Can Magus, in theory, survive to everything?


Advice


I like very much the class, and i think that his strength is in a mix of power and versatility. So i have a question: for you the Magus has the capacity, or the potential, to survive at everything? Thank you and sorry for my bad english.

Shadow Lodge

Anything that is built to get up in the grill of monsters and eat their full-attacks can be killed.

Often easily.


The only class (that I can think of off the top of my head) that can survive infinite direct hit point damage at least once or twice is the Fighter using either Armor Sacrifice or Weapon Sacrifice to outright negate the damage entirely. And only once per round. You also lose your stuff in the process (though there are ways to cheese it by wearing a buckler on both arms and armor spikes with the versatile design modification, and frankly if you did take infinite damage that's probably a pretty good trade-off than, say, oblivion).

The rogue can last a minute using Resiliency, but will need to somehow be able to recover all that infinite damage they took.


Well yes, fighters are good to take damages, but with survive i mean not only take hits. I mean if the Magus can deal with every situation, like have strategies against the most monsters and classes


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I have been in a game with a Magus where it definitely seemed so but it would vary based on the character options you went with like most classes. But a smart player wouldn't have much trouble finding few tricks up his sleeve for nearly any situation.


Garbage-Tier Waifu wrote:

The only class (that I can think of off the top of my head) that can survive infinite direct hit point damage at least once or twice is the Fighter using either Armor Sacrifice or Weapon Sacrifice to outright negate the damage entirely. And only once per round. You also lose your stuff in the process (though there are ways to cheese it by wearing a buckler on both arms and armor spikes with the versatile design modification, and frankly if you did take infinite damage that's probably a pretty good trade-off than, say, oblivion).

The rogue can last a minute using Resiliency, but will need to somehow be able to recover all that infinite damage they took.

If we are talking cheese, a Ring of Force Shield.

Certain magus archetypes can type Armored Sacrifice.


The ability to self buff and full attack is very nice. Greater invisibility, displacement and mirror image each saved my Magus more than once.

I played an Eldrich Archer/Hexcrafter Magus who would use the flight hex every combat and hit from range. This was for an AP and it was surprising how many encounters had no ranged/flying options for the GM to attack me with.


Nothing a Magus can do is effective against a full deity.

Less trivially, they don't have Mind Blank, so True Seeing shuts down every illusory defense. Now just use supernatural abilities like witch hexes or monster abilities to finish them off without worrying about spell turning stuff.


Nope. They are vulnerable to secluded grimoire


QuidEst wrote:

Nothing a Magus can do is effective against a full deity.

Less trivially, they don't have Mind Blank, so True Seeing shuts down every illusory defense. Now just use supernatural abilities like witch hexes or monster abilities to finish them off without worrying about spell turning stuff.

Magus can get Nondetection, which forces a caster level check on True Seeing.

If cast on himself, the DC is 15+caster level.

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