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Racial Hybrids


Advice and Rules Questions

Grand Lodge

So I'm cooking up a book to allow you to create racial hybrids. Want to be an orc/ooze? How about an elf/dryad? Or maybe a human/dwarf? You can also select your upbringing. Were you raised in a human settlement, maybe with elves, or were your formative days spent with the animals of the wild?

Does this sound interesting? Additionally, what sort of races and backgrounds would you like to see included?


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

sounds a lot like Dreamscarred Press's Bloodforge series. Is it supposed to be a fusion of that sort of concept and the Advanced Race Guide creation style rules?

Grand Lodge

Air0r wrote:
sounds a lot like Dreamscarred Press's Bloodforge series. Is it supposed to be a fusion of that sort of concept and the Advanced Race Guide creation style rules?

I admit to not reading Bloodforge. How do they basically work it out?

Edit: A bit of Googling says this isn't quite what I'm aiming for. They create wholecloth new hybrid races, and offer some templates to slap on top of existing races to make them odd.

My goal is to make hybrid races a modular and hopefully still balanced thing.

So you take one part from, say, gnome. You don't get all of gnome's benefits, and that's alright. I've split the physical part of being a gnome into two parts, pick one of the two.

Now you want to be half dwarf, alright. Go to the two dwarf chunks I have and pick one of those. The two together get you all the physical stats for being a dwarf/gnome.

Lastly, pick an upbringing. I have one for dwarf and gnome, but you don't have to take those. What if you weren't raised by them? What if you were raised by elves and learned elven archery and swordplay instead of how to fight giants? Alright, take an elven upbringing!

Ta da, you've made your unique hybrid. This is the goal.


David Silver - Ponyfinder wrote:
Air0r wrote:
sounds a lot like Dreamscarred Press's Bloodforge series. Is it supposed to be a fusion of that sort of concept and the Advanced Race Guide creation style rules?

I admit to not reading Bloodforge. How do they basically work it out?

Edit: A bit of Googling says this isn't quite what I'm aiming for. They create wholecloth new hybrid races, and offer some templates to slap on top of existing races to make them odd.

My goal is to make hybrid races a modular and hopefully still balanced thing.

So you take one part from, say, gnome. You don't get all of gnome's benefits, and that's alright. I've split the physical part of being a gnome into two parts, pick one of the two.

Now you want to be half dwarf, alright. Go to the two dwarf chunks I have and pick one of those. The two together get you all the physical stats for being a dwarf/gnome.

Lastly, pick an upbringing. I have one for dwarf and gnome, but you don't have to take those. What if you weren't raised by them? What if you were raised by elves and learned elven archery and swordplay instead of how to fight giants? Alright, take an elven upbringing!

Ta da, you've made your unique hybrid. This is the goal.

I have a half-dwarf in homebrew. Just saying.

EDIT: Though I now realize that's probably not what you're looking for... Sorry.


Pathfinder Starfinder Roleplaying Game Subscriber

so, you are proposing two templates (with each race being broken up into two templates) and an upbringing combined to create your race? if that is what I am understanding then I can totally get on board with that idea.

so, to make sure I understand: to get dwarf, you would pick both dwarf templates and the dwarf upbringing. but to get a tiefimar you would pick one tiefling and one aasimar and some upbringing?

If I am following along with what you are pitching, how are you handling alternate racial traits? will those be additional templates?

that said: maybe templates is a bad term here.

Grand Lodge

Air0r wrote:

so, you are proposing two templates (with each race being broken up into two templates) and an upbringing combined to create your race? if that is what I am understanding then I can totally get on board with that idea.

so, to make sure I understand: to get dwarf, you would pick both dwarf templates and the dwarf upbringing. but to get a tiefimar you would pick one tiefling and one aasimar and some upbringing?

If I am following along with what you are pitching, how are you handling alternate racial traits? will those be additional templates?

that said: maybe templates is a bad term here.

If you have a piece of a race and would qualify for trading out a particular quality, go ahead. So, if you have ferocity from being part orc, you could trade that out for other things offered to orcs that require ferocity.


Pathfinder Starfinder Roleplaying Game Subscriber

I may need to see some examples, but I can offer suggestion as to things my wife and I would like to see.

my wife loves horse people, so some centaur-style half-horse-ness would be interesting to her.

