest concern with multiple classes is incredibly delayed spell progression.

Okay, that's a problem. If you want a characacter that is primarily a spellcaster, single classing is usually the way to go. If you want to build your character based on the accumulation of Feats and Bonuses, Multiclassing is awesome, but if you are basing your character on the attainment of high-level Class Abilities, Single-classing is the way to go. High level spells are high level Class Abilities.

Lanathar wrote:
I am not thinking about 2 classes and a prestige class as there are quite a few of them (Theurge, Arcane Trickster, Rage Prophet etc.)

That's kind of the thing, though if you want to be a Spellcaster. There might be reason to go with more than 3 classes. Say 1 level in Ranger, 5 levels in Wizard, 2 levels in Eldritch Knight, then 10 in Arcane Archer. Or maybe 1 level in Snakebite Striker Brawler, 3 levels in Wizard, and 1 level in Ninja, the be an Arcane Trickster. Living Monolith is a good choice for multiclassing from regular Spellcasting classes.

I have a lot of Frankencharacter builds, but not many are spellcasters.


Spellcasting is a resource like any other; while a character focused on casting doesn't want to lose much, a character can certainly blend casting and other things to advantage. A full caster with two one-level dips is still a strong caster with full CL if using Magical Knack.

One build that comes to mind is Snakebite Striker Brawler 1/ Fighter 1/ Spell Specialist Arcanist 4/ Arcane Trickster 2, then Eldritch Knight and maybe more Trickster later. Mixing the three base classes grants a character who has sneak attack and fighting skills, and who can specialize in casting Dazzling Blade to blind opponents as a swift action while attacking them. Overall casting is reasonably strong, and is ultimately stronger than a 6-level caster, while Dazzling Blade is extremely strong. Combat involves an Agile weapon, arcane buffs, and sneak attack plus powerful blind-spamming.


But, come to think of it, I was just talking to a guy on an other thread. He was talking about being a Draconic Druid, a Dragon Disciple, a Barbarian, and a Bloodrager with a Draconic Bloodline.

My advice to him was to limit his build to 2 Classes: Druid and Bloodrager. Be a Saurian Shaman Druid and a Bloodrager with the Draconic Bloodline. Wildshape into a Huge Allosaurus by level 6, and with your Bloodrager abilities, you will be a Flying, Raging, Firebreathing Allosaurus.

My prior ideas for Druidzilla characters have been different. Say, take a level in Brawler, 4 in Druid, 2 in Fighter, and the rest in Warpriest. Your Natural Attacks will do Sacred Weapon Damage instead of the usually lame regular Natural Attack Damage, then you size it up to Huge by Wildshaping into an Allosaurus, maybe also taking a level in White Haired Witch to get a Hair Attack, and get a Helm of the Mammoth Lord to get a Gore Attack. Or settle for Large and be a Giant Octopus with 8 Tentacle Attacks all with Grab and Constrict.


Scott Wilhelm wrote:

But, come to think of it, I was just talking to a guy on an other thread. He was talking about being a Draconic Druid, a Dragon Disciple, a Barbarian, and a Bloodrager with a Draconic Bloodline.

My advice to him was to limit his build to 2 Classes: Druid and Bloodrager. Be a Saurian Shaman Druid and a Bloodrager with the Draconic Bloodline. Wildshape into a Huge Allosaurus by level 6, and with your Bloodrager abilities, you will be a Flying, Raging, Firebreathing Allosaurus.

My prior ideas for Druidzilla characters have been different. Say, take a level in Brawler, 4 in Druid, 2 in Fighter, and the rest in Warpriest. Your Natural Attacks will do Sacred Weapon Damage instead of the usually lame regular Natural Attack Damage, then you size it up to Huge by Wildshaping into an Allosaurus, maybe also taking a level in White Haired Witch to get a Hair Attack, and get a Helm of the Mammoth Lord to get a Gore Attack. Or settle for Large and be a Giant Octopus with 8 Tentacle Attacks all with Grab and Constrict.

so long as you know exactly what you are doing and know exactly what class abilities your going for more than 2 classes isn't an issue


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Druid 4 with Shaping Focus/ Unchained Rogue 3/ Weapon Master 3 can take medium air elemental form all day for bonus dex and flight, wield weapons with Finesse Training and Sneak Attack, and use Gloves of Dueling and Fighter feats.


