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Seeking new GM for Skulls and Shackles


Recruitment


I was one of the players selected to play in this game and we were having fun. The GM had run into some personal RL issues which is a common theme in a PBP game. Life comes first and will not hold it against anyone. Well it seems that these RL issues have taken the GM away and the game was place on inactive status. We the players wish all the best to our old GM and wish him luck in his new recruitment thread.

Now onto what we are here for.

Looking for a GM to take over this game that is in the beginning stages. Right now we have 4 of the original players up for continuing this. We are looking for a GM that can motivate this group and keep it moving along at a good pace. Would like to have some heavy posting to keep this thing moving forward.

It is our hope that we can find a GM to take over.
Go to Skull and Shackles..

Shadow Lodge

Hi
Im one of the original characters


Bumb

Scarab Sages

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Comics Subscriber

I don't have the patience/stamina to run an entire AP, but I'd be willing to GM a one shot for these PCs. What do ya think?


I have not heard anything from the others but I think we are looking for a DM to run the AP. I do thank you for the offer but unless the other players chime in....I am going to continue to look for a DM for the AP.
Thanks again for the offer.


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Ordrax and company, I might be interested in picking this up. I have run a heavily modified Skull and Shackles for my tabletop group, and I've run a few PbP games with varying amounts of success. I had a lot time running the campaign, but I widened the sandbox quite a bit, which isn't always the best idea for PbP.

Can you give me a little more about what you want in a GM? What kind of post rate are you looking for? Right now my posting is concentrated around night time. My workload varies a lot throughout the year, and I'm pretty busy right now, but things will die down in the next few weeks.


I may possibly. Possibly in the sense that i havent ever ran or played skull and shackles, but i love the pirate theme. I do know the events of book one, and some into book two, so i know abouts where ya'll are. Who is still playing?

Shadow Lodge

tumbler wrote:

Ordrax and company, I might be interested in picking this up. I have run a heavily modified Skull and Shackles for my tabletop group, and I've run a few PbP games with varying amounts of success. I had a lot time running the campaign, but I widened the sandbox quite a bit, which isn't always the best idea for PbP.

Can you give me a little more about what you want in a GM? What kind of post rate are you looking for? Right now my posting is concentrated around night time. My workload varies a lot throughout the year, and I'm pretty busy right now, but things will die down in the next few weeks.

modified in what way?


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

Modified in story. I beefed up the involvement of some cool characters who weren't expected to play a role throughout the campaign, made one of the villains grandmother to a PC, played out some things that were supposed to be in the background, involved the big bad villains earlier in the campaign, added a villain group that a PC wanted to fight. Also added in some side quests from Freeport and other pirate 3rd party stuff.

Obviously in PbP, I wouldn't want to expand the campaign that way. Better to keep things lean. But I'd still prefer to make some of the NPC interactions last for a bigger part of the campaign.

I also changed some of the subsystems. Thought the rum ration being so deadly was silly, used different ship combat rules that gave more characters more to do, things like that.


Hopping in as one of the players (Hi tumbler! I was Andros in Endless Maze table 2. Great to see you've found your way back to the boards.). I see no problems with potentially making a more in-depth, engaging story and system. In fact, it'd be great.


Another player here. I don't have a problem with modifications. I think they will be necessary if only for the fact that we are evil. Mwah ha ha.

Shadow Lodge

We also lost some people so either gestalt or a mini recruitment might be handy


I'll spend some time tomorrow trying to get a grasp on the characters and figure out how to go on from here. Do we still have 4 players?


There are 4 players that would like to continue on with this game. The other 2 players are MIA for many weeks now and I did not even attempt to contact them.
These are the players that are still here.
Wade Willhelm
Grak Firethrower
Veltisiel Ekai
Ordrax Silentback


We lost both our melee characters so we're a bit squishy right now.


If you guys are looking for a melee type I would be happy to submit a character? If you are good with what you have no problem.

Been on these boards for many years not been part of a skulls campaign yet.


I apologize. I posted on the campaign discussion thread, hoping to get it to show up on my campaigns tab and keep from cluttering recruitment. I failed to realize that with the campaign marked inactive that none of you would see that.

I was hearing crickets and wondering where everyone was. I imagine you were thinking the same thing. Here is what I wrote.

Is everyone here good with me taking over? I'm looking through characters and trying to wrap my mind around the group.If you could give me some insight into how you would want your character's story to play out, that would be great. Any personal or professional goals. If you want to be a free spirit and take what comes, that is fine. But if someone has a clear vision of being a certain kind of pirate or whatever, I would want to make that path available, at least.

Also, I think we are ok as far as party balance. There are a bunch of NPC's who can fill in for missing roles if need be. I'll certainly reach out to Murat and see if he is interested in coming back. I was enjoying the goblin/hobgoblin dynamic.

Also, do you want to just start a new campaign thread? Or have me take over the old one. There isn't a whole lot here that we need to keep, I think.

As for recruiting a new melee type, I'll leave that up to the current players.


Great! Thanks for taking this game over. As far as the thread, if it's easy to do, keep the original for continuity. If it's a pain, create a new one since we're not that far into it.

I'll get back to you on my character.

If Murat joins us, that would be great. Otherwise we could look for a new melee.

Shadow Lodge

Or we could gestalt


It sounds like Wade really wants to do gestalt....

Shadow Lodge

I'm fine without it but it is fun and I won't deny that


I mean, I'd be fine either way- we could even start over as far as I'm concerned. Nothing's really happened and we're only a day or two in. Or we could keep the current thread. As-is, I could go either way.

Quick question, though. I'm hoping to go into Diabolist eventually. Can I use the old version? I'm not terribly thrilled with the changes made. (And, with Veltisiel being NE, he can't even enter the new version with its stricter alignment requirements.)


I've sent in a request to become the GM for the game thread. It usually takes a few days for that to happen.

I've only ever run one gestalt campaign, so let's hold off on that for the moment. Maybe if it looks more necessary as we go.

Veltisiel, I think I know what you are talking about with the Diabolist changes, and my only concern would be having easy access to the rules we are using if we use the old ones. I can just dump them in a google doc or something.

Until I get control of the campaign, I can't make it active, so we might have to wait until then. Hard to run a campaign (or play) when we can't see notifications.

Sovereign Court

Did you still need an extra frontliner? You mentioned losing two players, but I only saw one volunteer.


GM SuperTumbler wrote:
Veltisiel, I think I know what you are talking about with the Diabolist changes, and my only concern would be having easy access to the rules we are using if we use the old ones. I can just dump them in a google doc or something.

I currently have them copy/pasted into another one of my aliases (similar scenario), but a Word doc is a good idea. If I get some time today, that's what I'll do. Thanks.

Liberty's Edge

In case you want to recruit more, I'm dotting to volunteer as a frontliner.
All hail Tumbler, saviour of campaigns!


So.... Do we maybe just want to start a new thread soon?


OK, I started a new campaign. Head over there and try to post.

Sovereign Court

Do you still want a new front line or two?


Jesse Heinig and Sapiens, I'm absolutely willing to take your submissions, given our history. I'm not interested in adopting unknowns. I think it will be hard enough to breathe life back into this campaign that is two months on life support. But I know the two of you are stellar contributors, so I'm confident in you adding to the campaign.

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