Rysky |
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You would use true strike on the to hit roll though, not the confirm roll. There is no to seperate tge two rolls so you get an action in between. Helm will allow you to roll a 20. It hits. No need to use true strike in same attack.
Anything that applies on the to hit roll applies on the to confirm roll, does it not?
Gallant Armor |
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Yes. You can use a Cyclops Helm to choose to make your attack roll a 20. You could then roll to confirm with a +20 to your attack roll (assuming True Strike is active).
The Cyclops Helm has True Strike as a prerequisite spell, but the item effect is completely different from the spell effect so they can be used together.
Tacticslion |
Uh, what happens to the other thread on this topic?
The main issue with Gallant's interpretation is whether or not true strike applies to both attack roll and confirmation or only attack roll (there is no time to cast the spell in between the two). I believe it would be both, but it may depend on interpretation of the GM.
Gallant Armor |
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Uh, what happens to the other thread on this topic?
The main issue with Gallant's interpretation is whether or not true strike applies to both attack roll and confirmation or only attack roll (there is no time to cast the spell in between the two). I believe it would be both, but it may depend on interpretation of the GM.
When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a “threat,” meaning the hit might be a critical hit (or “crit”). To find out if it’s a critical hit, you immediately make an attempt to “confirm” the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn’t need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.
All of the modifiers and bonuses of the original attack roll apply to the confirmation roll as well.
Gisher |
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Tacticslion wrote:Uh, what happens to the other thread on this topic?
The main issue with Gallant's interpretation is whether or not true strike applies to both attack roll and confirmation or only attack roll (there is no time to cast the spell in between the two). I believe it would be both, but it may depend on interpretation of the GM.
Critical Hits wrote:When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a “threat,” meaning the hit might be a critical hit (or “crit”). To find out if it’s a critical hit, you immediately make an attempt to “confirm” the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn’t need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.All of the modifiers and bonuses of the original attack roll apply to the confirmation roll as well.
Huh. I hadn't realized that True Strike would also apply to the confirmation roll. Thanks!
Tacticslion |
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Tacticslion wrote:Uh, what happens to the other thread on this topic?Still there.
Huh! Thanks! I missed it for some reason. XD
(Probably due to use of phone. XD)
Bloodrealm |
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True Strike adds a bonus; it doesn't affect the number on the die, so it would not create a critical threat.
I think I remember reading somewhere in an FAQ or something that effects which let you choose the die result, like a Cyclops Helm's Flash of Insight, can get you a critical threat, but you can't use it to activate Vorpal.
Haladir |
Here's how I would interpret stacking true strike with a cyclops helm...
Let's say you're normally at +10 to hit.
You cast true strike then attack while wearing a cyclops helm.
As an immediate action, you declare that the d20 you're about to roll is a natural 20. Your attack roll is therefore:
1d20 + 10 + 20 = 20 + 10 + 20 = 50
You hit AC 50, which is moot because a natural 20 always hits.
It'a also a Critical threat.
You then roll to confirm. Let's say you roll a 9.
1d20+10+20 = 9 + 10 + 20 = 39
Your confirmation roll succeeds if your enemy's AC is 39 or less.
So... you automatically hit with a crit threat, then you've got a whopping +20 on the confirmation roll... which will nearly always confirm (unless you roll a '1'.)
Of course, you can only do this once per day.
Bloodrealm |
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Of course, you can only do this once per day.
Once per day per Cyclops Helm, that is; it lacks the 24-hour attunement text. I just get this silly image of someone walking around with a bunch of preserved and hollowed out cyclops heads dangling from their backpack and one on their head. Even funnier if it's one of those munchkin Halflings people make so the helms are proportionately larger when not worn.
"Frodo, what in the Nine Hells are you doing? You've been weird ever since you found that Wand of True Strike.""IT'S MY STRATEGY, SAM! DON'T MAKE FUN OF MY LIFE CHOICES!"
"I think the Ring is making you crazy again, Frodo."
"NO IT ISN'T! I SOLD IT TO BUY MORE CYCLOPS HELMS!"
hellatze |
Haladir wrote:
Of course, you can only do this once per day.Once per day per Cyclops Helm, that is; it lacks the 24-hour attunement text. I just get this silly image of someone walking around with a bunch of preserved and hollowed out cyclops heads dangling from their backpack and one on their head. Even funnier if it's one of those munchkin Halflings people make so the helms are proportionately larger when not worn.
"Frodo, what in the Nine Hells are you doing? You've been weird ever since you found that Wand of True Strike."
"IT'S MY STRATEGY, SAM! DON'T MAKE FUN OF MY LIFE CHOICES!"
"I think the Ring is making you crazy again, Frodo."
"NO IT ISN'T! I SOLD IT TO BUY MORE CYCLOPS HELMS!"
cyclops helm are immediate action.