I have a vague outline of a wildchild brawler/ hunter/ order of the paw cavalier kicking around in the back of my head.


Java Man wrote:
I have a vague outline of a wildchild brawler/ hunter/ order of the paw cavalier kicking around in the back of my head.

If you're going both hunter and cavalier, don't forget to choose the animal you're going to ride as your hunter's companion so the levels stack. Otherwise you're going to have a mount and a companion and one won't be as effective as the other.


Heather 540 wrote:
Java Man wrote:
I have a vague outline of a wildchild brawler/ hunter/ order of the paw cavalier kicking around in the back of my head.
If you're going both hunter and cavalier, don't forget to choose the animal you're going to ride as your hunter's companion so the levels stack. Otherwise you're going to have a mount and a companion and one won't be as effective as the other.

horse master feat for the mount and boon companion for the animal companion solves that issue

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I played in PFS a rather fun mix of many classes that had very low spellcasting abilities and had a lot of versatility through the use of wands. In fact, many low-priced magic items and consumables can bring lot of new possibilities to a non-spellcaster if used right.

That PC originated as a melee combattant dumping STR and aimed at making the best possible use of the capstone of the Halfling Opportunist PrC (sneak attack to AoOs). He was build to maximize AC and saves (and pile on sneak attacks) while still keeping some CMB and damage ability.

Its DPR sucked around level 4-6, but he was great fun to play.

Latest incarnation (4 years ago) was Fighter (Lore Warden - original version -) 2 / Ninja 1 / Wizard (Foresight) 1 / Monk (Flowing) 1/ Halfling Opportunist 1

And I planned to add a slew of PrCs with sneak attack later on.

Note that the DPR issue mentioned above might be solved with the more recent full-BAB classes / archetypes that get sneak attacks


Wayne Bradbury wrote:

I've got tons of PFS builds using 3 (or more) classes that are great.

Divine Hunter Paladin 4/Life Oracle 3/Weapon Master Fighter 3/Medium 1
Unchained Monk 6/Weapon Master Fighter 4/Id Rager Bloodrager 1
Zen Archer Monk 3/Arsenal Chaplain Warpriest 7/Medium 1
Hunter 3/Divine Commander Warpriest 7/Sohei Monk 1
Inspired Blade Swashbuckler 3/Hexcrafter Magus 7/Crossblooded Sorcerer 1

I can elaborate on any of these builds if you'd like. They're all fantastically effective.

Thanks

What is the purpose of the one level dips in Medium?
I haven't ever looked at medium in detail. I tried reading it last night but was clealy not focusing as I did not take it all in

And why does the last one use cross blooded?


Lanathar wrote:
(Weirdly this is partially inspired by an NPC in Crimson Throne who is Expert, Bard, Rogue - and I was looking at a rebuild because I hate it when NPC and PC classes are mixed)

Well, if it's just a NPC, variant multiclassing might suffice.

Traditional multiclassing is more complex: Rogue makes a good level 1 / 2 / 3 / 4 dip, while I'd restrict a bard dip to 1 level. You can catch up a bit on rogue's progression with Accomplished Sneak Attacker and Extra Rogue Talent, while the bard profits from the good old Magical Knack trait. Combining them at the very first two levels means an amazing list of class skills, a bit of casting, various small bonuses and boosted saves, while it delays BAB progression a bit - a trade I find worthwhile.


I have had another look at the medium and understand the dip due to champion spirit

Also it feels like something that can be explained in flavour as a dip as the character not wanting to expose themselves to overly powerful spirits


I suppose a linked question is what are all of the feats and traits that can make up for lags in abilities. There have already been one or two mentioned here that I haven't seen before.

So ones I know of:

- All the 'Extra' feats
- Magical Knack
- Shaping Focus
- Boon Companion
- Accomplished Sneak Attacker


For cavaliers, there's Horse Master to keep their mount up to par when they multiclass out. Prestigious Spellcaster can give spellcasters who lose casting levels to a prestige class a leg up. Shapeshifting Hunter probably isn't worth it, but it can advance a druid / ranger's favored enemy.