In would suggest doing up racial feature sets (templates, I am just going to toss some out till it sticks, lol) for as many races as possible. then do some generic type and subtype racial bio-templates (better?).

specifics can come around when/if you do an open playtest.


This sounds terribly abusable and ripe for making amazingly powerful characters. I love it.

Grand Lodge

Halek wrote:
This sounds terribly abusable and ripe for making amazingly powerful characters. I love it.

What combinations are coming to your mind?

Grand Lodge

1 person marked this as a favorite.
Air0r wrote:

I may need to see some examples, but I can offer suggestion as to things my wife and I would like to see.

my wife loves horse people, so some centaur-style half-horse-ness would be interesting to her.

In would suggest doing up racial feature sets (templates, I am just going to toss some out till it sticks, lol) for as many races as possible. then do some generic type and subtype racial bio-templates (better?).

specifics can come around when/if you do an open playtest.

As requested, centaur physical qualities:

Centaur Blooded(centaur)

Gain the monstrous humanoid type if you would otherwise be humanoid.
Appearance: One unifying trait of those with your blood is quite obvious. You have four hooves instead of two feet.
Strengths: Strength, Constitution, Dexterity, Wisdom
Gain darkvision 60'
Quadruped: Due to being four-legged, you receive a +4 racial bonus to your CMD against trip attacks and your carrying capacity increases bt 50%
Fast Speed: Your speed increases by 10 feet, to a maximum of 40 feet.

Centaur Bodied(centaur)

Gain the monstrous humanoid type if you would otherwise be humanoid.
Appearance: You have the physique and size of a centaur. Your muscles are well defined and your features are fit for carving on the finest of stone.
Strengths: Strength, Constitution, Dexterity, Wisdom
Centaur Size: Your size increases by one category, to a maximum of large. If you are quadruped, your reach does not increase from this size.
Natural Armor: You have the thick skin one might expect of a horse. Your natural armor increases by 1.

Grand Lodge

Air0r wrote:

so, you are proposing two templates (with each race being broken up into two templates) and an upbringing combined to create your race? if that is what I am understanding then I can totally get on board with that idea.

so, to make sure I understand: to get dwarf, you would pick both dwarf templates and the dwarf upbringing. but to get a tiefimar you would pick one tiefling and one aasimar and some upbringing?

If I am following along with what you are pitching, how are you handling alternate racial traits? will those be additional templates?

that said: maybe templates is a bad term here.

I should give a clear example. So you take this from dwarf:

Condensed Bodies(dwarf)

Gain the dwarf subtype
Gain the humanoid type if no other type is present.
Strengths: Constitution, Wisdom
Weaknesses: Charisma
Stability: You gain a +4 racial bonus to your Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Base Speed: (Slow and Steady) Your base speed is reduced by 10 feet, to a minimum of 20 feet, but your speed is never modified by armor or encumbrance.

---

Alright, you're now part dwarf. You are a dwarf as far as anything that looks for that sort of thing.
You want Barrow Scholar, but cannot, as that requires stonecunning and you didn't take that, shoot. You can't give up what you don't have.
On the other hand, you could swap out Stability just fine, since you have it, and take Mountaineer.

Grand Lodge

You can now click here to see a better rundown of making a hybrid from start to end.


The link 404ed, What does the Strengths and Weaknesses mean?, Why do the benefits from Centaur Blooded and Centaur Bodied seem like they should be switched (I'd expect the quadruped benefit from having a centaur body rather than bloodline), and I Totally NEED a Vanara/Tiefling.


David Silver - Ponyfinder wrote:

So I'm cooking up a book to allow you to create racial hybrids. Want to be an orc/ooze? How about an elf/dryad? Or maybe a human/dwarf? You can also select your upbringing. Were you raised in a human settlement, maybe with elves, or were your formative days spent with the animals of the wild?

Does this sound interesting? Additionally, what sort of races and backgrounds would you like to see included?

I like the idea for vertebrates, but I think humanoid/ooze is going a bit far.

Also, what do you get when you cross an elf/dryad with a human/dwarf? Can you do a four-way hybrid?

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