Gunslinger targeting


Rules Questions


I've got a gnome gunslinger in three party that's been using targeting on legs regularly. Our has repeatedly turned the course of battles. Since its basically a touch attack to trip it never fails. I haven't questioned it until this little 3 foot shrimp with his small size gun managed to knock a T Rex prone. This to me would be like expecting a BB gun to do the same to a person which is unlikely. Are we resolving this correctly?


Moorningstaar wrote:
I've got a gnome gunslinger in three party that's been using targeting on legs regularly. Our has repeatedly turned the course of battles. Since its basically a touch attack to trip it never fails. I haven't questioned it until this little 3 foot shrimp with his small size gun managed to knock a T Rex prone. This to me would be like expecting a BB gun to do the same to a person which is unlikely. Are we resolving this correctly?

Are you using the Called Shot rules from Ultimate Combat? With that, a called shot to the legs only knocks the target down on a critical hit, and even then allows a saving throw to avoid.

Quote:
Critical Called Shot: A critical hit to the leg deals 1d4 points of Dexterity damage and knocks the target prone. A successful Fortitude save keeps the creature from falling prone. The creature also suffers the effects of a called shot to the leg for 1d4 minutes.

Plus, it isn't a touch attack anymore.

Quote:
Touch Attacks: Touch attacks and ranged touch attacks made as called shots must target AC rather than touch AC. This represents the care it takes to target such strikes.


huh are those errata'ed changes jeraa?


Vidmaster7 wrote:
huh are those errata'ed changes jeraa?

I don't know. But that is what the official PRD says.


Probably then. I always felt they were to strong glad they nerfed em.


I'm pretty sure Moorningstaar is referring to the Targeting Deed that Gunslingers get at level 7:

Quote:

At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. She gains the following effects depending on the part of the body targeted. If a creature does not have one of the listed body locations, that part cannot be targeted. This deed costs 1 grit point to perform no matter which part of the creature she targets. Creatures that are immune to sneak attacks are immune to these effects.

...
*Legs: On a hit, the target is damaged normally and knocked prone. Creatures that have four or more legs or that are immune to trip attacks are immune to this effect.
...


Diachronos wrote:

I'm pretty sure Moorningstaar is referring to the Targeting Deed that Gunslingers get at level 7:

Quote:

At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. She gains the following effects depending on the part of the body targeted. If a creature does not have one of the listed body locations, that part cannot be targeted. This deed costs 1 grit point to perform no matter which part of the creature she targets. Creatures that are immune to sneak attacks are immune to these effects.

...
*Legs: On a hit, the target is damaged normally and knocked prone. Creatures that have four or more legs or that are immune to trip attacks are immune to this effect.
...

Ah, well. That changes things. I'm not totally familiar with the gunslinger, and assumed that targeting a specific body part was the Called Shot rules.


Ok now I'm less confused... and a little sad cause I thought they had nerfed the gunslingers crazyiness.


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No they didn't nerf those effects.

I've always been really upset about the way they implemented these rules because they're poorly designed. They basically completely bypass the enemies defense (as very few things are able to generate a high touch AC).

I think it would have been better if they removed the Grit cost but make it go against the enemies normal CMD for the type of maneuver.

As it is, it's too easy.


Claxon wrote:

No they didn't nerf those effects.

I've always been really upset about the way they implemented these rules because they're poorly designed. They basically completely bypass the enemies defense (as very few things are able to generate a high touch AC).

I think it would have been better if they removed the Grit cost but make it go against the enemies normal CMD for the type of maneuver.

As it is, it's too easy.

Completely agree with you.


Okay thanks for the info. I have to agree with you that it seems ridiculous. I do like the idea of simply requiring therm to have grit and go against cmd but sadly that's not how it's written

Incidentally I've been toying with using the spell scales of deflection to create an armor special ability that allows the armor bonus to be applied to touch. I'm just not sure if that should be a +1 or +2 enhancement bonus.


well u give up a full round attack and pay a grit each time. doesn't seem op to me

Shadow Lodge

vhok wrote:
well u give up a full round attack and pay a grit each time. doesn't seem op to me

Yes, using this deed sacrifices at least one (more likely two or more with the rapid shot feat) attack, so you are sacrificing a fair amount of damage if the Gunslinger is at least semi-optimized. The Grit cost is a little painful, as most gunslingers don't have huge grit reserves and using this ability actually reduces your chances of regaining grit (you can't crit on attacks you don't make, and you seem less likely to make a killing blow).

On the plus side, if the party is melee heavy, this is a great option (opponent is easier to hit and either sacrifices a full attack to stand up or takes penalties attacking from the ground).

The Gunslinger in our WotR campaign has Signature Deed (Twin Shot Knockdown)

Twin Shot Knockdown (Ex) wrote:
At 11th level, when the pistolero hits a single target with two or more one-handed firearm attacks during her turn, she can spend 1 grit point to knock the target prone. She can choose to spend the grit point after the attacks are made. This deed replaces the bleeding wound deed.

Well, it rarely actually gets used, as few targets survive a full attack from him...


vhok wrote:
well u give up a full round attack and pay a grit each time. doesn't seem op to me

It kind of is though.

Imagine all these big beefy melee types, especially a dwarf who has the racial resistance to trip. He's got a big str score lending to a big CMD. Lets say it in the 50s, because he's got Improved Trip and Greater Trip and all sorts of stuff. But he's only got a dex of 12.

So his touch AC is maybe 16 with a ring protection.

The level 7 gunslinger can trip the level 20 dwarf because of this.

The real problem is that the level 7 gunslinger can automatically disarm, trip, or confuse anyone for the price of 1 grit. There's basically 0 chance for it not to work (because all they have to do is hit successfully).

The ability needs to be reworked to allow the target to resist with some defense besides touch AC and probably not cost the gunslinger grit to do.

The expense to damage should be the penalty for doing something unique that ranged classes can't normally do. You can't normally use ranged weapons to perform a trip or disarm, and certainly not confuse someone.

*Although the confuse bit isn't actually that good since a confused creature will automatically attempt to attack the last creature that attacked them, but it can be good to get a creature to focus on a gunslinger (who can be inconvenient to reach) and save another party member (like a wizard) from being attacked.


It's really not as broken as everyone seems to think. I play a gunslinger and have 4 grit points a day, I'm only going to use about one or two (until I kill something or make a critical hit) because I want to save it for quick clear or gunslinger dodge. My DM adds the call shot to miss to even it out some since we can't find rules saying it does or does not act as a call shot. (if anyone knows the actual rules on that, it would be highly appreciated).
Also, if you think gunslingers are OP or broken, look at necromancers. At level 4? they can blind a target, you get one save and if you fail its permanent.


They can also raise this thread.

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