Thanks, I hadn't seen Horse Master before.
It helps the multi-class cavalier bloodrager I was making for fun. A very useful one to know


I've currently got a tri-class character and while they are rare they can be quite effective.

Gecko Cavalier

Sohei Monk 2/ Dragoon Fighter 2/ Hunter X


Lanathar wrote:

I suppose a linked question is what are all of the feats and traits that can make up for lags in abilities. There have already been one or two mentioned here that I haven't seen before.

So ones I know of:

- All the 'Extra' feats
- Magical Knack
- Shaping Focus
- Boon Companion
- Accomplished Sneak Attacker

Magical Knack is the best-known trait to keep up with CL, but half-elves also have access to the race trait Bifurcated Magic and the alternative racial trait Multidisciplined. You can go crazy and combine them all - while Magical Knack and Bifurcated Magic don't stack, there is the option to have 3+ caster classes.

There are not so many more options to compensate missing levels, for example Shapeshifting Hunter is the sibling feat of Shaping Focus. Practiced Tactician is an 'Extra' feat with an unusual name. You can speed up an oracle curse's progression with favored class bonuses, but you have to take oracle levels for this.

You can find way more options to fake class features without taking any level in the class: Amateur Gunslinger, the stalker talent for rogues or the fighter archetype martial master, emulating a brawler.

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Lanathar wrote:
Wayne Bradbury wrote:

I've got tons of PFS builds using 3 (or more) classes that are great.

Divine Hunter Paladin 4/Life Oracle 3/Weapon Master Fighter 3/Medium 1
Unchained Monk 6/Weapon Master Fighter 4/Id Rager Bloodrager 1
Zen Archer Monk 3/Arsenal Chaplain Warpriest 7/Medium 1
Hunter 3/Divine Commander Warpriest 7/Sohei Monk 1
Inspired Blade Swashbuckler 3/Hexcrafter Magus 7/Crossblooded Sorcerer 1

I can elaborate on any of these builds if you'd like. They're all fantastically effective.

Thanks

What is the purpose of the one level dips in Medium?
I haven't ever looked at medium in detail. I tried reading it last night but was clealy not focusing as I did not take it all in

And why does the last one use cross blooded?

The 1st level of Medium allows you to get access to the Spirit, which gives you: lesser Spirit Power, Spirit Bonus +1, Seance Boon, Spirit Surge 1d6. Oh, and you also get some cantrips.

Basically what that boils down to is: the Spirit gives you some static bonuses based on what type of spirit you pick, Spirit Surge allows you to add +1d6 to any roll that was modified by your Spirit Bonus (1/round, a few times per day, and you can add this AFTER you find out your fail, possibly turning it into a success), and the lesser Spirit Power will give you some other little benefit (you can also choose to give up the lesser spirit power to get one extra free Spirit Surge roll per day).

The biggest use of this is the Champion Spirit. With this, you get:

  • Spirit Bonus gives +1 to attack rolls, non-spell damage rolls, STR checks, STR skill checks, and fort saves.
  • Spirit Surge allows you to add +1d6 to any of the above rolls a few times per day. To be clear, this means you get to add +1d6 to a failed attack roll or fort save to try to make it succeed.
  • Seance Boon gives you +2 on non-spell damage rolls.
  • Lesser Spirit Power gives you proficiency with all martial weapons and one exotic weapon of your choice.

So, in summary, for the dip you're getting:

  • +1 to hit
  • +3 to damage
  • +1 to fort save
  • +1 to all STR based checks
  • +1d6 on any of the above a few times per day
  • Weapon proficiencies
  • Cantrips

It's really a pretty great dip. The other two most worthwhile spirits are Archmage and Hierophant, if you want to look into those.


Lanathar wrote:

I know Pathfinder is set up to discourage multi-classing of any form (and indeed that what I am posting about is veering into 3.5 territory).

But are their any builds (say under level 10) involving 3 classes that are even close to workable?
I know it would never be optimal but is there anything that is not massively under-powered?

Draconic Sorcerer 1/Scaled Fist UnMonk 1/Paladin 2-3/Dragon Disciple

Cha to Saves, AC, Stunning fist, Immunities (if 3 paladin), Some spell casting, Polymorph into a dragon, static boosts to stats like STR, CON, and INT, Natural armor, Natural attacks...

I'm sure there are a few others you can do.

Inspired Blade or Mouser (if small race going to tiny) Swash 1/ Vivisectionist Alchemist 3/Urban Barbarian 2

Dex to damage, +10 dex with Reduce Person + Mutagen + Rage, Sneak attack damage, Brew Potion, A few Extracts (If you build up the Alchemist after getting 2 Barbarian. You can accomplish by Level 3 the +10 to Dex.

There are a few people on these forums that are good at making Multiclassing monstrosities.


Scott Wilhelm wrote:
He was talking about being a Draconic Druid, a Dragon Disciple, a Barbarian, and a Bloodrager with a Draconic Bloodline.

I don't think you can be both a barbarian and a bloodrager. I remember seeing that a hybrid class cannot take levels in a parent class when they were introduced.


It specifically says that you CAN take levels in your parent, but you might not want to as abilities are not guaranteed to stack and you might find things redundant

(Edited to remove something that could have been misinterpreted)


Skull wrote:
Scott Wilhelm wrote:
He was talking about being a Draconic Druid, a Dragon Disciple, a Barbarian, and a Bloodrager with a Draconic Bloodline.
I don't think you can be both a barbarian and a bloodrager. I remember seeing that a hybrid class cannot take levels in a parent class when they were introduced.

That has been changed


This is only tangentially related to the original post, but I saw a workup in the latter days of 3.5 where a player had managed to multiclass 20 classes and prestige classes into a 20th level character with a base attack of +0 as a project to design the most ridiculous character possible. It was on ENWorld. I can't remember exactly how he managed to do it, but as I recall it WAS pretty ridiculous. Saves were off the scale, too.

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In the days of 3.0, my friend made a gnome barbarian 2/fighter 2/ranger 2. Really good Fort Saves, really really bad Reflex and Will saves. Lots of feats.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

many of my PFS characters have three of more classes.

my favorite PFS characters is nagaji oathbound paladin 4/ bard (arcane duelist) 1 / Dragon Disciple 6 - (so yeah a prestige class) but a few very notable aspects:

he is a heavy armored character with divine & arcane casting (all spells chosen to not have somatic components so as to not have arcane failure chances) - with a mix of feats and magic items (Bracers of the merciful knight) he lays on hand as far higher level paladin than 4 (and he can even raise the dead due to a feat), he casts his bardic spells at a higher caster level (magical knack) and his sorcerer abilities from Dragon Disciple are at a higher level (Robe of Arcane Heritage) .

And while he can self heal for something like 3x his already very high HP, he can also hit very very hard (very high STR from Dragon Disciple), layers on arcane strike if he isn't using his swift for healing and can even pop claws and a bite attack when he needs it (a bite when smiting even as a secondary attack is yet another chance to add smite damage...) plus in and out of combat he has all kinds of spells and tricks he can call upon (Blindness/Deafness is a great ranged spell and fantastic for a paladin - as it is a DISMISSIBLE permanent effect - so if the enemy repents or confesses etc the spell can be dismissed) - but he also has great skills etc.

I also had another character in PFS (which I need to completely rebuild due to every one of his classes being errrataed plus his character sheet being stolen) who was a lore warden (old version) fighter / maneuver master monk (old style) / rogue (original). His focus was on dirty tricks - he was a very high INT character (was going to add a fourth class potentially to finally give him actual magic) - he had incredible skills (with nearly every skill as a class skill and a ton of skills with over a +10 and many closer to a +20) yet was also very effective when he could quickly close with enemies (thanks to being a monk and not wearing armor), then blind and sneak attack in many attacks the enemy (with his dirty tricks being very very hard to get rid of) - he would either kill or take out of the combat many a BBEG. Plus he had a ton of surprises and tricks (magic items that let him cast a few spells, all the knowledges etc) - he was a very complicated character - a lot of fun to play - but challenging to rebuld.

and one of my current characters does meet your criteria - he is a PFS barbarian with a STR of 8. And yes, that causes some double and triple takes...

let me explain - he is an Urban Barbarian (spirit Totem) 2, Inspired Blade Swashbuckler (4), Bloodrager (Celestial bloodline) 1. CHA is his highest stat followed by CON and DEX. He has an arcane bloodline familiar (with the Emissary archetype) and Boon Companion to boost his familiar's abilities. This means his familiar (which as a Thrush is flying and has half of his HP) grants fast healing 1 for 5 rounds 8 times a day to a creature it is touching (including my PC), once per day can use domain power to remove many conditions - including crucially fatigued), and can cast guidance. And yes yet again this is a complicated character - but it is three full BAB classes with a LOT of abilities to influence combat (two sources of rage which thanks to Urban Barbarian are very flexible), a panache pool, swashbuckler deeds, a familiar who has utility in combat (healing the party via fast healing won't keep up - but can help - but guidance and once per day removal of some crucial conditions is very helpful. He is a smart and flexible character who when provoked is exceptionally deadly and dangerous. Oh and when he rages he has whirling spirits that slam with a force attack some creature around him) Complicated to keep track of all of his many options (hero labs or the like can be key here to get the math right on the fly) - but also fun, he isn't at all what people expect from a raging barbarian (a seemingly weak rapier wielder) - and he is smart and charismatic (with tons of languages and other random items and abilities)

Shadow Lodge

Lanathar wrote:
I know Pathfinder is set up to discourage multi-classing of any form...

It's set up to discourage it in casters, but encourages it in martials. I.e., a barbarian/bloodrager/ranger/rogue/fighter/cleric is something you can actually make and have a ball with in and out of combat. Having SoS magic just bounce off you is something almost no other straight class (aside from maybe chained monk) gets to enjoy, because remaining vertical during fights is the best ability of them all.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

The Powergamers Guide to 3.5 has a number of multiclass progressions that work just as well in Pathfinder as before.


I used to get good results out of Fighter X/Ranger 1/Barbarian 1. It had good movement and out of combat skills, combined with pretty good melee combat. You lose a little bit of combat crunch, but the gains in skills and special abilities are often worth it!


To avoid problems with Base Attack Bonus loss from multiclassing non-multiples of 4 of levels of 3/4 BAB classes and/or odd numbers of levels of 1/2 BAB classes, in exchange for not getting ridiculously high Saves, use Fractional Base Bonuses from Pathfinder Unchained Classes. Unfortunately, last time I checked, PFS doesn't allow this.

Some examples of combinations of 3 base classes can be gleaned from the Battle Herald guide -- usually you combine two base classes and then enter the prestige class, but this guide also gives some pretty good options for both single-class entry (uses VMC) and triple-class entry (especially dipping Fighter or Paladin in addition to your Challenge and Inspire Courage classes).

Also see the Very Helpful Halfling thread, but keep in mind that the recent Lore Warden Fighter change at least partially hosed some of the builds.

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In 3.5, we played with a Rogue 4/Fighter 2/Wizard 5/Arcane Trickster X. He mostly did a bunch of two-weapon fighting sneak attacking. Then one day in the middle of a fight, he dropped a 10d6 fireball, and the rest of the table was like *blink* *blink* *blink* *jaws drop to the floor*

We had totally forgotten he could do stuff like that!

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UnArcaneElection wrote:
To avoid problems with Base Attack Bonus loss from multiclassing non-multiples of 4 of levels of 3/4 BAB classes and/or odd numbers of levels of 1/2 BAB classes, in exchange for not getting ridiculously high Saves, use Fractional Base Bonuses from Pathfinder Unchained Classes. Unfortunately, last time I checked, PFS doesn't allow this.

I WISH we could use these rules in PFS. I've never even seen a home game allow them, unfortunately.


Wayne Bradbury wrote:
I WISH we could use these rules in PFS. I've never even seen a home game allow them, unfortunately.

Maybe it's because the math looks complicated first. A player might have a better chance to convince their GM by showing the original and unchained numbers in comparison, for the given PC. Preferably without the irritating fractions.

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Maybe. Fractions are scary for a lot of people, so it's easy to see that as a reason people don't use it.

Oh well. Even if/when I get around to playing in a home game again, if I've got a cool build in mind that warrants it, maybe I'll try to talk the GM into it.

That and variant multiclassing. Another variant rule I'd love the chance to play with a time or two.

Liberty's Edge

Pathfinder Adventure Path, Roleplaying Game, Starfinder Roleplaying Game Subscriber

I played a halfling Mysterious Stranger gunslinger 1/Inspired Blade swashbuckler 1/Archaeologist Bard X through Shattered Star, and he did pretty well. Lots of grit/panache, and losing two levels of spellcasting wasn't the showstopper it would have been with a full caster.


Before Merciless Butchery got nerfed, it was fun to think of the fastest way to studied target and +5d6 sneak attack. This involved levels of slayer, rogue, inner sea pirate and sleepless detective and required 1 or 2 alignment changes.

Close to workable? Okay

Unchained Monk 1/White-Haired Witch 4/Evangelist X
Oracle of Lore 1/Paladin 2/Bard X

There's always the conqueror ooze, which has a chassis of druid and eithr monk or barbarian, but you can go fighter or rogue or both monk and barbarian, whatever.

Usually 3 classes includes some sort of good prestige class as a capper.


Wayne Bradbury wrote:

Maybe. Fractions are scary for a lot of people, so it's easy to see that as a reason people don't use it.

Oh well. Even if/when I get around to playing in a home game again, if I've got a cool build in mind that warrants it, maybe I'll try to talk the GM into it.
{. . .}

To build support for Fractional Base Bonuses, just imagine how much of a pain it would be to get Excel to calculate your Base Attack Bonus and Base Save Bonuses WITHOUT them. And add that without them, you can easily get absurdly high Saves.


Multi classes are best for full martial classes because you get the full BAB while have higher Fort saves in general. Which works well with most of your BAB dependent feats.


I in pfs currently have what I plan to have a fighter(weapon master)3/brawler2/sentinelX which worships shelyn and uses a glaive.

I can kick adjacent targets from br and gets equvilent of +3 weapon training at level 8 and can haste the entire party. Also given a reach weapon I also have combat reflexes.

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doctor_wu wrote:

I in pfs currently have what I plan to have a fighter(weapon master)3/brawler2/sentinelX which worships shelyn and uses a glaive.

I can kick adjacent targets from br and gets equvilent of +3 weapon training at level 8 and can haste the entire party. Also given a reach weapon I also have combat reflexes.

I was actually just thinking about something along the lines of Arsenal Chaplain Warpriest 7/Sentinel 3/Medium 1 or similar. I like combining Weapon Training and Symbolic Weapon, and grabbing Gloves of Dueling.

Something like that, at 11, would have somewhere around +22 to hit with around +21 to damage. More if two-handing something. Neat.


Lanathar wrote:

I know Pathfinder is set up to discourage multi-classing of any form (and indeed that what I am posting about is veering into 3.5 territory).

But are their any builds (say under level 10) involving 3 classes that are even close to workable?
I know it would never be optimal but is there anything that is not massively under-powered?

I am not thinking about 2 classes and a prestige class as there are quite a few of them (Theurge, Arcane Trickster, Rage Prophet etc.)

Biggest concern with multiple classes is incredibly delayed spell progression.

Does an Alchemist and Investigator stack for extracts? Because if it does you could have Inspired Blade Swashbuckler, Investigator, Alchemist to get Panache, Inspiration, Bombs, Extracts, Dex to damage with a rapier

Otherwise you would have to avoid spell casting classes I imagine.
Could there be something that plays off Order of the Cockatrice Cavalier for intimidate, using Thug Rogue and maybe a third class (Court Bard for further debuffs...)

Just trying to think of some crazy build ideas...

(Weirdly this is partially inspired by an NPC in Crimson Throne who is Expert, Bard, Rogue - and I was looking at a rebuild because I hate it when NPC and PC classes are mixed)

Back to the original post, seriously considering a x4 build for my next character

5 Swash (bravado), 1 ASL, 1 Brawler, 3 Fighter (Weapon Master)
----
Feats (Including Bonus Combat Feats): Weapon Focus, Extra Pinache, Weapon Spec, Dueling Mastery, Combat expertise, Alertness, Combat Stamina, Not sure what else (1 more feat)

Feats From Classes: Weapon Finesse, EWP, Dazzling Display, Quick Draw, Critical Focus (some of these have a minor disadvantage or advantage

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What is ASL?


Aldori Swordlord

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